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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ksnake/game.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksnake/game.h')
-rw-r--r-- | ksnake/game.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/ksnake/game.h b/ksnake/game.h new file mode 100644 index 00000000..f25ef127 --- /dev/null +++ b/ksnake/game.h @@ -0,0 +1,64 @@ +/** + * Copyright Michel Filippi <mfilippi@sade.rhein-main.de> + * Robert Williams + * Andrew Chant <andrew.chant@utoronto.ca> + * André Luiz dos Santo <andre@netvision.com.br> + * Benjamin Meyer <ben+ksnake@meyerhome.net> + * + * This file is part of the ksnake package + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef GAME_H +#define GAME_H + +#include <kmainwindow.h> + +class KAction; +class Rattler; +class Levels; +class View; + +class Game : public KMainWindow { + +Q_OBJECT + +public: + Game(QWidget *parent=0, const char *name=0); + ~Game(); + +private slots: + void gameEnd(int score); + void showHighScores(); + + void showSettings(); + + void togglePaused(); + void scoreChanged(int newScore); + void setTrys(int); + +private: + View *view; + Rattler *rattler; + Levels *levels; + KAction *pause; + + void createMenu(); +}; + +#endif // GAME_H + |