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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ksnake/board.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksnake/board.cpp')
-rw-r--r-- | ksnake/board.cpp | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/ksnake/board.cpp b/ksnake/board.cpp new file mode 100644 index 00000000..9179dfb1 --- /dev/null +++ b/ksnake/board.cpp @@ -0,0 +1,330 @@ +/** + * Copyright Michel Filippi <mfilippi@sade.rhein-main.de> + * Robert Williams + * Andrew Chant <andrew.chant@utoronto.ca> + * André Luiz dos Santos <andre@netvision.com.br> + * Benjamin Meyer <ben+ksnake@meyerhome.net> + * + * This file is part of the ksnake package + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#include <qrect.h> +#include "board.h" + +Pos::Pos(Pos *p, int i, int r) { + _parent = p; + _index = i; + _price = r; + left = right = next = fnext = 0; + inList = false; +} +Pos::~Pos() { + delete fnext; +} +int Pos::index() const { + return(_index); +} +void Pos::setPrice(int p) { + _price = p; +} +int Pos::price() const { + return(_price); +} +void Pos::setParent(Pos *p) { + _parent = p; +} +Pos *Pos::parent() const { + return(_parent); +} +Pos *Pos::listNext() { + inList = false; + return(next); +} +void Pos::addBTree(Pos *np) { + // Check direction np is going to. + Pos **p = 0; + if(np->index() < index()) + p = &left; + else if(np->index() > index()) + p = &right; + else { + qFatal("Repeated nodes on btree should never happens"); + } + + if(! *p) { + *p = np; + } + else { + (*p)->addBTree(np); + } +} +Pos *Pos::searchBTree(int i) { + if(i == index()) { + return(this); + } + else if(i < index() && left) { + return(left->searchBTree(i)); + } + else if(right) { + return(right->searchBTree(i)); + } + // Node not found. + return(0); +} +void Pos::addFList(Pos *np) { + np->fnext = fnext; + fnext = np; +} +void Pos::addList(Pos *np) { + if(np->inList) + return; // We're already in list. + + np->inList = true; + Pos *p, *n; + for(p = this; p; p = n) { + // Check if the node next to p has a higher price. + n = p->next; + if(! n) { + // The new node go to tail. + np->next = 0; + p->next = np; + return; + } + + if(np->price() <= n->price()) { + // Add new node after p. + np->next = p->next; + p->next = np; + return; + } + } + qFatal("Shouldn't reach this point"); +} + +Board::Board(int s) + :QMemArray<int> (s) +{ + sz = s; + samyIndex = -1; +} + +void Board::index(int i) +{ + row = i/BoardWidth; + col = i-(row*BoardWidth); +} + +bool Board::inBounds(int i) +{ + return ( i < 0 || i > sz-1 ? false : true); +} + +void Board::set(int i, Square sq) +{ + if (inBounds(i)) + at(i) = sq; + if(sq == head) + samyIndex = i; +} + +QRect Board::rect(int i) +{ + index(i); + return (QRect(col*BRICKSIZE, row*BRICKSIZE, BRICKSIZE, BRICKSIZE)); +} + +bool Board::isEmpty(int i) +{ + if (inBounds(i)) + return (at(i) == empty ? true : false); + return true; +} + +bool Board::isBrick(int i) +{ + if (inBounds(i)) + return (at(i) == brick ? true : false); + return false; +} + +bool Board::isApple(int i) +{ + if (inBounds(i)) + return (at(i) == Apple ? true : false); + return false; +} + +bool Board::isHead(int i) +{ + if (inBounds(i)) + return (at(i) == head ? true : false); + return false; +} + +bool Board::isSnake(int i) +{ + if (inBounds(i)) + return (at(i) == snake ? true : false); + return false; +} + +int Board::getNext(int n, int i) +{ + index(i); + + switch(n) + { + case NW: + return( i >= BoardWidth && col > 0 ? (i-BoardWidth)-1 : OUT); + case N: + return( i >= BoardWidth ? i-BoardWidth : OUT ); + case NE: + return( i >= BoardWidth && col < BoardWidth-1 ? (i-BoardWidth)+1 : OUT); + case W: + return(col > 0 ? i-1 : OUT ); + case E: + return(col < BoardWidth-1 ? i+1 : OUT ); + case SW: + return( row < sz-BoardWidth && col > 0 ? (i+BoardWidth)-1 : OUT); + case S: + return( row < sz-BoardWidth ? i+BoardWidth : OUT ); + case SE: + return( row < sz-BoardWidth && col < BoardWidth-1 ? (i+BoardWidth)+1 : OUT); + default: + return OUT; + } +} + +int Board::getNextCloseToDumb(int s, int d) +{ + if(s == d) + return(-1); // What can I say, we're here! ;o) + + int nextSq = getNext(direction(s, d), s); + + if(! isEmpty(nextSq)) + return(-1); + + return(nextSq); +} + +int Board::getNextCloseTo(int s, int d, bool diag, int lastIndex) +{ + if(s == d) + return(-1); // What can I say, we're here! ;o) + + const int firstN = diag ? 4 : 0; + const int lastN = diag ? 8 : 4; + + Pos *root = new Pos(0, s, 0), *list = root; + + // List of indexes. + for(; list; list = list->listNext()) { + Pos *p; + + // Check if current list node is the destination position. + if(list->index() == d) { + // Find first movement after root. + for(; ; list = p) { + p = list->parent(); + if(p == root) { + // This is our move. + int nextSq = list->index(); + delete root; + index(nextSq); + return(nextSq); + } + } + qFatal("Never here"); + } + + // Make possible moves. + for(int n = firstN; n < lastN; n ++) { + int i = getNext(n, list->index()); + int pri = list->price() + 1; + + // getNext returned valid place? + if(! inBounds(i) || (! isEmpty(i) && i != d)) { + // Or place is out of map or it's not empty, + // so go to the next possible move. + continue; + } + + int pi = list->parent() ? list->parent()->index() : lastIndex; + if(pi != -1 && direction(pi, list->index()) != + direction(list->index(), i)) { + pri += 10; + } + + // Check if position wasn't processed yet. + if( (p = root->searchBTree(i))) { + // Position already processed. + // Check price of found position with current one. + if(p->price() > pri) { + // We found a cheapear way to reach the same + // place, so let's change the parent and price of p. + p->setPrice(list->price() + 1); + p->setParent(list); + list->addList(p); + } + continue; + } + + // Create new Pos class instance. + p = new Pos(list, i, pri); + + // Add. + list->addList(p); + root->addFList(p); + root->addBTree(p); + } + } + + // Solution not found. + delete root; + return(-1); +} + +int Board::direction(int s, int d) +{ + index(s); + int scol = col, srow = row; + index(d); + if(scol > col) { // Left. + if(srow < row) + return(SW); + else if(srow > row) + return(NW); + else + return(W); + } + else if(scol < col) { // Right. + if(srow < row) + return(SE); + else if(srow > row) + return(NE); + else + return(E); + } + else { // X's the same. + if(srow < row) + return(S); + else + return(N); + } +} |