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authorMichele Calgaro <michele.calgaro@yahoo.it>2023-12-20 22:30:18 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2023-12-21 09:39:40 +0900
commit4d6acadb4557b3dc9db23fe80e361f4f65289ccd (patch)
tree536561cf7f93c1eaa56e824f1dd96b02bbdaa484 /konquest/mainwin.cpp
parent76f734a8102bfc590570e67a73c40351ea2bbf3f (diff)
downloadtdegames-4d6acadb4557b3dc9db23fe80e361f4f65289ccd.tar.gz
tdegames-4d6acadb4557b3dc9db23fe80e361f4f65289ccd.zip
Replace various '#define' strings - part 6
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it> (cherry picked from commit 7909152750670148360093b2519955fbfa555154)
Diffstat (limited to 'konquest/mainwin.cpp')
-rw-r--r--konquest/mainwin.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/konquest/mainwin.cpp b/konquest/mainwin.cpp
index 8982974a..2131b589 100644
--- a/konquest/mainwin.cpp
+++ b/konquest/mainwin.cpp
@@ -37,18 +37,18 @@ MainWindow::~MainWindow()
void
MainWindow::setupTDEAction()
{
- KStdGameAction::gameNew( TQT_TQOBJECT(gameBoard), TQT_SLOT( startNewGame() ), actionCollection() );
- KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection() );
- endAction = KStdGameAction::end( TQT_TQOBJECT(gameBoard), TQT_SLOT( shutdownGame() ), actionCollection() );
+ KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() );
+ KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() );
+ endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() );
endAction->setEnabled(false);
//AB: there is no icon for disabled - TDEToolBar::insertButton shows the
//different state - TDEAction not :-(
- measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
+ measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
measureAction->setEnabled(false);
- standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
+ standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
standingAction->setEnabled(false);
- fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
+ fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
fleetAction->setEnabled(false);
toolBar()->setBarPos( TDEToolBar::Left );
toolBar()->setMovingEnabled( false );
@@ -60,7 +60,7 @@ MainWindow::setupGameBoard()
gameBoard = new GameBoard( this );
setCentralWidget(gameBoard);
- connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), TQT_TQOBJECT(this), TQT_SLOT( gameStateChange( GameState ) ) );
+ connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) );
}