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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-11 16:15:55 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-11 16:19:06 +0900 |
commit | 5a413fcfb0c67a3f8173216352c5c87dbe3097e5 (patch) | |
tree | 2c4110256a0faa017d803c802f2e3011c2f095e4 /konquest/newgamedlg.cc | |
parent | 5f8a7a3105f27c7b45d98a7a6063ef561a45dd29 (diff) | |
download | tdegames-5a413fcfb0c67a3f8173216352c5c87dbe3097e5.tar.gz tdegames-5a413fcfb0c67a3f8173216352c5c87dbe3097e5.zip |
Renaming of files in preparation for code style tools.
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit 931f81f9fe49f3fe339bb3cb23501393bfbb2d0a)
Diffstat (limited to 'konquest/newgamedlg.cc')
-rw-r--r-- | konquest/newgamedlg.cc | 325 |
1 files changed, 0 insertions, 325 deletions
diff --git a/konquest/newgamedlg.cc b/konquest/newgamedlg.cc deleted file mode 100644 index b609f1a2..00000000 --- a/konquest/newgamedlg.cc +++ /dev/null @@ -1,325 +0,0 @@ -#include <tqheader.h> -#include <tqlayout.h> -#include <tqcolor.h> -#include <tqlabel.h> -#include <tqslider.h> -#include <tqevent.h> -#include <tqkeycode.h> -#include <tqlistview.h> -#include <tqpushbutton.h> -#include <tqlineedit.h> - -#include <tdeapplication.h> -#include <tdeconfig.h> -#include <tdelocale.h> -#include <tdemessagebox.h> -#include <kpushbutton.h> -#include <kstdguiitem.h> - -#include "newgamedlg.h" -#include "newgamedlg.moc" - -#include "newGameDlg_ui.h" - -/************************************************************************* - New Game Dialog Members - ************************************************************************/ - -NewGameDlg::NewGameDlg( TQWidget *parent, Map *pmap, PlayerList *players, - Player *neutralPlayer, PlanetList *planets ) - : KDialogBase( parent, "new_game_dialog", true, i18n("Start New Game"), - KDialogBase::Ok|KDialogBase::Default|KDialogBase::Cancel, KDialogBase::NoDefault, true ), - plrList(players), plnetList(planets), neutral(neutralPlayer), - map(pmap) -{ - w = new NewGameDlgUI(this); - w->map->setMap(map); - w->listPlayers->header()->hide(); -// w->listPlayers->setMinimumSize( 100, 150 ); - w->listPlayers->setSortColumn(-1); - w->listPlayers->setHScrollBarMode(TQScrollView::AlwaysOff); - w->sliderPlayers->setMinimumWidth(270); - w->sliderPlanets->setMinimumWidth(270); - - w->newPlayer->setMaxLength( 8 ); - - connect(w->sliderPlayers, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotPlayerCount(int))); - connect(w->sliderPlanets, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotNewMap())); - connect(w->sliderTurns, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotTurns())); - connect(w->rejectMap, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotNewMap())); - connect(w->newPlayer, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotNewPlayer())); - connect(w->newPlayer, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotAddPlayer())); - connect(w->addPlayer, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotAddPlayer())); - - init(); - - setMainWidget(w); -} - -void -NewGameDlg::slotDefault() -{ - w->sliderPlayers->setValue(2); - w->sliderPlanets->setValue(3); - w->sliderTurns->setValue(15); - - w->listPlayers->clear(); - - setPlayerCount(2); - - updateMiniMap(); - updateLabels(); -} - -void -NewGameDlg::init() -{ - TDEConfig *config = kapp->config(); - config->setGroup("Game"); - int nrOfPlayers = config->readNumEntry("NrOfPlayers"); - if (nrOfPlayers < 2) - nrOfPlayers = 2; - if (nrOfPlayers > MAX_PLAYERS) - nrOfPlayers = MAX_PLAYERS; - - int nrOfPlanets = config->readNumEntry("NrOfPlanets", 3); - int nrOfTurns = config->readNumEntry("NrOfTurns", 15); - - w->sliderPlayers->setValue(nrOfPlayers); - w->sliderPlanets->setValue(nrOfPlanets); - w->sliderTurns->setValue(nrOfTurns); - setPlayerCount(nrOfPlayers); - slotNewPlayer(); - - // Restore player names - int plrNum = 0; - for( TQListViewItem *item = w->listPlayers->firstChild(); - item; item = item->nextSibling(), plrNum++ ) - { - TQString key = TQString("Player_%1").arg(plrNum); - - TQString playerName = config->readEntry(key); - if (playerName.isEmpty()) - continue; - - item->setText(2, "H"); // Human - item->setText(1, i18n("Human Player")); - item->setText(0, playerName); - } - - updateMiniMap(); - updateLabels(); -} - -void -NewGameDlg::slotNewPlayer() -{ - w->addPlayer->setEnabled(!w->newPlayer->text().isEmpty()); -} - -void -NewGameDlg::slotAddPlayer() -{ - TQString playerName = w->newPlayer->text(); - if (playerName.isEmpty()) - return; - - TQListViewItem *item; - do - { - item = w->listPlayers->firstChild(); - while( item ) - { - if (item->text(2) == "A") - break; - - item = item->nextSibling(); - } - if (!item) - { - int nrPlayers = w->listPlayers->childCount(); - if (nrPlayers >= MAX_PLAYERS) - return; // Too bad - nrPlayers++; - w->sliderPlayers->setValue(nrPlayers); - setPlayerCount(nrPlayers); - } - } - while(!item); - - item->setText(2, "H"); // Human - item->setText(1, i18n("Human Player")); - item->setText(0, playerName); - - w->newPlayer->setText(TQString()); - - updateMiniMap(); - updateLabels(); -} - -void -NewGameDlg::setPlayerCount(int playerCount) -{ - TQColor PlayerColors[MAX_PLAYERS] = { TQColor( 130, 130, 255 ), yellow, red, green, - white, cyan, magenta, TQColor( 235, 153, 46 ), - TQColor( 106, 157, 104 ), TQColor( 131, 153, 128) }; - - int i = 0; - TQListViewItem *lastItem = 0; - TQListViewItem *item = 0; - TQListViewItem *nextItem = w->listPlayers->firstChild(); - while( (item = nextItem) ) - { - nextItem = item->nextSibling(); - if (i >= playerCount) - { - delete item; - } - else - { - lastItem = item; - } - i++; - } - - while(w->listPlayers->childCount() < playerCount) - { - TQString playerName = i18n("Generated AI player name", "Comp%1").arg(i+1); - TQPixmap pm(16,16); - TQColor color(PlayerColors[i]); - pm.fill(color); - TQListViewItem *item = new TQListViewItem(w->listPlayers, lastItem, playerName, i18n("Computer Player"), "A", color.name()); - item->setPixmap(0, pm); - lastItem = item; - i++; - } -} - -void -NewGameDlg::slotPlayerCount(int playerCount) -{ - if (w->listPlayers->childCount() == playerCount) - return; - - setPlayerCount(playerCount); - - updateMiniMap(); - updateLabels(); -} - -void -NewGameDlg::slotTurns() -{ - updateLabels(); -} - -void -NewGameDlg::slotNewMap() -{ - updateMiniMap(); - updateLabels(); -} - -int -NewGameDlg::turns() -{ - return w->sliderTurns->value(); -} - -void -NewGameDlg::updateLabels() -{ - w->labelPlayers->setText(i18n("Number of &players: %1").arg(w->sliderPlayers->value())); - w->labelPlanets->setText(i18n("Number of neutral p&lanets: %1").arg(w->sliderPlanets->value())); - w->labelTurns->setText(i18n("Number of &turns: %1").arg(w->sliderTurns->value())); -} - -void -NewGameDlg::slotOk() -{ - bool hasHumans = false; - for( TQListViewItem *item = w->listPlayers->firstChild(); - item; item = item->nextSibling() ) - { - bool ai = (item->text(2) == "A"); - if (!ai) - hasHumans = true; - } - - if (!hasHumans) - { - KMessageBox::information(this, i18n("The game is much more fun when you add a human player!")); - w->newPlayer->setFocus(); - return; - } - KDialogBase::slotOk(); -} - -void -NewGameDlg::save() -{ - TDEConfig *config = kapp->config(); - config->setGroup("Game"); - - config->writeEntry("NrOfPlayers", w->sliderPlayers->value()); - config->writeEntry("NrOfPlanets", w->sliderPlanets->value()); - config->writeEntry("NrOfTurns", w->sliderTurns->value()); - - int plrNum = 0; - for( TQListViewItem *item = w->listPlayers->firstChild(); - item; item = item->nextSibling() ) - { - TQString key = TQString("Player_%1").arg(plrNum); - TQString playerName = item->text(0); - bool ai = (item->text(2) == "A"); - if (ai) - { - if (config->hasKey(key)) - config->deleteEntry(key); - } - else - { - config->writeEntry(key, playerName); - } - plrNum++; - } - config->sync(); -} - -void -NewGameDlg::updateMiniMap() -{ - // Clear map,, player and planet lists - map->clearMap(); - - Planet *planet; - planet = plnetList->first(); - for( planet = plnetList->take(); planet != 0; planet = plnetList->take() ) { - delete planet; - } - - Player *player; - player = plrList->first(); - for( player = plrList->take(); player != 0; player = plrList->take() ) { - delete player; - } - - // Make player list - // Does the name already exist in the list - int plrNum = 0; - for( TQListViewItem *item = w->listPlayers->firstChild(); - item; item = item->nextSibling() ) - { - TQString playerName = item->text(0); - bool ai = (item->text(2) == "A"); - TQColor color(item->text(3)); - plrList->append( Player::createPlayer( playerName, color, plrNum, ai )); - plrNum++; - } - - // make the planets - map->populateMap( *plrList, neutral, - w->sliderPlanets->value(), - *plnetList ); -} - |