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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /ksokoban/LevelMap.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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diff --git a/ksokoban/LevelMap.h b/ksokoban/LevelMap.h
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+/*
+ * ksokoban - a Sokoban game for KDE
+ * Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef LEVELMAP_H
+#define LEVELMAP_H
+
+#include <assert.h>
+#include <qstring.h>
+
+#include "Map.h"
+class LevelCollection;
+
+//#define EXTERNAL_LEVEL 100
+
+class LevelMap : public Map {
+public:
+ LevelMap();
+ ~LevelMap();
+
+ LevelCollection *collection() const { return collection_; }
+ const QString &collectionName();
+ void changeCollection(LevelCollection *_collection);
+ int totalMoves() const { return totalMoves_; }
+ int totalPushes() const { return totalPushes_; }
+ void level(int _level);
+ int level() const;
+ int noOfLevels() const;
+ int completedLevels() const;
+ bool goodLevel() const { return goodLevel_; }
+
+ bool step(int _x, int _y);
+ bool push(int _x, int _y);
+ bool unstep(int _x, int _y);
+ bool unpush(int _x, int _y);
+
+ //void random();
+
+protected:
+ LevelCollection *collection_;
+
+
+private:
+ int totalMoves_;
+ int totalPushes_;
+ bool goodLevel_;
+
+ static int distance(int x1, int y1, int x2, int y2);
+};
+
+#endif /* LEVELMAP_H */