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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ksokoban/PlayField.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksokoban/PlayField.cpp')
-rw-r--r-- | ksokoban/PlayField.cpp | 1044 |
1 files changed, 1044 insertions, 0 deletions
diff --git a/ksokoban/PlayField.cpp b/ksokoban/PlayField.cpp new file mode 100644 index 00000000..4d98d309 --- /dev/null +++ b/ksokoban/PlayField.cpp @@ -0,0 +1,1044 @@ +/* + * ksokoban - a Sokoban game for KDE + * Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include <stdio.h> +#include <assert.h> + +#include <qwidget.h> +#include <qpixmap.h> +#include <qkeycode.h> +#include <kconfig.h> +#include <kapplication.h> +#include <klocale.h> +#include <qpainter.h> +#include <kmessagebox.h> +#include <kglobalsettings.h> + +#include "PlayField.h" +#include "ModalLabel.h" +#include "LevelMap.h" +#include "Move.h" +#include "History.h" +#include "PathFinder.h" +#include "MapDelta.h" +#include "MoveSequence.h" +#include "StaticImage.h" +#include "HtmlPrinter.h" +#include "Bookmark.h" +#include "LevelCollection.h" + +#include "PlayField.moc" + +PlayField::PlayField(QWidget *parent, const char *name, WFlags f) + : QWidget(parent, name, f|WResizeNoErase), imageData_(0), lastLevel_(-1), + moveSequence_(0), moveInProgress_(false), dragInProgress_(false), + xOffs_(0), yOffs_(0), + wheelDelta_(0), + levelText_(i18n("Level:")), stepsText_(i18n("Steps:")), + pushesText_(i18n("Pushes:")), + statusFont_(KGlobalSettings::generalFont().family(), 18, QFont::Bold), statusMetrics_(statusFont_) { + + setFocusPolicy(QWidget::StrongFocus); + setFocus(); + setBackgroundMode(Qt::NoBackground); + setMouseTracking(true); + + highlightX_ = highlightY_ = 0; + + KConfig *cfg = (KApplication::kApplication())->config(); + cfg->setGroup("settings"); + + imageData_ = new StaticImage; + + animDelay_ = cfg->readNumEntry("animDelay", 2); + if (animDelay_ < 0 || animDelay_ > 3) animDelay_ = 2; + + history_ = new History; + + background_.setPixmap(imageData_->background()); + floor_ = QColor(0x66,0x66,0x66); + + levelMap_ = new LevelMap; + mapDelta_ = new MapDelta(levelMap_); + mapDelta_->end(); + + levelChange(); +} + +PlayField::~PlayField() { + KConfig *cfg = (KApplication::kApplication())->config(); + cfg->setGroup("settings"); + cfg->writeEntry("animDelay", animDelay_, true, false, false); + + delete mapDelta_; + delete history_; + delete levelMap_; + delete imageData_; +} + +void +PlayField::changeCursor(const QCursor* c) { + if (cursor_ == c) return; + + cursor_ = c; + if (c == 0) unsetCursor(); + else setCursor(*c); +} + +int +PlayField::level() const { + if (levelMap_ == 0) return 0; + return levelMap_->level(); +} + +const QString & +PlayField::collectionName() { + static QString error = "????"; + if (levelMap_ == 0) return error; + return levelMap_->collectionName(); +} + +int +PlayField::totalMoves() const { + if (levelMap_ == 0) return 0; + return levelMap_->totalMoves(); +} + +int +PlayField::totalPushes() const{ + if (levelMap_ == 0) return 0; + return levelMap_->totalPushes(); +} + +void +PlayField::levelChange() { + stopMoving(); + stopDrag(); + history_->clear(); + setSize(width(), height()); + + updateLevelXpm(); + updateStepsXpm(); + updatePushesXpm(); + highlight(); +} + +void +PlayField::paintSquare(int x, int y, QPainter &paint) { + if (levelMap_->xpos() == x && levelMap_->ypos() == y) { + if (levelMap_->goal(x, y)) + imageData_->saveman(paint, x2pixel(x), y2pixel(y)); + else + imageData_->man(paint, x2pixel(x), y2pixel(y)); + return; + } + if (levelMap_->empty(x, y)) { + if (levelMap_->floor(x, y)) { + if (levelMap_->goal(x, y)) + imageData_->goal(paint, x2pixel(x), y2pixel(y)); + else + paint.fillRect(x2pixel(x), y2pixel(y), size_, size_, floor_); + } else { + paint.fillRect(x2pixel(x), y2pixel(y), size_, size_, background_); + } + return; + } + if (levelMap_->wall(x, y)) { + imageData_->wall(paint, x2pixel(x), y2pixel(y), x+y*(MAX_X+1), + levelMap_->wallLeft(x, y), + levelMap_->wallRight(x, y)); + return; + } + + + if (levelMap_->object(x, y)) { + if (highlightX_ == x && highlightY_ == y) { + if (levelMap_->goal(x, y)) + imageData_->brightTreasure(paint, x2pixel(x), y2pixel(y)); + else + imageData_->brightObject(paint, x2pixel(x), y2pixel(y)); + } else { + if (levelMap_->goal(x, y)) + imageData_->treasure(paint, x2pixel(x), y2pixel(y)); + else + imageData_->object(paint, x2pixel(x), y2pixel(y)); + } + return; + } +} + +void +PlayField::paintDelta() { + QPainter paint(this); + + // the following line is a workaround for a bug in Qt 2.0.1 + // (and possibly earlier versions) + paint.setBrushOrigin(0, 0); + + for (int y=0; y<levelMap_->height(); y++) { + for (int x=0; x<levelMap_->width(); x++) { + if (mapDelta_->hasChanged(x, y)) paintSquare(x, y, paint); + } + } +} + + + +void +PlayField::paintEvent(QPaintEvent *e) { + QPainter paint(this); + + // the following line is a workaround for a bug in Qt 2.0.1 + // (and possibly earlier versions) + paint.setBrushOrigin(0, 0); + + paint.setClipRegion(e->region()); + paint.setClipping(true); + + paintPainter(paint, e->rect()); +} + +void +PlayField::paintPainterClip(QPainter &paint, int x, int y, int w, int h) { + QRect rect(x, y, w, h); + + paint.setClipRect(rect); + paint.setClipping(true); + paintPainter(paint, rect); +} + +void +PlayField::paintPainter(QPainter &paint, const QRect &rect) { + if (size_ <= 0) return; + int minx = pixel2x(rect.x()); + int miny = pixel2y(rect.y()); + int maxx = pixel2x(rect.x()+rect.width()-1); + int maxy = pixel2y(rect.y()+rect.height()-1); + + if (minx < 0) minx = 0; + if (miny < 0) miny = 0; + if (maxx >= levelMap_->width()) maxx = levelMap_->width()-1; + if (maxy >= levelMap_->height()) maxy = levelMap_->height()-1; + + { + int x1, x2, y1, y2; + y1 = y2pixel(miny); + if (y1 > rect.y()) paint.fillRect(rect.x(), rect.y(), rect.width(), y1-rect.y(), background_); + + int bot=rect.y()+rect.height(); + if (bot > height()-collRect_.height()) bot = height()-collRect_.height(); + + y2 = y2pixel(maxy+1); + if (y2 < bot) paint.fillRect(rect.x(), y2, rect.width(), bot-y2, background_); + + x1 = x2pixel(minx); + if (x1 > rect.x()) paint.fillRect(rect.x(), y1, x1-rect.x(), y2-y1, background_); + + x2 = x2pixel(maxx+1); + if (x2 < rect.x()+rect.width()) paint.fillRect(x2, y1, rect.x()+rect.width()-x2, y2-y1, background_); + + // paint.eraseRect + } + + for (int y=miny; y<=maxy; y++) { + for (int x=minx; x<=maxx; x++) { + paintSquare(x, y, paint); + } + } + + if (collRect_.intersects(rect)) paint.drawPixmap(collRect_.x(), collRect_.y(), collXpm_); + if (ltxtRect_.intersects(rect)) paint.drawPixmap(ltxtRect_.x(), ltxtRect_.y(), ltxtXpm_); + if (lnumRect_.intersects(rect)) paint.drawPixmap(lnumRect_.x(), lnumRect_.y(), lnumXpm_); + if (stxtRect_.intersects(rect)) paint.drawPixmap(stxtRect_.x(), stxtRect_.y(), stxtXpm_); + if (snumRect_.intersects(rect)) paint.drawPixmap(snumRect_.x(), snumRect_.y(), snumXpm_); + if (ptxtRect_.intersects(rect)) paint.drawPixmap(ptxtRect_.x(), ptxtRect_.y(), ptxtXpm_); + if (pnumRect_.intersects(rect)) paint.drawPixmap(pnumRect_.x(), pnumRect_.y(), pnumXpm_); +} + +void +PlayField::resizeEvent(QResizeEvent *e) { + setSize(e->size().width(), e->size().height()); +} + +void +PlayField::mouseMoveEvent(QMouseEvent *e) { + lastMouseXPos_ = e->x(); + lastMouseYPos_ = e->y(); + + if (!dragInProgress_) return highlight(); + + int old_x = dragX_, old_y = dragY_; + + dragX_ = lastMouseXPos_ - mousePosX_; + dragY_ = lastMouseYPos_ - mousePosY_; + + { + int x = pixel2x(dragX_ + size_/2); + int y = pixel2y(dragY_ + size_/2); + if (x >= 0 && x < levelMap_->width() && + y >= 0 && y < levelMap_->height() && + pathFinder_.canDragTo(x, y)) { + x = x2pixel(x); + y = y2pixel(y); + + if (dragX_ >= x - size_/4 && + dragX_ < x + size_/4 && + dragY_ >= y - size_/4 && + dragY_ < y + size_/4) { + dragX_ = x; + dragY_ = y; + } + } + } + + if (dragX_ == old_x && dragY_ == old_y) return; + + QRect rect(dragX_, dragY_, size_, size_); + + dragXpm_.resize(size_, size_); + + QPainter paint; + paint.begin(&dragXpm_); + paint.setBackgroundColor(backgroundColor()); + paint.setBrushOrigin(- dragX_, - dragY_); + paint.translate((double) (- dragX_), (double) (- dragY_)); + paintPainter(paint, rect); + paint.end(); + + dragImage_ = dragXpm_; + for (int yy=0; yy<size_; yy++) { + for (int xx=0; xx<size_; xx++) { + QRgb rgb1 = imageData_->objectImg().pixel(xx, yy); + int r1 = qRed(rgb1); + int g1 = qGreen(rgb1); + int b1 = qBlue(rgb1); + if (r1 != g1 || r1 != b1 || r1 == 255) { + QRgb rgb2 = dragImage_.pixel(xx, yy); + int r2 = qRed(rgb2); + int g2 = qGreen(rgb2); + int b2 = qBlue(rgb2); + r2 = (int) (0.75 * r1 + 0.25 * r2 + 0.5); + g2 = (int) (0.75 * g1 + 0.25 * g2 + 0.5); + b2 = (int) (0.75 * b1 + 0.25 * b2 + 0.5); + dragImage_.setPixel(xx, yy, qRgb(r2, g2, b2)); + } + } + } + + paint.begin(this); + + // the following line is a workaround for a bug in Qt 2.0.1 + // (and possibly earlier versions) + paint.setBrushOrigin(0, 0); + + dragXpm_.convertFromImage(dragImage_, + OrderedDither|OrderedAlphaDither| + ColorOnly|AvoidDither); + paint.drawPixmap(dragX_, dragY_, dragXpm_); + + { + int dx = dragX_ - old_x; + int dy = dragY_ - old_y; + int y2 = old_y; + if (dy > 0) { + paintPainterClip(paint, old_x, old_y, size_, dy); + // NOTE: clipping is now activated in the QPainter paint + y2 += dy; + } else if (dy < 0) { + paintPainterClip(paint, old_x, old_y+size_+dy, size_, -dy); + // NOTE: clipping is now activated in the QPainter paint + dy = -dy; + } + if (dx > 0) { + paintPainterClip(paint, old_x, y2, dx, size_-dy); + // NOTE: clipping is now activated in the QPainter paint + } else if (dx < 0) { + paintPainterClip(paint, old_x+size_+dx, y2, -dx, size_-dy); + // NOTE: clipping is now activated in the QPainter paint + } + } + paint.end(); +} + +void +PlayField::highlight() { + // FIXME: the line below should not be needed + if (size_ == 0) return; + + int x=pixel2x(lastMouseXPos_); + int y=pixel2y(lastMouseYPos_); + + if (x < 0 || y < 0 || x >= levelMap_->width() || y >= levelMap_->height()) + return; + + if (x == highlightX_ && y == highlightY_) return; + + if (pathFinder_.canDrag(x, y)) { + QPainter paint(this); + + if (highlightX_ >= 0) { + int x = highlightX_, y = highlightY_; + highlightX_ = -1; + paintSquare(x, y, paint); + } else + changeCursor(&sizeAllCursor); + + if (levelMap_->goal(x, y)) + imageData_->brightTreasure(paint, x2pixel(x), y2pixel(y)); + else + imageData_->brightObject(paint, x2pixel(x), y2pixel(y)); + highlightX_ = x; + highlightY_ = y; + } else { + if (pathFinder_.canWalkTo(x, y)) changeCursor(&crossCursor); + else changeCursor(0); + if (highlightX_ >= 0) { + QPainter paint(this); + + int x = highlightX_, y = highlightY_; + highlightX_ = -1; + + paintSquare(x, y, paint); + } + } +} + +void +PlayField::stopMoving() { + killTimers(); + delete moveSequence_; + moveSequence_ = 0; + moveInProgress_ = false; + updateStepsXpm(); + updatePushesXpm(); + + QPainter paint(this); + paint.drawPixmap(snumRect_.x(), snumRect_.y(), snumXpm_); + paint.drawPixmap(pnumRect_.x(), pnumRect_.y(), pnumXpm_); + + pathFinder_.updatePossibleMoves(); +} + + +void +PlayField::startMoving(Move *m) { + startMoving(new MoveSequence(m, levelMap_)); +} + +void +PlayField::startMoving(MoveSequence *ms) { + static const int delay[4] = {0, 15, 35, 60}; + + assert(moveSequence_ == 0 && !moveInProgress_); + moveSequence_ = ms; + moveInProgress_ = true; + if (animDelay_) startTimer(delay[animDelay_]); + timerEvent(0); +} + +void +PlayField::timerEvent(QTimerEvent *) { + assert(moveInProgress_); + if (moveSequence_ == 0) { + killTimers(); + moveInProgress_ = false; + return; + } + + bool more=false; + + mapDelta_->start(); + if (animDelay_) more = moveSequence_->next(); + else { + while (moveSequence_->next()) if (levelMap_->completed()) break; + more = true; // FIXME: clean this up + stopMoving(); + } + mapDelta_->end(); + + if (more) { + paintDelta(); + if (levelMap_->completed()) { + stopMoving(); + ModalLabel::message(i18n("Level completed"), this); + nextLevel(); + return; + } + } else stopMoving(); +} + +void +PlayField::step(int _x, int _y) { + if (!canMoveNow()) return; + + int oldX=levelMap_->xpos(); + int oldY=levelMap_->ypos(); + int x=oldX, y=oldY; + + int dx=0, dy=0; + if (_x>oldX) dx=1; + if (_x<oldX) dx=-1; + if (_y>oldY) dy=1; + if (_y<oldY) dy=-1; + + while (!(x==_x && y==_y) && levelMap_->step(x+dx, y+dy)) { + x += dx; + y += dy; + } + + if (x!=oldX || y!=oldY) { + Move *m = new Move(oldX, oldY); + m->step(x, y); + m->finish(); + history_->add(m); + m->undo(levelMap_); + + startMoving(m); + + } +} + +void +PlayField::push(int _x, int _y) { + if (!canMoveNow()) return; + + int oldX=levelMap_->xpos(); + int oldY=levelMap_->ypos(); + int x=oldX, y=oldY; + + int dx=0, dy=0; + if (_x>oldX) dx=1; + if (_x<oldX) dx=-1; + if (_y>oldY) dy=1; + if (_y<oldY) dy=-1; + + while (!(x==_x && y==_y) && levelMap_->step(x+dx, y+dy)) { + x += dx; + y += dy; + } + int objX=x, objY=y; + while (!(x==_x && y==_y) && levelMap_->push(x+dx, y+dy)) { + x += dx; + y += dy; + } + + if (x!=oldX || y!=oldY) { + Move *m = new Move(oldX, oldY); + + if (objX!=oldX || objY!=oldY) m->step(objX, objY); + + if (objX!=x || objY!=y) { + m->push(x, y); + + objX += dx; + objY += dy; + } + m->finish(); + history_->add(m); + + m->undo(levelMap_); + + startMoving(m); + } +} + +void +PlayField::keyPressEvent(QKeyEvent * e) { + int x=levelMap_->xpos(); + int y=levelMap_->ypos(); + + switch (e->key()) { + case Key_Up: + if (e->state() & ControlButton) step(x, 0); + else if (e->state() & ShiftButton) push(x, 0); + else push(x, y-1); + break; + case Key_Down: + if (e->state() & ControlButton) step(x, MAX_Y); + else if (e->state() & ShiftButton) push(x, MAX_Y); + else push(x, y+1); + break; + case Key_Left: + if (e->state() & ControlButton) step(0, y); + else if (e->state() & ShiftButton) push(0, y); + else push(x-1, y); + break; + case Key_Right: + if (e->state() & ControlButton) step(MAX_X, y); + else if (e->state() & ShiftButton) push(MAX_X, y); + else push(x+1, y); + break; + + case Key_Q: + KApplication::kApplication()->closeAllWindows(); + break; + + case Key_Backspace: + case Key_Delete: + if (e->state() & ControlButton) redo(); + else undo(); + break; + +#if 0 + case Key_X: + levelMap_->random(); + levelChange(); + repaint(false); + break; + + case Key_R: + level(levelMap_->level()); + return; + break; + case Key_N: + nextLevel(); + return; + break; + case Key_P: + previousLevel(); + return; + break; + case Key_U: + undo(); + return; + break; + case Key_I: + history_->redo(levelMap_); + repaint(false); + return; + break; + + case Key_S: + { + QString buf; + history_->save(buf); + printf("%s\n", (char *) buf); + } + return; + break; + + case Key_L: + stopMoving(); + history_->clear(); + level(levelMap_->level()); + { + char buf[4096]="r1*D1*D1*r1*@r1*D1*"; + //scanf("%s", buf); + history_->load(levelMap_, buf); + } + updateStepsXpm(); + updatePushesXpm(); + repaint(false); + return; + break; +#endif + + + case Key_Print: + HtmlPrinter::printHtml(levelMap_); + break; + + default: + e->ignore(); + return; + break; + } +} + +void +PlayField::stopDrag() { + if (!dragInProgress_) return; + + changeCursor(0); + + QPainter paint(this); + + // the following line is a workaround for a bug in Qt 2.0.1 + // (and possibly earlier versions) + paint.setBrushOrigin(0, 0); + + int x = highlightX_, y = highlightY_; + paintSquare(x, y, paint); + + paintPainterClip(paint, dragX_, dragY_, size_, size_); + // NOTE: clipping is now activated in the QPainter paint + dragInProgress_ = false; + +} + +void +PlayField::dragObject(int xpixel, int ypixel) { + int x=pixel2x(xpixel - mousePosX_ + size_/2); + int y=pixel2y(ypixel - mousePosY_ + size_/2); + + if (x == highlightX_ && y == highlightY_) return; + + printf("drag %d,%d to %d,%d\n", highlightX_, highlightY_, x, y); + pathFinder_.drag(highlightX_, highlightY_, x, y); + stopDrag(); +} + + +void +PlayField::mousePressEvent(QMouseEvent *e) { + if (!canMoveNow()) return; + + if (dragInProgress_) { + if (e->button() == LeftButton) dragObject(e->x(), e->y()); + else stopDrag(); + return; + } + + int x=pixel2x(e->x()); + int y=pixel2y(e->y()); + + if (x < 0 || y < 0 || x >= levelMap_->width() || y >= levelMap_->height()) + return; + + if (e->button() == LeftButton && pathFinder_.canDrag(x, y)) { + QPainter paint(this); + changeCursor(&sizeAllCursor); + + if (levelMap_->goal(x, y)) + imageData_->brightTreasure(paint, x2pixel(x), y2pixel(y)); + else + imageData_->brightObject(paint, x2pixel(x), y2pixel(y)); + highlightX_ = x; + highlightY_ = y; + pathFinder_.updatePossibleDestinations(x, y); + + dragX_ = x2pixel(x); + dragY_ = y2pixel(y); + mousePosX_ = e->x() - dragX_; + mousePosY_ = e->y() - dragY_; + dragInProgress_ = true; + } + + Move *m; + switch (e->button()) { + case LeftButton: + m = pathFinder_.search(levelMap_, x, y); + if (m != 0) { + history_->add(m); + + startMoving(m); + } + break; + case MidButton: + undo(); + return; + break; + case RightButton: + push(x, y); + break; + + default: + return; + } +} + +void +PlayField::wheelEvent(QWheelEvent *e) { + wheelDelta_ += e->delta(); + + if (wheelDelta_ >= 120) { + wheelDelta_ %= 120; + redo(); + } else if (wheelDelta_ <= -120) { + wheelDelta_ = -(-wheelDelta_ % 120); + undo(); + } +} + +void +PlayField::mouseReleaseEvent(QMouseEvent *e) { + if (dragInProgress_) dragObject(e->x(), e->y()); +} + + +void +PlayField::focusInEvent(QFocusEvent *) { + //printf("PlayField::focusInEvent\n"); +} + +void +PlayField::focusOutEvent(QFocusEvent *) { + //printf("PlayField::focusOutEvent\n"); +} + +void +PlayField::leaveEvent(QEvent *) { + stopDrag(); +} + +void +PlayField::setSize(int w, int h) { + int sbarHeight = statusMetrics_.height(); + int sbarNumWidth = statusMetrics_.boundingRect("88888").width()+8; + int sbarLevelWidth = statusMetrics_.boundingRect(levelText_).width()+8; + int sbarStepsWidth = statusMetrics_.boundingRect(stepsText_).width()+8; + int sbarPushesWidth = statusMetrics_.boundingRect(pushesText_).width()+8; + + pnumRect_.setRect(w-sbarNumWidth, h-sbarHeight, sbarNumWidth, sbarHeight); + ptxtRect_.setRect(pnumRect_.x()-sbarPushesWidth, h-sbarHeight, sbarPushesWidth, sbarHeight); + snumRect_.setRect(ptxtRect_.x()-sbarNumWidth, h-sbarHeight, sbarNumWidth, sbarHeight); + stxtRect_.setRect(snumRect_.x()-sbarStepsWidth, h-sbarHeight, sbarStepsWidth, sbarHeight); + lnumRect_.setRect(stxtRect_.x()-sbarNumWidth, h-sbarHeight, sbarNumWidth, sbarHeight); + ltxtRect_.setRect(lnumRect_.x()-sbarLevelWidth, h-sbarHeight, sbarLevelWidth, sbarHeight); + collRect_.setRect(0, h-sbarHeight, ltxtRect_.x(), sbarHeight); + + collXpm_.resize(collRect_.size()); + ltxtXpm_.resize(ltxtRect_.size()); + lnumXpm_.resize(lnumRect_.size()); + stxtXpm_.resize(stxtRect_.size()); + snumXpm_.resize(snumRect_.size()); + ptxtXpm_.resize(ptxtRect_.size()); + pnumXpm_.resize(pnumRect_.size()); + + h -= sbarHeight; + + int cols = levelMap_->width(); + int rows = levelMap_->height(); + + // FIXME: the line below should not be needed + if (cols == 0 || rows == 0) return; + + int xsize = w / cols; + int ysize = h / rows; + + if (xsize < 8) xsize = 8; + if (ysize < 8) ysize = 8; + + size_ = imageData_->resize(xsize > ysize ? ysize : xsize); + + xOffs_ = (w - cols*size_) / 2; + yOffs_ = (h - rows*size_) / 2; + + + updateCollectionXpm(); + updateTextXpm(); + updateLevelXpm(); + updateStepsXpm(); + updatePushesXpm(); +} + +void +PlayField::nextLevel() { + if (levelMap_->level()+1 >= levelMap_->noOfLevels()) { + ModalLabel::message(i18n("\ +This is the last level in\n\ +the current collection."), this); + return; + } + if (levelMap_->level() >= levelMap_->completedLevels()) { + ModalLabel::message(i18n("\ +You have not completed\n\ +this level yet."), this); + return; + } + + level(levelMap_->level()+1); + levelChange(); + repaint(false); +} + +void +PlayField::previousLevel() { + if (levelMap_->level() <= 0) { + ModalLabel::message(i18n("\ +This is the first level in\n\ +the current collection."), this); + return; + } + level(levelMap_->level()-1); + levelChange(); + repaint(false); +} + +void +PlayField::undo() { + if (!canMoveNow()) return; + + startMoving(history_->deferUndo(levelMap_)); +} + +void +PlayField::redo() { + if (!canMoveNow()) return; + + startMoving(history_->deferRedo(levelMap_)); +} + +void +PlayField::restartLevel() { + stopMoving(); + history_->clear(); + level(levelMap_->level()); + updateStepsXpm(); + updatePushesXpm(); + repaint(false); +} + +void +PlayField::changeCollection(LevelCollection *collection) { + if (levelMap_->collection() == collection) return; + levelMap_->changeCollection(collection); + levelChange(); + //erase(collRect_); + repaint(false); +} + +void +PlayField::updateCollectionXpm() { + if (collXpm_.isNull()) return; + + QPainter paint(&collXpm_); + paint.setBrushOrigin(- collRect_.x(), - collRect_.y()); + paint.fillRect(0, 0, collRect_.width(), collRect_.height(), background_); + + paint.setFont(statusFont_); + paint.setPen(QColor(0,255,0)); + paint.drawText(0, 0, collRect_.width(), collRect_.height(), + AlignLeft, collectionName()); +} + +void +PlayField::updateTextXpm() { + if (ltxtXpm_.isNull()) return; + + QPainter paint; + + paint.begin(<xtXpm_); + paint.setBrushOrigin(- ltxtRect_.x(), - ltxtRect_.y()); + paint.fillRect(0, 0, ltxtRect_.width(), ltxtRect_.height(), background_); + paint.setFont(statusFont_); + paint.setPen(QColor(128,128,128)); + paint.drawText(0, 0, ltxtRect_.width(), ltxtRect_.height(), AlignLeft, levelText_); + paint.end(); + + paint.begin(&stxtXpm_); + paint.setBrushOrigin(- stxtRect_.x(), - stxtRect_.y()); + paint.fillRect(0, 0, stxtRect_.width(), stxtRect_.height(), background_); + paint.setFont(statusFont_); + paint.setPen(QColor(128,128,128)); + paint.drawText(0, 0, stxtRect_.width(), stxtRect_.height(), AlignLeft, stepsText_); + paint.end(); + + paint.begin(&ptxtXpm_); + paint.setBrushOrigin(- ptxtRect_.x(), - ptxtRect_.y()); + paint.fillRect(0, 0, ptxtRect_.width(), ptxtRect_.height(), background_); + paint.setFont(statusFont_); + paint.setPen(QColor(128,128,128)); + paint.drawText(0, 0, ptxtRect_.width(), ptxtRect_.height(), AlignLeft, pushesText_); + paint.end(); +} + +void +PlayField::updateLevelXpm() { + if (lnumXpm_.isNull()) return; + + QPainter paint(&lnumXpm_); + paint.setBrushOrigin(- lnumRect_.x(), - lnumRect_.y()); + paint.fillRect(0, 0, lnumRect_.width(), lnumRect_.height(), background_); + + QString str; + paint.setFont(statusFont_); + paint.setPen(QColor(255,0,0)); + paint.drawText(0, 0, lnumRect_.width(), lnumRect_.height(), + AlignLeft, str.sprintf("%05d", level()+1)); +} + +void +PlayField::updateStepsXpm() { + if (snumXpm_.isNull()) return; + + QPainter paint(&snumXpm_); + paint.setBrushOrigin(- snumRect_.x(), - snumRect_.y()); + paint.fillRect(0, 0, snumRect_.width(), snumRect_.height(), background_); + + QString str; + paint.setFont(statusFont_); + paint.setPen(QColor(255,0,0)); + paint.drawText(0, 0, snumRect_.width(), snumRect_.height(), + AlignLeft, str.sprintf("%05d", totalMoves())); +} + +void +PlayField::updatePushesXpm() { + if (pnumXpm_.isNull()) return; + + QPainter paint(&pnumXpm_); + paint.setBrushOrigin(- pnumRect_.x(), - pnumRect_.y()); + paint.fillRect(0, 0, pnumRect_.width(), pnumRect_.height(), background_); + + QString str; + paint.setFont(statusFont_); + paint.setPen(QColor(255,0,0)); + paint.drawText(0, 0, pnumRect_.width(), pnumRect_.height(), + AlignLeft, str.sprintf("%05d", totalPushes())); +} + + +void +PlayField::changeAnim(int num) +{ + assert(num >= 0 && num <= 3); + + animDelay_ = num; +} + +// FIXME: clean up bookmark stuff + +// static const int bookmark_id[] = { +// 0, 1, 8, 2, 9, 3, 5, 6, 7, 4 +// }; + +void +PlayField::setBookmark(Bookmark *bm) { + if (!levelMap_->goodLevel()) return; + + if (collection()->id() < 0) { + KMessageBox::sorry(this, i18n("Sorry, bookmarks for external levels\n" + "is not implemented yet.")); + return; + } + + bm->set(collection()->id(), levelMap_->level(), levelMap_->totalMoves(), history_); +} + +void +PlayField::goToBookmark(Bookmark *bm) { + level(bm->level()); + levelChange(); + if (!bm->goTo(levelMap_, history_)) fprintf(stderr, "Warning: bad bookmark\n"); + //updateLevelXpm(); + updateStepsXpm(); + updatePushesXpm(); + repaint(false); +} + +bool +PlayField::canMoveNow() { + if (moveInProgress_) return false; + if (!levelMap_->goodLevel()) { + ModalLabel::message(i18n("This level is broken"), this); + return false; + } + return true; +} |