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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
commit576eb4299a00bc053db35414406f46372a0f70f2 (patch)
tree4c030922d533821db464af566188e7d40cc8848c /konquest/mainwin.cc
parent0718336b6017d1a4fc1d626544180a5a2a29ddec (diff)
downloadtdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz
tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'konquest/mainwin.cc')
-rw-r--r--konquest/mainwin.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/konquest/mainwin.cc b/konquest/mainwin.cc
index 496d3ac0..866cd936 100644
--- a/konquest/mainwin.cc
+++ b/konquest/mainwin.cc
@@ -1,6 +1,6 @@
#include <config.h>
-#include <qpushbutton.h>
+#include <tqpushbutton.h>
#include <kapplication.h>
#include <klocale.h>
@@ -37,18 +37,18 @@ MainWindow::~MainWindow()
void
MainWindow::setupKAction()
{
- KStdGameAction::gameNew( gameBoard, SLOT( startNewGame() ), actionCollection() );
- KStdGameAction::quit( this, SLOT( close() ), actionCollection() );
- endAction = KStdGameAction::end( gameBoard, SLOT( shutdownGame() ), actionCollection() );
+ KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() );
+ KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() );
+ endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() );
endAction->setEnabled(false);
//AB: there is no icon for disabled - KToolBar::insertButton shows the
//different state - KAction not :-(
- measureAction = new KAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, SLOT( measureDistance() ), actionCollection(), "game_measure" );
+ measureAction = new KAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
measureAction->setEnabled(false);
- standingAction = new KAction( i18n("&Show Standings"), "help", 0, gameBoard, SLOT( showScores() ), actionCollection(), "game_scores" );
+ standingAction = new KAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
standingAction->setEnabled(false);
- fleetAction = new KAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, SLOT( showFleets() ), actionCollection(), "game_fleets" );
+ fleetAction = new KAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
fleetAction->setEnabled(false);
toolBar()->setBarPos( KToolBar::Left );
toolBar()->setMovingEnabled( false );
@@ -60,7 +60,7 @@ MainWindow::setupGameBoard()
gameBoard = new GameBoard( this );
setCentralWidget(gameBoard);
- connect( gameBoard, SIGNAL( newGameState( GameState )), this, SLOT( gameStateChange( GameState ) ) );
+ connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) );
}