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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ksnake/game.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksnake/game.cpp')
-rw-r--r-- | ksnake/game.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/ksnake/game.cpp b/ksnake/game.cpp new file mode 100644 index 00000000..0fa18df2 --- /dev/null +++ b/ksnake/game.cpp @@ -0,0 +1,180 @@ +/** + * Copyright Michel Filippi <mfilippi@sade.rhein-main.de> + * Robert Williams + * Andrew Chant <andrew.chant@utoronto.ca> + * André Luiz dos Santos <andre@netvision.com.br> + * Benjamin Meyer <ben+ksnake@meyerhome.net> + * + * This file is part of the ksnake package + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +/* + note: the code to lookup and insert the pixmaps + into the Options menu was copied and adapted + from KReversi. + thanks. + */ +#include <qdir.h> +#include <qregexp.h> + + +#include <klocale.h> +#include <kconfigdialog.h> + +#include <kstdgameaction.h> +#include <kscoredialog.h> +#include <kstatusbar.h> +#include <kmenubar.h> + +#include "rattler.h" +#include "game.h" +#include "startroom.h" +#include "levels.h" +#include "progress.h" +#include "view.h" +#include "general.h" +#include "appearance.h" +#include "settings.h" + +#define SCORE 1 +#define LIVES 2 + +Game::Game(QWidget *parent, const char *name) : KMainWindow(parent,name) +{ + // create statusbar + statusBar()->insertItem(i18n("Score: 0"), SCORE); + statusBar()->insertItem(i18n("Lives: 0"), LIVES); + + levels = new Levels(); + + view = new View(this, "View"); + rattler = view->rattler; + rattler->reloadRoomPixmap(); + rattler->setFocus(); + + connect(rattler, SIGNAL(setPoints(int)), this, SLOT(scoreChanged(int))); + connect(rattler, SIGNAL(setTrys(int)), this, SLOT(setTrys(int))); + connect(rattler, SIGNAL(rewind()), view->progress, SLOT(rewind())); + connect(rattler, SIGNAL(advance()), view->progress, SLOT(advance())); + connect(view->progress, SIGNAL(restart()), rattler, SLOT(restartTimer())); + + connect(rattler, SIGNAL(togglePaused()), this, SLOT(togglePaused())); + connect(rattler, SIGNAL(setScore(int)), this, SLOT(gameEnd(int))); + + setCentralWidget(view); + + createMenu(); + setupGUI(KMainWindow::Save | StatusBar | Create ); +} + +Game::~Game() +{ + delete levels; +} + +void Game::scoreChanged(int score){ + statusBar()->changeItem(i18n("Score: %1").arg(score), SCORE); +} + +void Game::setTrys(int tries){ + statusBar()->changeItem(i18n("Lives: %1").arg(tries), LIVES); +} + +void Game::gameEnd(int score){ + KScoreDialog di(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this); + KScoreDialog::FieldInfo scoreInfo; + QString date = QDateTime::currentDateTime().toString(); + scoreInfo.insert(KScoreDialog::Date, date); + if (di.addScore(score, scoreInfo, true)) + di.exec(); +} + +void Game::showHighScores() +{ + KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this); + d.exec(); +} + +void Game::createMenu() +{ + actionCollection()->setAutoConnectShortcuts(false); + (void)new KAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up"); + (void)new KAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down"); + (void)new KAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right"); + (void)new KAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left"); + actionCollection()->setAutoConnectShortcuts(true); + rattler->setActionCollection(actionCollection()); + + KStdGameAction::gameNew(rattler, SLOT(restart()), actionCollection()); + pause = KStdGameAction::pause(rattler, SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, SLOT(showHighScores()), actionCollection()); + KStdGameAction::quit( this, SLOT(close()), actionCollection()); + + KStdAction::preferences(this, SLOT(showSettings()), actionCollection()); + + // TODO change and make custom function that pauses game or + // modify widget to pause when loosing focus and remove this + KStdAction::keyBindings(guiFactory(), SLOT(configureShortcuts()), +actionCollection()); +} + +void Game::togglePaused() +{ + static bool checked = false; + checked = !checked; + pause->setEnabled(checked); +} + +/** + * Show Settings dialog. + */ +void Game::showSettings(){ + if(KConfigDialog::showDialog("settings")) + return; + + KConfigDialog *dialog = new KConfigDialog(this, "settings", Settings::self()); + dialog->addPage(new General(0, "General"), i18n("General"), "package_settings"); + + Appearance *a = new Appearance(0, "Appearance"); + + + QStringList list; + + if (rattler->backgroundPixmaps.count() == 0) { + list.append(i18n("none")); + } else { + QStringList::ConstIterator it = rattler->backgroundPixmaps.begin(); + for(unsigned i = 0; it != rattler->backgroundPixmaps.end(); i++, it++) { + // since the filename may contain underscore, they + // are replaced with spaces in the menu entry + QString s = QFileInfo( *it ).baseName(); + s = s.replace(QRegExp("_"), " "); + list.append(s); + } + } + + a->kcfg_bgimage->insertStringList(list); + + dialog->addPage(a, i18n("Appearance"), "style"); + + dialog->addPage(new StartRoom(0, "StartRoom"), i18n("First Level"), "folder_home"); + connect(dialog, SIGNAL(settingsChanged()), rattler, SLOT(loadSettings())); + dialog->show(); +} + +#include "game.moc" |