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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ksmiletris/gamewidget.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksmiletris/gamewidget.cpp')
-rw-r--r-- | ksmiletris/gamewidget.cpp | 518 |
1 files changed, 518 insertions, 0 deletions
diff --git a/ksmiletris/gamewidget.cpp b/ksmiletris/gamewidget.cpp new file mode 100644 index 00000000..7bead2f7 --- /dev/null +++ b/ksmiletris/gamewidget.cpp @@ -0,0 +1,518 @@ +/**************************************************************** +Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>. +All rights reserved. + +Permission to use, copy, modify, and distribute this software +and its documentation for any purpose and without fee is hereby +granted, provided that the above copyright notice appear in all +copies and that both that the copyright notice and this +permission notice and warranty disclaimer appear in supporting +documentation, and that the name of the author not be used in +advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +The author disclaim all warranties with regard to this +software, including all implied warranties of merchantability +and fitness. In no event shall the author be liable for any +special, indirect or consequential damages or any damages +whatsoever resulting from loss of use, data or profits, whether +in an action of contract, negligence or other tortious action, +arising out of or in connection with the use or performance of +this software. +****************************************************************/ + +#include "config.h" + +#include <kaudioplayer.h> +#include <kapplication.h> +#include <kstandarddirs.h> +#include <qbitmap.h> +#include <qpainter.h> +#include <qpixmap.h> +#include <qtimer.h> +#ifdef HAVE_USLEEP +#include <unistd.h> +#endif + +#include "ksmiletris.h" +#include "gamewidget.h" +#include "screenwidget.h" +#include "mirrorwidget.h" +#include "npiecewidget.h" + +#include <kmessagebox.h> +#include <klocale.h> + +GameWidget::GameWidget(QWidget *parent, const char *name) + : QWidget(parent, name) +{ + in_game = false; + in_pause = false; + + random.setSeed(0); + + loadSprites(); + setPieces(Pieces_Smiles); + + map = new Sprite[scr_width * scr_height]; + mirror_sprites = new Sprite[scr_width]; + + screen = new ScreenWidget(sprites, &in_game, &in_pause, this); + screen->move(10, 10); + screen->setScreenSprites(map); + + mirror = new MirrorWidget(sprites, &in_game, &in_pause, this); + mirror->move(10, 407); + mirror->setMirrorSprites(mirror_sprites); + + next = new NextPieceWidget(sprites, &in_game, &in_pause, this); + next->move(278, 10); + next->setNextPieceSprites(next_piece); + + timer = new QTimer(this); + connect(timer, SIGNAL(timeout()), this, SLOT(timeout())); +} + +GameWidget::~GameWidget() +{ + delete [] sprites; + delete [] map; + delete [] mirror_sprites; +} + +void GameWidget::playSound(Sound s) +{ + if (!do_sounds) + return; + + QString name; + switch (s) { + case Sound_Break: + name = "break.wav"; + break; + case Sound_Clear: + name = "clear.wav"; + break; + } + + KAudioPlayer::play(locate("data", QString("ksmiletris/sounds/") + name)); +} + +void GameWidget::setPieces(PiecesType type) +{ + QString prefix; + + switch (type) { + case Pieces_Smiles: + prefix = "block-a"; + loadSprite(Sprite_Cleared, "cleared-a.bmp"); + break; + case Pieces_Symbols: + prefix = "block-b"; + loadSprite(Sprite_Cleared, "cleared-b.bmp"); + break; + case Pieces_Icons: + prefix = "block-c"; + loadSprite(Sprite_Cleared, "cleared-c.bmp"); + } + + for (int i = 0; i < num_blocks; ++i) { + QString n; + n.setNum(i + 1); + loadSprite((Sprite)(Sprite_Block1 + i), prefix + n + ".bmp"); + } + QPixmap pm(32, 32); + for (int i = 0; i < num_blocks; ++i) { + QPainter p; + p.begin(&pm); + p.drawPixmap(0, 0, sprites[Sprite_Block1 + i]); + p.drawPixmap(0, 0, sprites[Sprite_Broken]); + p.end(); + sprites[Sprite_Broken1 + i] = pm; + } + + if (in_game) repaintChilds(); +} + +void GameWidget::loadSprites() +{ + sprites = new QPixmap[num_sprites]; + loadSprite(Sprite_Bg1, "bg1.bmp"); + loadSprite(Sprite_Bg2, "bg2.bmp"); + loadSprite(Sprite_Bg3, "bg3.bmp"); + loadSprite(Sprite_Bg4, "bg4.bmp"); + loadSprite(Sprite_Bg5, "bg5.bmp"); + loadSprite(Sprite_Bg6, "bg6.bmp"); + loadSprite(Sprite_Bg7, "bg7.bmp"); + loadSprite(Sprite_Bg8, "bg8.bmp"); + loadSprite(Sprite_Bg9, "bg9.bmp"); + loadSprite(Sprite_Bg10, "bg10.bmp"); + loadSprite(Sprite_Bg11, "bg11.bmp"); + loadSprite(Sprite_Bg12, "bg12.bmp"); + loadSprite(Sprite_Bg13, "bg13.bmp"); + loadSprite(Sprite_Bg14, "bg14.bmp"); + loadSprite(Sprite_Bg15, "bg15.bmp"); + loadSprite(Sprite_Bg16, "bg16.bmp"); + loadMaskedSprite(Sprite_Broken, "broken.bmp", "broken-mask.bmp"); +} + +void GameWidget::loadSprite(Sprite spr, const QString & path) +{ + if (!sprites[spr].load(locate("appdata", QString("data/") + path))) + qFatal("Cannot open data files.\nHave you correctly installed KSmiletris?"); +} + +void GameWidget::loadMaskedSprite(Sprite spr, const QString & path1, const QString & path2) +{ + QBitmap bmp; + if (!sprites[spr].load(locate("appdata", QString("data/") + path1))) + qFatal("Cannot open data files.\nHave you correctly installed KSmiletris?"); + if (!bmp.load(locate("appdata", QString("data/") + path2))) + qFatal("Cannot open data files.\nHave you correctly installed KSmiletris?"); + sprites[spr].setMask(bmp); +} + +void GameWidget::newGame() +{ + in_pause = false; + fast_mode = false; + + num_level = 1; + num_pieces_level = 2; + num_points = 0; + + bg_sprite = (Sprite)(Sprite_Bg1 + random.getLong(num_bgs)); + screen->setBackgroundSprite(bg_sprite); + mirror->setBackgroundSprite(bg_sprite); + next->setBackgroundSprite(bg_sprite); + for (int i = 0; i < scr_width; ++i) + mirror_sprites[i] = bg_sprite; + for (int i = 0; i < 4; ++i) + next_piece[i] = bg_sprite; + for (int y = 0; y < scr_height; ++y) + for (int x = 0; x < scr_width; ++x) + ref(x, y) = bg_sprite; + + newPiece(); + nextPiece(); + updateMirror(); + + in_game = true; + repaintChilds(); + emit changedStats(num_level, num_points); + timer_interval = 700; + timer->start(timer_interval); +} + +void GameWidget::repaintChilds() +{ + screen->repaint(false); + mirror->repaint(false); + next->repaint(false); +} + +void GameWidget::putPiece() +{ + if (piece[0] != bg_sprite) ref(xpos + 0, ypos + 0) = piece[0]; + if (piece[1] != bg_sprite) ref(xpos + 1, ypos + 0) = piece[1]; + if (piece[2] != bg_sprite) ref(xpos + 0, ypos + 1) = piece[2]; + if (piece[3] != bg_sprite) ref(xpos + 1, ypos + 1) = piece[3]; + updateMirror(); + screen->repaint(false); +} + +void GameWidget::getPiece() +{ + if (piece[0] != bg_sprite) ref(xpos + 0, ypos + 0) = bg_sprite; + if (piece[1] != bg_sprite) ref(xpos + 1, ypos + 0) = bg_sprite; + if (piece[2] != bg_sprite) ref(xpos + 0, ypos + 1) = bg_sprite; + if (piece[3] != bg_sprite) ref(xpos + 1, ypos + 1) = bg_sprite; +} + +void GameWidget::newPiece() +{ + static int pieces[][4] = {{1, 0, 1, 1}, + {1, 1, 1, 0}, + {1, 1, 0, 1}, + {0, 1, 1, 1}}; + int p = random.getLong(4); + for (int i = 0; i < 4; ++i) + if (pieces[p][i]) + next_piece[i] = (Sprite)(Sprite_Block1 + random.getLong(num_pieces_level)); + else + next_piece[i] = bg_sprite; + next->repaint(false); +} + +void GameWidget::nextPiece() +{ + piece[0] = next_piece[0]; + piece[1] = next_piece[1]; + piece[2] = next_piece[2]; + piece[3] = next_piece[3]; + newPiece(); + xpos = (scr_width - 2) / 2; + ypos = 0; + if ((piece[0] != bg_sprite && ref(xpos + 0, ypos + 0) != bg_sprite) + || (piece[1] != bg_sprite && ref(xpos + 1, ypos + 0) != bg_sprite) + || (piece[2] != bg_sprite && ref(xpos + 0, ypos + 1) != bg_sprite) + || (piece[3] != bg_sprite && ref(xpos + 1, ypos + 1) != bg_sprite)) { + in_game = false; + repaintChilds(); + KMessageBox::sorry(this, i18n("Game Over")); + emit gameOver(); + } + + putPiece(); +} + +void GameWidget::updateMirror() +{ + for (int x = 0; x < scr_width; ++x) + mirror_sprites[x] = bg_sprite; + mirror_sprites[xpos] = piece[2] == bg_sprite ? piece[0] : piece[2]; + mirror_sprites[xpos+1] = piece[3] == bg_sprite ? piece[1] : piece[3]; + mirror->repaint(false); +} + +void GameWidget::keyUp() +{ + if (!in_game || in_pause) return; + + getPiece(); + if ((piece[0] == bg_sprite && ref(xpos + 0, ypos + 0) != bg_sprite) + || (piece[1] == bg_sprite && ref(xpos + 1, ypos + 0) != bg_sprite) + || (piece[2] == bg_sprite && ref(xpos + 0, ypos + 1) != bg_sprite) + || (piece[3] == bg_sprite && ref(xpos + 1, ypos + 1) != bg_sprite)) { + putPiece(); + return; + } + + Sprite npiece[4]; + npiece[2] = piece[0]; + npiece[0] = piece[1]; + npiece[3] = piece[2]; + npiece[1] = piece[3]; + for (int i = 0; i < 4; ++i) + piece[i] = npiece[i]; + putPiece(); +} + +void GameWidget::keyDown() +{ + if (!in_game || in_pause) return; + + getPiece(); + if ((piece[0] == bg_sprite && ref(xpos + 0, ypos + 0) != bg_sprite) + || (piece[1] == bg_sprite && ref(xpos + 1, ypos + 0) != bg_sprite) + || (piece[2] == bg_sprite && ref(xpos + 0, ypos + 1) != bg_sprite) + || (piece[3] == bg_sprite && ref(xpos + 1, ypos + 1) != bg_sprite)) { + putPiece(); + return; + } + + Sprite npiece[4]; + npiece[0] = piece[2]; + npiece[1] = piece[0]; + npiece[2] = piece[3]; + npiece[3] = piece[1]; + for (int i = 0; i < 4; ++i) + piece[i] = npiece[i]; + putPiece(); +} + +void GameWidget::keyLeft() +{ + if (!in_game || in_pause || xpos == 0) return; + + getPiece(); + if ((piece[0] != bg_sprite && ref(xpos - 1, ypos + 0) != bg_sprite) + || (piece[1] != bg_sprite && ref(xpos + 0, ypos + 0) != bg_sprite) + || (piece[2] != bg_sprite && ref(xpos - 1, ypos + 1) != bg_sprite) + || (piece[3] != bg_sprite && ref(xpos + 0, ypos + 1) != bg_sprite)) { + putPiece(); + return; + } + + --xpos; + putPiece(); +} + +void GameWidget::keyRight() +{ + if (!in_game || in_pause || xpos == scr_width - 2) return; + + getPiece(); + if ((piece[0] != bg_sprite && ref(xpos + 1, ypos + 0) != bg_sprite) + || (piece[1] != bg_sprite && ref(xpos + 2, ypos + 0) != bg_sprite) + || (piece[2] != bg_sprite && ref(xpos + 1, ypos + 1) != bg_sprite) + || (piece[3] != bg_sprite && ref(xpos + 2, ypos + 1) != bg_sprite)) { + putPiece(); + return; + } + + ++xpos; + putPiece(); +} + +void GameWidget::keySpace() +{ + if (!in_game || in_pause || fast_mode) return; + fast_mode = true; + timer->changeInterval(50); +} + +void GameWidget::broke(int x, int y, bool *xmap) +{ + xmap[y*scr_width + x] = true; + if (ref(x, y) >= Sprite_Broken1) { + // Clear the piece + playSound(Sound_Clear); + ref(x, y) = Sprite_Cleared; + num_points += 20; + } else { + // Break the piece + playSound(Sound_Break); + ref(x, y) = (Sprite)(Sprite_Broken1 + ref(x, y) - Sprite_Block1); + num_points += 10; + } + int level = num_points / 1000 + 1; + if (level > num_level) { + num_level = level; + num_pieces_level = (num_level/2 + 2) > num_blocks ? + num_blocks : num_level/2 + 2; + timer_interval = timer_interval - 25; + if (timer_interval < 50) + timer_interval = 50; + timer->changeInterval(timer_interval); + } + + emit changedStats(num_level, num_points); + +#ifdef HAVE_USLEEP + screen->repaint(false); + usleep(75 * 1000); +#endif +} + +void GameWidget::recBroke(int x, int y, bool *xmap) +{ + int t = type(ref(x, y)); + + broke(x, y, xmap); + // X-1, Y + if (x > 0 && !xmap[y*scr_width + x - 1] && type(ref(x-1, y)) == t) + recBroke(x-1, y, xmap); + // X+1, Y + if (x < scr_width-1 && !xmap[y*scr_width + x + 1] && type(ref(x+1, y)) == t) + recBroke(x+1, y, xmap); + // X, Y-1 + if (y > 0 && !xmap[(y-1)*scr_width + x] && type(ref(x, y-1)) == t) + recBroke(x, y-1, xmap); + // X, Y+1 + if (y < scr_height-1 && !xmap[(y+1)*scr_width + x] && type(ref(x, y+1)) == t) + recBroke(x, y+1, xmap); + + // X-1, Y+1 + if (x > 0 && y < scr_height-1 && !xmap[(y+1)*scr_width + x - 1] && type(ref(x-1, y+1)) == t) + recBroke(x-1, y+1, xmap); + // X+1, Y+1 + if (x < scr_width-1 && y < scr_height-1 && !xmap[(y+1)*scr_width + x + 1] && type(ref(x+1, y+1)) == t) + recBroke(x+1, y+1, xmap); + // X-1, Y-1 + if (x > 0 && y > 0 && !xmap[(y-1)*scr_width + x - 1] && type(ref(x-1, y-1)) == t) + recBroke(x-1, y-1, xmap); + // X+1, Y-1 + if (x < scr_width-1 && y > 0 && !xmap[(y-1)*scr_width + x + 1] && type(ref(x+1, y-1)) == t) + recBroke(x+1, y-1, xmap); +} + +void GameWidget::checkSolePiece(int x, int y, bool *xmap) +{ + if (y < scr_height-1 && type(ref(x, y+1)) == type(ref(x, y))) + recBroke(x, y, xmap); +} + +void GameWidget::checkPiece(int x, int y) +{ + bool xmap[scr_width * scr_height]; + for (int yy = 0; yy < scr_height; ++yy) + for (int x = 0; x < scr_width; ++x) + xmap[yy*scr_width + x] = false; + checkSolePiece(x, y, xmap); +} + +void GameWidget::compact() +{ + recheck: + bool moved = true; + while (moved) { + moved = false; + for (int x = 0; x < scr_width; ++x) + for (int y = scr_height - 1; y > 0; --y) + if (ref(x, y) == bg_sprite + || ref(x, y) == Sprite_Cleared) { + int i; + for (i = y-1; i >= 0; --i) + if (ref(x, i) != bg_sprite + && ref(x, i) != Sprite_Cleared) { + ref(x, y) = ref(x, i); + ref(x, i) = bg_sprite; + moved = true; + checkPiece(x, y); + goto recheck; + break; + } + if (i < 0) + ref(x, y) = bg_sprite; + } + } +} + +void GameWidget::blockPiece() +{ + if (fast_mode) { + timer->changeInterval(timer_interval); + fast_mode = false; + } + putPiece(); + bool xmap[scr_width * scr_height]; + for (int yy = 0; yy < scr_height; ++yy) + for (int x = 0; x < scr_width; ++x) + xmap[yy*scr_width + x] = false; + if (piece[2] != bg_sprite) + checkSolePiece(xpos, ypos+1, xmap); + if (piece[3] != bg_sprite) + checkSolePiece(xpos+1, ypos+1, xmap); + if (piece[2] == bg_sprite) + checkSolePiece(xpos, ypos, xmap); + if (piece[3] == bg_sprite) + checkSolePiece(xpos+1, ypos, xmap); + compact(); + nextPiece(); +} + +void GameWidget::timeout() +{ + if (!in_game || in_pause) + return; + + getPiece(); + if (ypos == scr_height - 2) { + blockPiece(); + return; + } + + if ((piece[0] != bg_sprite && ref(xpos + 0, ypos + 1) != bg_sprite) + || (piece[1] != bg_sprite && ref(xpos + 1, ypos + 1) != bg_sprite) + || (piece[2] != bg_sprite && ref(xpos + 0, ypos + 2) != bg_sprite) + || (piece[3] != bg_sprite && ref(xpos + 1, ypos + 2) != bg_sprite)) + blockPiece(); + else { + ++ypos; + putPiece(); + } + +} + +#include "gamewidget.moc" |