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authorMichele Calgaro <michele.calgaro@yahoo.it>2020-12-11 16:15:55 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2020-12-11 16:19:06 +0900
commit5a413fcfb0c67a3f8173216352c5c87dbe3097e5 (patch)
tree2c4110256a0faa017d803c802f2e3011c2f095e4 /konquest/newgamedlg.cc
parent5f8a7a3105f27c7b45d98a7a6063ef561a45dd29 (diff)
downloadtdegames-5a413fcfb0c67a3f8173216352c5c87dbe3097e5.tar.gz
tdegames-5a413fcfb0c67a3f8173216352c5c87dbe3097e5.zip
Renaming of files in preparation for code style tools.
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it> (cherry picked from commit 931f81f9fe49f3fe339bb3cb23501393bfbb2d0a)
Diffstat (limited to 'konquest/newgamedlg.cc')
-rw-r--r--konquest/newgamedlg.cc325
1 files changed, 0 insertions, 325 deletions
diff --git a/konquest/newgamedlg.cc b/konquest/newgamedlg.cc
deleted file mode 100644
index b609f1a2..00000000
--- a/konquest/newgamedlg.cc
+++ /dev/null
@@ -1,325 +0,0 @@
-#include <tqheader.h>
-#include <tqlayout.h>
-#include <tqcolor.h>
-#include <tqlabel.h>
-#include <tqslider.h>
-#include <tqevent.h>
-#include <tqkeycode.h>
-#include <tqlistview.h>
-#include <tqpushbutton.h>
-#include <tqlineedit.h>
-
-#include <tdeapplication.h>
-#include <tdeconfig.h>
-#include <tdelocale.h>
-#include <tdemessagebox.h>
-#include <kpushbutton.h>
-#include <kstdguiitem.h>
-
-#include "newgamedlg.h"
-#include "newgamedlg.moc"
-
-#include "newGameDlg_ui.h"
-
-/*************************************************************************
- New Game Dialog Members
- ************************************************************************/
-
-NewGameDlg::NewGameDlg( TQWidget *parent, Map *pmap, PlayerList *players,
- Player *neutralPlayer, PlanetList *planets )
- : KDialogBase( parent, "new_game_dialog", true, i18n("Start New Game"),
- KDialogBase::Ok|KDialogBase::Default|KDialogBase::Cancel, KDialogBase::NoDefault, true ),
- plrList(players), plnetList(planets), neutral(neutralPlayer),
- map(pmap)
-{
- w = new NewGameDlgUI(this);
- w->map->setMap(map);
- w->listPlayers->header()->hide();
-// w->listPlayers->setMinimumSize( 100, 150 );
- w->listPlayers->setSortColumn(-1);
- w->listPlayers->setHScrollBarMode(TQScrollView::AlwaysOff);
- w->sliderPlayers->setMinimumWidth(270);
- w->sliderPlanets->setMinimumWidth(270);
-
- w->newPlayer->setMaxLength( 8 );
-
- connect(w->sliderPlayers, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotPlayerCount(int)));
- connect(w->sliderPlanets, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotNewMap()));
- connect(w->sliderTurns, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotTurns()));
- connect(w->rejectMap, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotNewMap()));
- connect(w->newPlayer, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotNewPlayer()));
- connect(w->newPlayer, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotAddPlayer()));
- connect(w->addPlayer, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotAddPlayer()));
-
- init();
-
- setMainWidget(w);
-}
-
-void
-NewGameDlg::slotDefault()
-{
- w->sliderPlayers->setValue(2);
- w->sliderPlanets->setValue(3);
- w->sliderTurns->setValue(15);
-
- w->listPlayers->clear();
-
- setPlayerCount(2);
-
- updateMiniMap();
- updateLabels();
-}
-
-void
-NewGameDlg::init()
-{
- TDEConfig *config = kapp->config();
- config->setGroup("Game");
- int nrOfPlayers = config->readNumEntry("NrOfPlayers");
- if (nrOfPlayers < 2)
- nrOfPlayers = 2;
- if (nrOfPlayers > MAX_PLAYERS)
- nrOfPlayers = MAX_PLAYERS;
-
- int nrOfPlanets = config->readNumEntry("NrOfPlanets", 3);
- int nrOfTurns = config->readNumEntry("NrOfTurns", 15);
-
- w->sliderPlayers->setValue(nrOfPlayers);
- w->sliderPlanets->setValue(nrOfPlanets);
- w->sliderTurns->setValue(nrOfTurns);
- setPlayerCount(nrOfPlayers);
- slotNewPlayer();
-
- // Restore player names
- int plrNum = 0;
- for( TQListViewItem *item = w->listPlayers->firstChild();
- item; item = item->nextSibling(), plrNum++ )
- {
- TQString key = TQString("Player_%1").arg(plrNum);
-
- TQString playerName = config->readEntry(key);
- if (playerName.isEmpty())
- continue;
-
- item->setText(2, "H"); // Human
- item->setText(1, i18n("Human Player"));
- item->setText(0, playerName);
- }
-
- updateMiniMap();
- updateLabels();
-}
-
-void
-NewGameDlg::slotNewPlayer()
-{
- w->addPlayer->setEnabled(!w->newPlayer->text().isEmpty());
-}
-
-void
-NewGameDlg::slotAddPlayer()
-{
- TQString playerName = w->newPlayer->text();
- if (playerName.isEmpty())
- return;
-
- TQListViewItem *item;
- do
- {
- item = w->listPlayers->firstChild();
- while( item )
- {
- if (item->text(2) == "A")
- break;
-
- item = item->nextSibling();
- }
- if (!item)
- {
- int nrPlayers = w->listPlayers->childCount();
- if (nrPlayers >= MAX_PLAYERS)
- return; // Too bad
- nrPlayers++;
- w->sliderPlayers->setValue(nrPlayers);
- setPlayerCount(nrPlayers);
- }
- }
- while(!item);
-
- item->setText(2, "H"); // Human
- item->setText(1, i18n("Human Player"));
- item->setText(0, playerName);
-
- w->newPlayer->setText(TQString());
-
- updateMiniMap();
- updateLabels();
-}
-
-void
-NewGameDlg::setPlayerCount(int playerCount)
-{
- TQColor PlayerColors[MAX_PLAYERS] = { TQColor( 130, 130, 255 ), yellow, red, green,
- white, cyan, magenta, TQColor( 235, 153, 46 ),
- TQColor( 106, 157, 104 ), TQColor( 131, 153, 128) };
-
- int i = 0;
- TQListViewItem *lastItem = 0;
- TQListViewItem *item = 0;
- TQListViewItem *nextItem = w->listPlayers->firstChild();
- while( (item = nextItem) )
- {
- nextItem = item->nextSibling();
- if (i >= playerCount)
- {
- delete item;
- }
- else
- {
- lastItem = item;
- }
- i++;
- }
-
- while(w->listPlayers->childCount() < playerCount)
- {
- TQString playerName = i18n("Generated AI player name", "Comp%1").arg(i+1);
- TQPixmap pm(16,16);
- TQColor color(PlayerColors[i]);
- pm.fill(color);
- TQListViewItem *item = new TQListViewItem(w->listPlayers, lastItem, playerName, i18n("Computer Player"), "A", color.name());
- item->setPixmap(0, pm);
- lastItem = item;
- i++;
- }
-}
-
-void
-NewGameDlg::slotPlayerCount(int playerCount)
-{
- if (w->listPlayers->childCount() == playerCount)
- return;
-
- setPlayerCount(playerCount);
-
- updateMiniMap();
- updateLabels();
-}
-
-void
-NewGameDlg::slotTurns()
-{
- updateLabels();
-}
-
-void
-NewGameDlg::slotNewMap()
-{
- updateMiniMap();
- updateLabels();
-}
-
-int
-NewGameDlg::turns()
-{
- return w->sliderTurns->value();
-}
-
-void
-NewGameDlg::updateLabels()
-{
- w->labelPlayers->setText(i18n("Number of &players: %1").arg(w->sliderPlayers->value()));
- w->labelPlanets->setText(i18n("Number of neutral p&lanets: %1").arg(w->sliderPlanets->value()));
- w->labelTurns->setText(i18n("Number of &turns: %1").arg(w->sliderTurns->value()));
-}
-
-void
-NewGameDlg::slotOk()
-{
- bool hasHumans = false;
- for( TQListViewItem *item = w->listPlayers->firstChild();
- item; item = item->nextSibling() )
- {
- bool ai = (item->text(2) == "A");
- if (!ai)
- hasHumans = true;
- }
-
- if (!hasHumans)
- {
- KMessageBox::information(this, i18n("The game is much more fun when you add a human player!"));
- w->newPlayer->setFocus();
- return;
- }
- KDialogBase::slotOk();
-}
-
-void
-NewGameDlg::save()
-{
- TDEConfig *config = kapp->config();
- config->setGroup("Game");
-
- config->writeEntry("NrOfPlayers", w->sliderPlayers->value());
- config->writeEntry("NrOfPlanets", w->sliderPlanets->value());
- config->writeEntry("NrOfTurns", w->sliderTurns->value());
-
- int plrNum = 0;
- for( TQListViewItem *item = w->listPlayers->firstChild();
- item; item = item->nextSibling() )
- {
- TQString key = TQString("Player_%1").arg(plrNum);
- TQString playerName = item->text(0);
- bool ai = (item->text(2) == "A");
- if (ai)
- {
- if (config->hasKey(key))
- config->deleteEntry(key);
- }
- else
- {
- config->writeEntry(key, playerName);
- }
- plrNum++;
- }
- config->sync();
-}
-
-void
-NewGameDlg::updateMiniMap()
-{
- // Clear map,, player and planet lists
- map->clearMap();
-
- Planet *planet;
- planet = plnetList->first();
- for( planet = plnetList->take(); planet != 0; planet = plnetList->take() ) {
- delete planet;
- }
-
- Player *player;
- player = plrList->first();
- for( player = plrList->take(); player != 0; player = plrList->take() ) {
- delete player;
- }
-
- // Make player list
- // Does the name already exist in the list
- int plrNum = 0;
- for( TQListViewItem *item = w->listPlayers->firstChild();
- item; item = item->nextSibling() )
- {
- TQString playerName = item->text(0);
- bool ai = (item->text(2) == "A");
- TQColor color(item->text(3));
- plrList->append( Player::createPlayer( playerName, color, plrNum, ai ));
- plrNum++;
- }
-
- // make the planets
- map->populateMap( *plrList, neutral,
- w->sliderPlanets->value(),
- *plnetList );
-}
-