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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 15:12:46 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /kpat/kings.h
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kpat/kings.h')
-rw-r--r--kpat/kings.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/kpat/kings.h b/kpat/kings.h
index 881110fc..73b5795a 100644
--- a/kpat/kings.h
+++ b/kpat/kings.h
@@ -5,14 +5,14 @@
class Pile;
class Deck;
-class KMainWindow;
+class TDEMainWindow;
class Kings : public FreecellBase {
Q_OBJECT
public:
- Kings( KMainWindow* parent=0, const char* name=0);
+ Kings( TDEMainWindow* parent=0, const char* name=0);
virtual bool isGameLost() const;
public slots: