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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpat/computation.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpat/computation.h')
-rw-r--r-- | kpat/computation.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/kpat/computation.h b/kpat/computation.h new file mode 100644 index 00000000..3b9b3fbc --- /dev/null +++ b/kpat/computation.h @@ -0,0 +1,53 @@ +/***********************-*-C++-*-******** + + computation.h implements a patience card game + + Copyright (C) 1995 Paul Olav Tvete + + * Permission to use, copy, modify, and distribute this software and its + * documentation for any purpose and without fee is hereby granted, + * provided that the above copyright notice appear in all copies and that + * both that copyright notice and this permission notice appear in + * supporting documentation. + * + * This file is provided AS IS with no warranties of any kind. The author + * shall have no liability with respect to the infringement of copyrights, + * trade secrets or any patents by this file or any part thereof. In no + * event will the author be liable for any lost revenue or profits or + * other special, indirect and consequential damages. + +// +// This one was discussed on the newsgroup rec.games.abstract +// + + +****************************************/ + +#ifndef P_COMPUTATION_H +#define P_COMPUTATION_H + +#include "dealer.h" + +class Computation : public Dealer { + Q_OBJECT + +public: + Computation( KMainWindow *parent = 0, const char *name=0 ); + + virtual void restart(); + +private: + Card *getCardByValue( char v ); + void deal(); + + bool checkStore(const Pile* c1, const CardList& c2) const; + virtual bool checkAdd( int index, const Pile* c1, const CardList& c2) const; + + Deck *deck; + Pile *pile; + + Pile *play[4]; + Pile *target[4]; +}; + +#endif |