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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kolf/statedb.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kolf/statedb.h')
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diff --git a/kolf/statedb.h b/kolf/statedb.h
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+#ifndef KOLF_STATEDB_H
+#define KOLF_STATEDB_H
+
+#include <qmap.h>
+#include <qstring.h>
+#include <qpoint.h>
+
+// items can save their per-game states here
+// most don't have to do anything
+class StateDB
+{
+public:
+ void setPoint(const QPoint &point) { points[curName] = point; }
+ QPoint point() { return points[curName]; }
+ void setName(const QString &name) { curName = name; }
+ void clear() { points.clear(); }
+
+private:
+ QMap<QString, QPoint> points;
+ QString curName;
+};
+
+#endif