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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
commit | 576eb4299a00bc053db35414406f46372a0f70f2 (patch) | |
tree | 4c030922d533821db464af566188e7d40cc8848c /ksmiletris/gamewindow.cpp | |
parent | 0718336b6017d1a4fc1d626544180a5a2a29ddec (diff) | |
download | tdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip |
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksmiletris/gamewindow.cpp')
-rw-r--r-- | ksmiletris/gamewindow.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp index 60973530..991ff1c3 100644 --- a/ksmiletris/gamewindow.cpp +++ b/ksmiletris/gamewindow.cpp @@ -42,37 +42,37 @@ this software. const int default_width = 362; const int default_height = 460; -GameWindow::GameWindow(QWidget *, const char *name) +GameWindow::GameWindow(TQWidget *, const char *name) : KMainWindow(0, name) { //New Games (void)KStdGameAction::gameNew(this, - SLOT(menu_newGame()), + TQT_SLOT(menu_newGame()), actionCollection()); //Pause Game (void)KStdGameAction::pause(this, - SLOT(menu_pause()), + TQT_SLOT(menu_pause()), actionCollection()); //End Game (void)KStdGameAction::end(this, - SLOT(menu_endGame()), + TQT_SLOT(menu_endGame()), actionCollection()); //Highscores (void)KStdGameAction::highscores(this, - SLOT(menu_highScores()), + TQT_SLOT(menu_highScores()), actionCollection()); //Quit (void)KStdGameAction::quit(this, - SLOT(close()), + TQT_SLOT(close()), actionCollection()); - QStringList list; + TQStringList list; KSelectAction* piecesAct = - new KSelectAction(i18n("&Pieces"), 0, this, SLOT(menu_pieces()), + new KSelectAction(i18n("&Pieces"), 0, this, TQT_SLOT(menu_pieces()), actionCollection(), "settings_pieces"); list.append(i18n("&Smiles")); list.append(i18n("S&ymbols")); @@ -80,14 +80,14 @@ GameWindow::GameWindow(QWidget *, const char *name) piecesAct->setItems(list); (void)new KToggleAction(i18n("&Sounds"), 0, this, - SLOT(menu_sounds()), actionCollection(), "settings_sounds"); + TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); - //connect(menu, SIGNAL(moved(menuPosition)), - // this, SLOT(movedMenu(menuPosition))); ? + //connect(menu, TQT_SIGNAL(moved(menuPosition)), + // this, TQT_SLOT(movedMenu(menuPosition))); ? status = new KStatusBar(this); status->insertItem(i18n("Level: 99"), 1); @@ -97,16 +97,16 @@ GameWindow::GameWindow(QWidget *, const char *name) game = new GameWidget(this); setCentralWidget(game); - connect(game, SIGNAL(changedStats(int, int)), - this, SLOT(updateStats(int, int))); - connect(game, SIGNAL(gameOver()), this, SLOT(gameOver())); + connect(game, TQT_SIGNAL(changedStats(int, int)), + this, TQT_SLOT(updateStats(int, int))); + connect(game, TQT_SIGNAL(gameOver()), this, TQT_SLOT(gameOver())); //keys - (void)new KAction(i18n("Move Left"), Key_Left, game, SLOT(keyLeft()), actionCollection(), "left"); - (void)new KAction(i18n("Move Right"), Key_Right, game, SLOT(keyRight()), actionCollection(), "right"); - (void)new KAction(i18n("Rotate Left"), Key_Up, game, SLOT(keyUp()), actionCollection(), "up"); - (void)new KAction(i18n("Rotate Right"), Key_Down, game, SLOT(keyDown()), actionCollection(), "down"); - (void)new KAction(i18n("Drop Down"), Key_Space, game, SLOT(keySpace()), actionCollection(), "space"); + (void)new KAction(i18n("Move Left"), Key_Left, game, TQT_SLOT(keyLeft()), actionCollection(), "left"); + (void)new KAction(i18n("Move Right"), Key_Right, game, TQT_SLOT(keyRight()), actionCollection(), "right"); + (void)new KAction(i18n("Rotate Left"), Key_Up, game, TQT_SLOT(keyUp()), actionCollection(), "up"); + (void)new KAction(i18n("Rotate Right"), Key_Down, game, TQT_SLOT(keyDown()), actionCollection(), "down"); + (void)new KAction(i18n("Drop Down"), Key_Space, game, TQT_SLOT(keySpace()), actionCollection(), "space"); game->setFixedSize(default_width, default_height); adjustSize(); @@ -179,7 +179,7 @@ void GameWindow::menu_sounds() void GameWindow::updateStats(int level, int points) { - QString l, p; + TQString l, p; l.setNum(level); p.setNum(points); status->changeItem(i18n("Level: %1").arg(l), 1); |