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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ksokoban/LevelMap.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksokoban/LevelMap.h')
-rw-r--r-- | ksokoban/LevelMap.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/ksokoban/LevelMap.h b/ksokoban/LevelMap.h new file mode 100644 index 00000000..ed45f1c0 --- /dev/null +++ b/ksokoban/LevelMap.h @@ -0,0 +1,66 @@ +/* + * ksokoban - a Sokoban game for KDE + * Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef LEVELMAP_H +#define LEVELMAP_H + +#include <assert.h> +#include <qstring.h> + +#include "Map.h" +class LevelCollection; + +//#define EXTERNAL_LEVEL 100 + +class LevelMap : public Map { +public: + LevelMap(); + ~LevelMap(); + + LevelCollection *collection() const { return collection_; } + const QString &collectionName(); + void changeCollection(LevelCollection *_collection); + int totalMoves() const { return totalMoves_; } + int totalPushes() const { return totalPushes_; } + void level(int _level); + int level() const; + int noOfLevels() const; + int completedLevels() const; + bool goodLevel() const { return goodLevel_; } + + bool step(int _x, int _y); + bool push(int _x, int _y); + bool unstep(int _x, int _y); + bool unpush(int _x, int _y); + + //void random(); + +protected: + LevelCollection *collection_; + + +private: + int totalMoves_; + int totalPushes_; + bool goodLevel_; + + static int distance(int x1, int y1, int x2, int y2); +}; + +#endif /* LEVELMAP_H */ |