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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kpoker/player.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+
+#include <stdio.h>
+#include <assert.h>
+
+#include "player.h"
+#include "defines.h"
+
+
+// ================================================================
+// class Player
+
+
+PokerPlayer::PokerPlayer()
+ : m_hand()
+{
+ m_name = "Player";
+ m_isHuman = false;
+
+ m_money = START_MONEY;
+ currentBet = 0;
+
+ isOut = false;
+ // random.setSeed(0);
+}
+
+
+PokerPlayer::~PokerPlayer()
+{
+}
+
+
+// ----------------------------------------------------------------
+
+
+void PokerPlayer::giveCardsBack()
+{
+ m_hand.clear();
+}
+
+
+void PokerPlayer::giveCardBack(int cardNr)
+{
+ m_hand.clear(cardNr);
+}
+
+
+/* Set skip[i] to true if the corresponding card should *not* be
+ * exchanged.
+ */
+
+void PokerPlayer::exchangeCards(bool skip[])
+{
+ //TODO: improve!
+ // this is still a VERY simple method!
+
+ m_hand.analyze();
+ for (int i = 0; i < PokerHandSize; i++) {
+ skip[i] = m_hand.getFoundCard(i);
+ }
+}
+
+
+/* Prepare the player for a new round.
+ */
+
+void PokerPlayer::newRound()
+{
+ giveCardsBack();
+
+ currentBet = 0;
+ isOut = false;
+}
+
+
+int PokerPlayer::bet(int origBet, bool mayRaise)
+{
+ // NOT useable for (status == continueBet) !!!
+ // needs a rewrite for games with > 2 players
+ int bet = origBet;
+
+ // first bet minBet
+ currentBet = minBet;
+ m_money -= currentBet;
+ bet -= currentBet;
+ int newBet = bet; // bet at least the old bet
+
+ if (bet > getCash())// we don't have the money :-(
+ return 0;
+
+ // calculate the chances and bet any value
+ int chance = sortedResult();
+
+ if (chance < 350) { // 3 of a kind or better!!
+ newBet = maxBet - (int)random.getLong(maxBet /2);//we subtract a
+ // random number to hide our cards (every player would
+ // know we have good cards if we would bet maxBet)
+ }
+ else if (chance < 400) { // 2 pairs
+ newBet = bet + (int)random.getLong(maxBet /2 + origBet);
+ if (newBet > maxBet)
+ newBet = maxBet;
+ }
+ else if (chance < 500) { // one pair
+ newBet = bet + (int)random.getLong(maxBet /4 + 1);
+ if (newBet > getCash() - 2 * minBet)
+ newBet = bet;
+ if (bet >= getCash() /3)
+ newBet = 0;
+ }
+ else if (chance < 506) { // best card is at least a ten
+ newBet = bet;
+ if (bet >= getCash() /3)
+ newBet = 0;
+ }
+ else { // bad cards
+ if (getCash() - bet >= bet) {// we would still have some money
+ newBet = bet;
+ if (bet >= getCash() /4)
+ newBet = 0;
+ }
+ else
+ newBet = 0;
+ }
+
+ // and now a final re-check
+ if (newBet > bet) {
+ if (random.getLong(20) == 0)
+ newBet = bet;
+ else if (random.getLong(30) <= 1)
+ newBet = bet + (newBet - bet) /2;
+ }
+
+ if (newBet > getCash())
+ newBet = bet; // maybe raise only a little bit but by now just do not raise
+
+ if (!mayRaise && newBet > bet)
+ newBet = bet;
+
+ if (!changeBet(newBet))
+ return 0; // BIG error
+
+ return currentBet;
+}
+
+
+int PokerPlayer::raise(int origRaise)
+{
+ // NOT useable for (status == continueRaise) !!!
+ // needs a rewrite for games with > 2 players
+ int raise = origRaise - getCurrentBet();
+ int newRaise = raise;
+
+ if (newRaise > getCash())// we don't have the money :-(
+ return 0;
+
+ // Calculate the chances and bet any value.
+ int chance = sortedResult();
+
+ if (chance < 350) { // 3 of a kind or better!!
+ newRaise = maxBet - (int)random.getLong(maxBet - maxBet /2);
+ // we subtract a random number to hide our cards
+ // (every player would know we have good cards if
+ // we would bet maxBet)
+ }
+ else if (chance < 400) { // 2 pairs
+ newRaise = raise + (int)random.getLong(maxBet /2 + origRaise + 10);
+ if (newRaise > maxBet)
+ newRaise = maxBet;
+ }
+ else if (chance < 500) { // one pair
+ newRaise = raise + (int)random.getLong(maxBet /4 + 1);
+ if (newRaise > getCash() - 2 * minBet)
+ newRaise = raise;
+ if (raise >= getCash() /2)
+ newRaise = 0;
+ }
+ else if (chance < 506) { // best card is at least a ten
+ newRaise = raise;
+ if (raise >= getCash() /2)
+ newRaise = 0;
+ }
+ else { // bad cards
+ if (getCash() - raise >= raise && raise <= minBet * 2) { // we would still have some money
+ if (raise > getCash() /2)
+ newRaise = 0;
+ else
+ newRaise = raise;
+ }
+ else
+ newRaise = 0;
+ }
+
+ // And now a final re-check.
+ if (newRaise > raise) {
+ if (random.getLong(20) == 0)
+ newRaise = raise;
+ else if (random.getLong(30) <= 1)
+ newRaise = raise + (newRaise - raise) /2;
+ }
+
+ if (newRaise > getCash())
+ newRaise = raise; // maybe raise only a little bit but by now just do not raise
+
+ if (!changeBet(newRaise))
+ return 0; // BIG error
+
+ return currentBet;
+}
+
+
+bool PokerPlayer::changeBet(int betChange)
+{
+ if (currentBet + betChange >= 0 && getCash() - betChange >= 0) {
+ setCash(getCash() - betChange);
+ currentBet += betChange;
+ return true;
+ }
+ return false;
+}
+
+
+int PokerPlayer::sortedResult()
+{
+ PokerHandType result = m_hand.analyze();
+
+ //Ok, the result produced by testHand() is a little bit... uncomfortable
+ //so lets sort it for use in displayWinner_Computer()
+ //additionally we extend the values e.g. by bestCard and so on
+
+ int newResult = m_hand.getCardScore();
+
+ // FIXME: Change this so that scores are higher for better hands.
+ // Don't forget to change m_hand.getCardScore() as well.
+ switch (result) {
+ case RoyalFlush:
+ newResult += 0; // the royal flush is the best you can get
+ break;
+ case StraightFlush:
+ newResult += 50; // straight flush
+ break;
+ case FourOfAKind:
+ newResult += 100; // 4 of a kind
+ break;
+ case FullHouse:
+ newResult += 150; // full house
+ break;
+ case Flush:
+ newResult += 200; // flush
+ break;
+ case Straight:
+ newResult += 250; // straight
+ break;
+ case ThreeOfAKind:
+ newResult += 300; // 3 of a kind
+ break;
+ case TwoPairs:
+ newResult += 350; // two pairs
+ break;
+ case Pair:
+ newResult += 400; // one pair
+ break;
+ case HighCard:
+ {
+ CardValue bestCard = m_hand.findNextBest(ROOF, false);
+ newResult = 500 + ((int) H_ACE - (int) bestCard);
+ }
+ break;
+
+ default:
+ // Shouldn't get here.
+ assert(0);
+ }
+
+ return newResult;
+ // The lowest newResult is now the best.
+}