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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpoker/top.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpoker/top.cpp')
-rw-r--r-- | kpoker/top.cpp | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/kpoker/top.cpp b/kpoker/top.cpp new file mode 100644 index 00000000..b2e8137f --- /dev/null +++ b/kpoker/top.cpp @@ -0,0 +1,266 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + + +// QT includes +#include <qkeycode.h> +#include <qcursor.h> + +// KDE includes +#include <kapplication.h> +#include <kmenubar.h> +#include <kstatusbar.h> +#include <kmessagebox.h> +#include <kconfig.h> +#include <klocale.h> +#include <kstdaccel.h> +#include <kstdaction.h> +#include <kstdgameaction.h> +#include <kaction.h> +#include <kshortcut.h> + +// own includes +#include "top.h" +#include "kpoker.h" +#include "defines.h" +#include "version.h" + + +PokerWindow::PokerWindow() +{ + m_kpok = new kpok(this, 0); + setCentralWidget( m_kpok ); + m_kpok->show(); + + clickToHoldIsShown = false; + + LHLabel = new QLabel(statusBar()); + LHLabel->adjustSize(); + + connect(m_kpok, SIGNAL(changeLastHand(const QString &, bool)), + this, SLOT(setHand(const QString &, bool))); + connect(m_kpok, SIGNAL(showClickToHold(bool)), + this, SLOT(showClickToHold(bool))); + connect(m_kpok, SIGNAL(clearStatusBar()), + this, SLOT(clearStatusBar())); + connect(m_kpok, SIGNAL(statusBarMessage(QString)), + this, SLOT(statusBarMessage(QString))); + + statusBar()->addWidget(LHLabel, 0, true); + m_kpok->updateLHLabel(); + //FIXME: LHLabel is shown twize until the bar is repainted! + + initKAction(); + readOptions(); +} + + +PokerWindow::~PokerWindow() +{ +} + + +// ---------------------------------------------------------------- + + +void PokerWindow::initKAction() +{ + //Game + KStdGameAction::gameNew(m_kpok, SLOT(newGame()), actionCollection()); + KStdGameAction::save(m_kpok, SLOT(saveGame()), actionCollection()); + KStdGameAction::quit(this, SLOT(close()), actionCollection()); + + //Settings + showMenubarAction = + KStdAction::showMenubar(this, SLOT(toggleMenubar()), actionCollection()); + + soundAction = new KToggleAction(i18n("Soun&d"), 0, m_kpok, + SLOT(toggleSound()), actionCollection(), "options_sound"); + if (m_kpok->getSound()) + m_kpok->toggleSound(); + blinkingAction = new KToggleAction(i18n("&Blinking Cards"), 0, m_kpok, + SLOT(toggleBlinking()), actionCollection(), "options_blinking"); + if (m_kpok->getBlinking()) + m_kpok->toggleBlinking(); + adjustAction = new KToggleAction(i18n("&Adjust Bet is Default"), 0, + m_kpok, SLOT(toggleAdjust()), actionCollection(), "options_adjust"); + if (m_kpok->getAdjust()) + m_kpok->toggleAdjust(); + + showStatusbarAction = + KStdAction::showStatusbar(this, SLOT(toggleStatusbar()), actionCollection()); + + KStdAction::saveOptions(this, SLOT(saveOptions()), actionCollection()); + KStdGameAction::carddecks(m_kpok, SLOT(slotCardDeck()), actionCollection()); + KStdAction::preferences(m_kpok, SLOT(slotPreferences()), actionCollection()); + + // Keyboard shortcuts. + (void)new KAction(i18n("Draw"), KShortcut(Qt::Key_Return), m_kpok, + SLOT(drawClick()), actionCollection(), "draw"); + (void)new KAction(i18n("Exchange Card 1"), KShortcut(Qt::Key_1), m_kpok, + SLOT(exchangeCard1()), actionCollection(), "exchange_card_1"); + (void)new KAction(i18n("Exchange Card 2"), KShortcut(Qt::Key_2), m_kpok, + SLOT(exchangeCard2()), actionCollection(), "exchange_card_2"); + (void)new KAction(i18n("Exchange Card 3"), KShortcut(Qt::Key_3), m_kpok, + SLOT(exchangeCard3()), actionCollection(), "exchange_card_3"); + (void)new KAction(i18n("Exchange Card 4"), KShortcut(Qt::Key_4), m_kpok, + SLOT(exchangeCard4()), actionCollection(), "exchange_card_4"); + (void)new KAction(i18n("Exchange Card 5"), KShortcut(Qt::Key_5), m_kpok, + SLOT(exchangeCard5()), actionCollection(), "exchange_card_5"); + + setupGUI( KMainWindow::Save | StatusBar | Keys | Create); +} + + +void PokerWindow::readOptions() +{ + KConfig* conf = kapp->config(); + conf->setGroup("General"); + + if (m_kpok->getSound() != conf->readBoolEntry("Sound", true)) + soundAction->activate(); + + if (m_kpok->getBlinking() != conf->readBoolEntry("Blinking", true)) + blinkingAction->activate(); + + if (m_kpok->getAdjust() != conf->readBoolEntry("Adjust", true)) + adjustAction->activate(); + + if ( showMenubarAction->isChecked() != + conf->readBoolEntry("ShowMenubar", true)) + showMenubarAction->activate(); + + if ( showStatusbarAction->isChecked() != + conf->readBoolEntry("ShowStatusbar", true)) + showStatusbarAction->activate(); +} + + +void PokerWindow::toggleMenubar() +{ + if (!menuBar()->isHidden()) + menuBar()->hide(); + else + menuBar()->show(); +} + + +void PokerWindow::toggleStatusbar() +{ + if (!statusBar()->isHidden()) + statusBar()->hide(); + else + statusBar()->show(); +} + + +/* Ask the user if he/she wants to save the game. This virtual method + * is called from the Quit KAction (I think). + */ + +bool PokerWindow::queryClose() +{ + if (!m_kpok->isDirty()) + return true; + + // Only ask if the game is changed in some way. + switch(KMessageBox::warningYesNoCancel(this, i18n("Do you want to save this game?"), QString::null, KStdGuiItem::save(), KStdGuiItem::dontSave())) { + case KMessageBox::Yes : + m_kpok->saveGame(); + return true; + case KMessageBox::No : + return true; + default : + return false; + } +} + + +/* Show the hand or winner in the status bar at the lower right. + * + * Which is shown depends on wether this is a one player game or a two + * player game. + */ + +void PokerWindow::setHand(const QString &newHand, bool lastHand) +{ + if (lastHand) + LHLabel->setText(i18n("Last hand: ") + newHand); + else + LHLabel->setText(i18n("Last winner: ") + newHand); + LHLabel->adjustSize(); +} + + +void PokerWindow::showClickToHold(bool show) +{ + if (show) { + statusBar()->clear(); + statusBar()->message(i18n("Click a card to hold it")); + clickToHoldIsShown = true; + } else if (clickToHoldIsShown) { + statusBar()->clear(); + clickToHoldIsShown = false; + } +} + + +void PokerWindow::statusBarMessage(QString s) +{ + clearStatusBar(); + statusBar()->message(s); + clickToHoldIsShown = false; +} + + +void PokerWindow::clearStatusBar() +{ + if (!clickToHoldIsShown) + statusBar()->clear(); +} + + +void PokerWindow::saveOptions() +{ + KConfig* conf = kapp->config(); + conf->setGroup("General"); + + conf->writeEntry("Sound", soundAction->isChecked()); + conf->writeEntry("Blinking", blinkingAction->isChecked()); + conf->writeEntry("Adjust", adjustAction->isChecked()); + conf->writeEntry("ShowMenubar", showMenubarAction->isChecked()); + conf->writeEntry("ShowStatusbar", showStatusbarAction->isChecked()); +} + + +bool PokerWindow::eventFilter(QObject*, QEvent* e) +{ + if (e->type() == QEvent::MouseButtonPress) { + + if (((QMouseEvent*)e)->button() == RightButton) { + QPopupMenu* popup = (QPopupMenu*) factory()->container("popup", this); + if (popup) + popup->popup(QCursor::pos()); + return true; + } else + return false; + } + + return false; +} + +#include "top.moc" + |