diff options
author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
commit | 838baf3f99ec5ab81b063eb5449a3381d860f377 (patch) | |
tree | dd31abcfde08ca92e4623b8f50b3d762a87c997a /ksmiletris | |
parent | 2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff) | |
download | tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip |
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksmiletris')
-rw-r--r-- | ksmiletris/gamewidget.cpp | 30 | ||||
-rw-r--r-- | ksmiletris/gamewidget.h | 5 | ||||
-rw-r--r-- | ksmiletris/gamewindow.cpp | 34 | ||||
-rw-r--r-- | ksmiletris/gamewindow.h | 3 | ||||
-rw-r--r-- | ksmiletris/mirrorwidget.cpp | 4 | ||||
-rw-r--r-- | ksmiletris/mirrorwidget.h | 2 | ||||
-rw-r--r-- | ksmiletris/npiecewidget.cpp | 4 | ||||
-rw-r--r-- | ksmiletris/npiecewidget.h | 2 | ||||
-rw-r--r-- | ksmiletris/screenwidget.cpp | 4 | ||||
-rw-r--r-- | ksmiletris/screenwidget.h | 2 |
10 files changed, 46 insertions, 44 deletions
diff --git a/ksmiletris/gamewidget.cpp b/ksmiletris/gamewidget.cpp index f10f9b36..3ba3051a 100644 --- a/ksmiletris/gamewidget.cpp +++ b/ksmiletris/gamewidget.cpp @@ -43,8 +43,8 @@ this software. #include <kmessagebox.h> #include <klocale.h> -GameWidget::GameWidget(TQWidget *parent, const char *name) - : TQWidget(parent, name) +GameWidget::GameWidget(TQWidget *tqparent, const char *name) + : TQWidget(tqparent, name) { in_game = false; in_pause = false; @@ -131,12 +131,12 @@ void GameWidget::setPieces(PiecesType type) sprites[Sprite_Broken1 + i] = pm; } - if (in_game) repaintChilds(); + if (in_game) tqrepaintChilds(); } void GameWidget::loadSprites() { - sprites = new QPixmap[num_sprites]; + sprites = new TQPixmap[num_sprites]; loadSprite(Sprite_Bg1, "bg1.bmp"); loadSprite(Sprite_Bg2, "bg2.bmp"); loadSprite(Sprite_Bg3, "bg3.bmp"); @@ -153,7 +153,7 @@ void GameWidget::loadSprites() loadSprite(Sprite_Bg14, "bg14.bmp"); loadSprite(Sprite_Bg15, "bg15.bmp"); loadSprite(Sprite_Bg16, "bg16.bmp"); - loadMaskedSprite(Sprite_Broken, "broken.bmp", "broken-mask.bmp"); + loadMaskedSprite(Sprite_Broken, "broken.bmp", "broken-tqmask.bmp"); } void GameWidget::loadSprite(Sprite spr, const TQString & path) @@ -198,17 +198,17 @@ void GameWidget::newGame() updateMirror(); in_game = true; - repaintChilds(); + tqrepaintChilds(); emit changedStats(num_level, num_points); timer_interval = 700; timer->start(timer_interval); } -void GameWidget::repaintChilds() +void GameWidget::tqrepaintChilds() { - screen->repaint(false); - mirror->repaint(false); - next->repaint(false); + screen->tqrepaint(false); + mirror->tqrepaint(false); + next->tqrepaint(false); } void GameWidget::putPiece() @@ -218,7 +218,7 @@ void GameWidget::putPiece() if (piece[2] != bg_sprite) ref(xpos + 0, ypos + 1) = piece[2]; if (piece[3] != bg_sprite) ref(xpos + 1, ypos + 1) = piece[3]; updateMirror(); - screen->repaint(false); + screen->tqrepaint(false); } void GameWidget::getPiece() @@ -241,7 +241,7 @@ void GameWidget::newPiece() next_piece[i] = (Sprite)(Sprite_Block1 + random.getLong(num_pieces_level)); else next_piece[i] = bg_sprite; - next->repaint(false); + next->tqrepaint(false); } void GameWidget::nextPiece() @@ -258,7 +258,7 @@ void GameWidget::nextPiece() || (piece[2] != bg_sprite && ref(xpos + 0, ypos + 1) != bg_sprite) || (piece[3] != bg_sprite && ref(xpos + 1, ypos + 1) != bg_sprite)) { in_game = false; - repaintChilds(); + tqrepaintChilds(); KMessageBox::sorry(this, i18n("Game Over")); emit gameOver(); } @@ -272,7 +272,7 @@ void GameWidget::updateMirror() mirror_sprites[x] = bg_sprite; mirror_sprites[xpos] = piece[2] == bg_sprite ? piece[0] : piece[2]; mirror_sprites[xpos+1] = piece[3] == bg_sprite ? piece[1] : piece[3]; - mirror->repaint(false); + mirror->tqrepaint(false); } void GameWidget::keyUp() @@ -390,7 +390,7 @@ void GameWidget::broke(int x, int y, bool *xmap) emit changedStats(num_level, num_points); #ifdef HAVE_USLEEP - screen->repaint(false); + screen->tqrepaint(false); usleep(75 * 1000); #endif } diff --git a/ksmiletris/gamewidget.h b/ksmiletris/gamewidget.h index f1a84b6c..3eeaac96 100644 --- a/ksmiletris/gamewidget.h +++ b/ksmiletris/gamewidget.h @@ -36,6 +36,7 @@ class TQTimer; class GameWidget : public TQWidget { Q_OBJECT + TQ_OBJECT signals: void changedStats(int, int); @@ -47,7 +48,7 @@ public: int num_level; int num_points; - GameWidget(TQWidget *parent=0, const char *name=0); + GameWidget(TQWidget *tqparent=0, const char *name=0); ~GameWidget(); void setPieces(PiecesType type); @@ -62,7 +63,7 @@ public: return s; } - void repaintChilds(); + void tqrepaintChilds(); private: TQPixmap *sprites; diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp index 991ff1c3..c28a81d2 100644 --- a/ksmiletris/gamewindow.cpp +++ b/ksmiletris/gamewindow.cpp @@ -46,40 +46,40 @@ GameWindow::GameWindow(TQWidget *, const char *name) : KMainWindow(0, name) { //New Games - (void)KStdGameAction::gameNew(this, + (void)KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(menu_newGame()), actionCollection()); //Pause Game - (void)KStdGameAction::pause(this, + (void)KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(menu_pause()), actionCollection()); //End Game - (void)KStdGameAction::end(this, + (void)KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(menu_endGame()), actionCollection()); //Highscores - (void)KStdGameAction::highscores(this, + (void)KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(menu_highScores()), actionCollection()); //Quit - (void)KStdGameAction::quit(this, + (void)KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); TQStringList list; KSelectAction* piecesAct = - new KSelectAction(i18n("&Pieces"), 0, this, TQT_SLOT(menu_pieces()), + new KSelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()), actionCollection(), "settings_pieces"); list.append(i18n("&Smiles")); list.append(i18n("S&ymbols")); list.append(i18n("&Icons")); piecesAct->setItems(list); - (void)new KToggleAction(i18n("&Sounds"), 0, this, + (void)new KToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); @@ -99,14 +99,14 @@ GameWindow::GameWindow(TQWidget *, const char *name) setCentralWidget(game); connect(game, TQT_SIGNAL(changedStats(int, int)), this, TQT_SLOT(updateStats(int, int))); - connect(game, TQT_SIGNAL(gameOver()), this, TQT_SLOT(gameOver())); + connect(game, TQT_SIGNAL(gameOver()), TQT_TQOBJECT(this), TQT_SLOT(gameOver())); //keys - (void)new KAction(i18n("Move Left"), Key_Left, game, TQT_SLOT(keyLeft()), actionCollection(), "left"); - (void)new KAction(i18n("Move Right"), Key_Right, game, TQT_SLOT(keyRight()), actionCollection(), "right"); - (void)new KAction(i18n("Rotate Left"), Key_Up, game, TQT_SLOT(keyUp()), actionCollection(), "up"); - (void)new KAction(i18n("Rotate Right"), Key_Down, game, TQT_SLOT(keyDown()), actionCollection(), "down"); - (void)new KAction(i18n("Drop Down"), Key_Space, game, TQT_SLOT(keySpace()), actionCollection(), "space"); + (void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left"); + (void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right"); + (void)new KAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up"); + (void)new KAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down"); + (void)new KAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space"); game->setFixedSize(default_width, default_height); adjustSize(); @@ -137,7 +137,7 @@ void GameWindow::menu_pause() if (game->in_game) { game->in_pause = !game->in_pause; ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause); - game->repaintChilds(); + game->tqrepaintChilds(); } } @@ -145,7 +145,7 @@ void GameWindow::menu_endGame() { if (game->in_game) { game->in_game = false; - game->repaintChilds(); + game->tqrepaintChilds(); ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false); gameOver(); } @@ -182,8 +182,8 @@ void GameWindow::updateStats(int level, int points) TQString l, p; l.setNum(level); p.setNum(points); - status->changeItem(i18n("Level: %1").arg(l), 1); - status->changeItem(i18n("Score: %1").arg(p), 2); + status->changeItem(i18n("Level: %1").tqarg(l), 1); + status->changeItem(i18n("Score: %1").tqarg(p), 2); } void GameWindow::gameOver() diff --git a/ksmiletris/gamewindow.h b/ksmiletris/gamewindow.h index f8fff3f8..bdfaabf7 100644 --- a/ksmiletris/gamewindow.h +++ b/ksmiletris/gamewindow.h @@ -35,9 +35,10 @@ class KStatusBar; class GameWindow : public KMainWindow { Q_OBJECT + TQ_OBJECT public: - GameWindow(TQWidget *parent=0, const char *name=0); + GameWindow(TQWidget *tqparent=0, const char *name=0); public slots: void menu_newGame(); diff --git a/ksmiletris/mirrorwidget.cpp b/ksmiletris/mirrorwidget.cpp index 8a7447eb..7a31a166 100644 --- a/ksmiletris/mirrorwidget.cpp +++ b/ksmiletris/mirrorwidget.cpp @@ -31,8 +31,8 @@ this software. #include "mirrorwidget.h" MirrorWidget::MirrorWidget(TQPixmap *s, bool *game, bool *pause, - TQWidget *parent, const char *name) - : TQFrame(parent, name) + TQWidget *tqparent, const char *name) + : TQFrame(tqparent, name) { in_game = game; in_pause = pause; diff --git a/ksmiletris/mirrorwidget.h b/ksmiletris/mirrorwidget.h index 80676a8a..9d3f0a5d 100644 --- a/ksmiletris/mirrorwidget.h +++ b/ksmiletris/mirrorwidget.h @@ -31,7 +31,7 @@ this software. class MirrorWidget : public TQFrame { public: MirrorWidget(TQPixmap *s, bool *game, bool *pause, - TQWidget *parent=0, const char *name=0); + TQWidget *tqparent=0, const char *name=0); void setBackgroundSprite(Sprite s) { bg_sprite = s; } void setMirrorSprites(Sprite *s) { mirror_sprites = s; } diff --git a/ksmiletris/npiecewidget.cpp b/ksmiletris/npiecewidget.cpp index 9e87a9a0..4218df92 100644 --- a/ksmiletris/npiecewidget.cpp +++ b/ksmiletris/npiecewidget.cpp @@ -31,8 +31,8 @@ this software. #include "npiecewidget.h" NextPieceWidget::NextPieceWidget(TQPixmap *s, bool *game, bool *pause, - TQWidget *parent, const char *name) - : TQFrame(parent, name) + TQWidget *tqparent, const char *name) + : TQFrame(tqparent, name) { in_game = game; in_pause = pause; diff --git a/ksmiletris/npiecewidget.h b/ksmiletris/npiecewidget.h index f2d7ac1f..961366f6 100644 --- a/ksmiletris/npiecewidget.h +++ b/ksmiletris/npiecewidget.h @@ -31,7 +31,7 @@ this software. class NextPieceWidget : public TQFrame { public: NextPieceWidget(TQPixmap *s, bool *game, bool *pause, - TQWidget *parent=0, const char *name=0); + TQWidget *tqparent=0, const char *name=0); void setBackgroundSprite(Sprite s) { bg_sprite = s; } void setNextPieceSprites(Sprite *s) { next_piece_sprites = s; } diff --git a/ksmiletris/screenwidget.cpp b/ksmiletris/screenwidget.cpp index d8e87f4c..a8f53c73 100644 --- a/ksmiletris/screenwidget.cpp +++ b/ksmiletris/screenwidget.cpp @@ -33,8 +33,8 @@ this software. #include "screenwidget.h" ScreenWidget::ScreenWidget(TQPixmap *s, bool *game, bool *pause, - TQWidget *parent, const char *name) - : TQFrame(parent, name) + TQWidget *tqparent, const char *name) + : TQFrame(tqparent, name) { in_game = game; in_pause = pause; diff --git a/ksmiletris/screenwidget.h b/ksmiletris/screenwidget.h index a27b3b31..f15a1e23 100644 --- a/ksmiletris/screenwidget.h +++ b/ksmiletris/screenwidget.h @@ -31,7 +31,7 @@ this software. class ScreenWidget : public TQFrame { public: ScreenWidget(TQPixmap *s, bool *game, bool *pause, - TQWidget *parent=0, const char *name=0); + TQWidget *tqparent=0, const char *name=0); void setBackgroundSprite(Sprite s) { bg_sprite = s; } void setScreenSprites(Sprite *s) { screen_sprites = s; } |