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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /ksmiletris/screenwidget.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/****************************************************************
+Copyright (c) 1998 Sandro Sigala <ssigala@globalnet.it>.
+All rights reserved.
+
+Permission to use, copy, modify, and distribute this software
+and its documentation for any purpose and without fee is hereby
+granted, provided that the above copyright notice appear in all
+copies and that both that the copyright notice and this
+permission notice and warranty disclaimer appear in supporting
+documentation, and that the name of the author not be used in
+advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+The author disclaim all warranties with regard to this
+software, including all implied warranties of merchantability
+and fitness. In no event shall the author be liable for any
+special, indirect or consequential damages or any damages
+whatsoever resulting from loss of use, data or profits, whether
+in an action of contract, negligence or other tortious action,
+arising out of or in connection with the use or performance of
+this software.
+****************************************************************/
+
+#ifndef SCREENWIDGET_H
+#define SCREENWIDGET_H
+
+#include <qframe.h>
+
+#include "ksmiletris.h"
+
+class ScreenWidget : public QFrame {
+public:
+ ScreenWidget(QPixmap *s, bool *game, bool *pause,
+ QWidget *parent=0, const char *name=0);
+
+ void setBackgroundSprite(Sprite s) { bg_sprite = s; }
+ void setScreenSprites(Sprite *s) { screen_sprites = s; }
+
+private:
+ QPixmap *sprites;
+ bool *in_game, *in_pause;
+ Sprite bg_sprite;
+ Sprite *screen_sprites;
+
+protected:
+ void drawContents(QPainter *p);
+};
+
+#endif // !SCREENWIDGET_H