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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpat/README | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpat/README')
-rw-r--r-- | kpat/README | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/kpat/README b/kpat/README new file mode 100644 index 00000000..72a2cd6a --- /dev/null +++ b/kpat/README @@ -0,0 +1,41 @@ +Hello, + +this is the very first release of kpat, the KDE solitaire patience game. + +It is an almost unchanged "patience" from Paul Olav Tvete, who uploaded +this stuff some months ago on www.troll.no. + +My changes are so far: + + - renamed the stuff kpat-0.1 + - improved drag'n'drop (no more weird jumping of cards) + - improved look (shaded borders around the cards and piles) + - hopefully improved cards-background + - "very easy"-option for klondike to give only one card. + - unset wholeColumn for klondike, but this all belongs into OPTIONS + +Anway, kpat is IMO already yet the best X-based solitaire-like game, +thanks to Paul Olav Tvete and Qt :-) + + +Greets, + + Matthias + + + +----- original README (probably Paul): + +This is an implementation of patience (solitaire). It consists of a +general class library and six games implemented using it. + +I wrote this program when learning Qt. There are a number of things I +would have done differently now. One of the silliest is that all the +intelligence lies in the cards (which are individual widgets, by the way) +instead of in a Patience class. + +There are a lot of static variables. Don't try to instantiate more than one +dealer at a time -- that way lies madness. + +The general base classes could doubtlessly have been a lot more general. + |