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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ktuberling/toplevel.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ktuberling/toplevel.cpp')
-rw-r--r-- | ktuberling/toplevel.cpp | 611 |
1 files changed, 611 insertions, 0 deletions
diff --git a/ktuberling/toplevel.cpp b/ktuberling/toplevel.cpp new file mode 100644 index 00000000..d4ad647c --- /dev/null +++ b/ktuberling/toplevel.cpp @@ -0,0 +1,611 @@ +/* ------------------------------------------------------------- + KDE Tuberling + Top level window + mailto:e.bischoff@noos.fr + ------------------------------------------------------------- */ + +#include <kapplication.h> +#include <kmessagebox.h> +#include <kfiledialog.h> +#include <klocale.h> +#include <kstandarddirs.h> +#include <kio/netaccess.h> +#include <kaction.h> +#include <kstdaction.h> +#include <kstdgameaction.h> + +#include <kprinter.h> +#include <qclipboard.h> + +#include "toplevel.moc" +#include "playground.h" +#include "soundfactory.h" + +// Constructor +TopLevel::TopLevel() + : KMainWindow(0) +{ + readOptions(); + + gameboards = 0; + languages = 0; + playGround = new PlayGround(this, "playground", selectedGameboard); + soundFactory = new SoundFactory(this, "sounds", selectedLanguage); + + setCentralWidget(playGround); + + setupKAction(); +} + +// Destructor +TopLevel::~TopLevel() +{ +} + +// Enable or disable "undo" button and menu item +void TopLevel::enableUndo(bool enable) const +{ + actionCollection()->action(KStdAction::stdName(KStdAction::Undo))->setEnabled(enable); +} + +// Enable or disable "redo" button and menu item +void TopLevel::enableRedo(bool enable) const +{ + actionCollection()->action(KStdAction::stdName(KStdAction::Redo))->setEnabled(enable); +} + +// Register an available gameboard +void TopLevel::registerGameboard(const QString &menuItem, const char *actionId) +{ + KToggleAction *t = 0; + + switch (gameboards) + { + case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard0()), actionCollection(), actionId); + break; + case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard1()), actionCollection(), actionId); + break; + case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard2()), actionCollection(), actionId); + break; + case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard3()), actionCollection(), actionId); + break; + case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard4()), actionCollection(), actionId); + break; + case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard5()), actionCollection(), actionId); + break; + case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard6()), actionCollection(), actionId); + break; + case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard7()), actionCollection(), actionId); + break; + } + + if( t ) { + if (gameboards == selectedGameboard) t->setChecked(true); + gameboardActions[gameboards] = actionId; + gameboards++; + } +} + +// Register an available language +void TopLevel::registerLanguage(const QString &menuItem, const char *actionId, bool enabled) +{ + KToggleAction *t = 0; + + switch (languages) + { + case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language0()), actionCollection(), actionId); + break; + case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language1()), actionCollection(), actionId); + break; + case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language2()), actionCollection(), actionId); + break; + case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language3()), actionCollection(), actionId); + break; + case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language4()), actionCollection(), actionId); + break; + case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language5()), actionCollection(), actionId); + break; + case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language6()), actionCollection(), actionId); + break; + case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language7()), actionCollection(), actionId); + break; + case 8: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language8()), actionCollection(), actionId); + break; + case 9: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language9()), actionCollection(), actionId); + break; + case 10: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language10()), actionCollection(), actionId); + break; + case 11: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language11()), actionCollection(), actionId); + break; + case 12: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language12()), actionCollection(), actionId); + break; + case 13: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language13()), actionCollection(), actionId); + break; + case 14: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language14()), actionCollection(), actionId); + break; + case 15: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language15()), actionCollection(), actionId); + break; + } + + if( t ) { + if (languages == selectedLanguage) t->setChecked(true); + t->setEnabled(enabled); + languageActions[languages] = actionId; + languages++; + } +} + +// Switch to another gameboard +void TopLevel::changeGameboard(uint newGameboard) +{ + // Do not accept to switch to same gameboard + if (newGameboard == selectedGameboard) { + // select this gameboard again + ((KToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true); + return; + } + + // Unselect preceding gameboard + ((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false); + + // Change gameboard in the remembered options + selectedGameboard = newGameboard; + writeOptions(); + + if( !((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() ) + ((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true); + + // Change gameboard effectively + playGround->change(newGameboard); + + // Disable undo and redo actions + enableUndo(false); + enableRedo(false); +} + +// Switch to another language +void TopLevel::changeLanguage(uint newLanguage) +{ + // Do not accept to switch to same language + if (newLanguage == selectedLanguage && soundEnabled) { + // newLanguage should stay checked + ((KToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true); + return; + } + + // Unselect preceding language + if (!soundEnabled) ((KToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false); + ((KToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); + + // Change language in the remembered options + soundEnabled = true; + selectedLanguage = newLanguage; + writeOptions(); + + // Change language effectively + soundFactory->change(newLanguage); +} + +// Load the layouts file +bool TopLevel::loadLayout(QDomDocument &layoutDocument) +{ + QFile layoutFile(QFile::encodeName(locate("data", "ktuberling/pics/layout.xml"))); + if (!layoutFile.open(IO_ReadOnly)) + return false; + + if (!layoutDocument.setContent(&layoutFile)) + { + layoutFile.close(); + return false; + } + layoutFile.close(); + + return true; +} + +// Play a sound +void TopLevel::playSound(const QString &ref) const +{ + soundFactory->playSound(ref); +} + +// Read options from preferences file +void TopLevel::readOptions() +{ + KConfig *config; + QString option; + + config = KApplication::kApplication()->config(); + + config->setGroup("General"); + option = config->readEntry("Sound", "on"); + soundEnabled = option.find("on") == 0; + + option = config->readEntry("GameboardNumber", "0"); + selectedGameboard = option.toInt(); + if (selectedGameboard <= 0) selectedGameboard = 0; + if (selectedGameboard > 7) selectedGameboard = 7; + + option = config->readEntry("LanguageNumber", "2"); + selectedLanguage = option.toInt(); + if (selectedLanguage <= 0) selectedLanguage = 0; + if (selectedLanguage > 15) selectedLanguage = 15; + +} + +// Write options to preferences file +void TopLevel::writeOptions() +{ + KConfig *config; + + config = KApplication::kApplication()->config(); + + config->setGroup("General"); + config->writeEntry("Sound", soundEnabled? "on": "off"); + + config->writeEntry("GameboardNumber", selectedGameboard); + + config->writeEntry("LanguageNumber", selectedLanguage); + + config->sync(); +} + +// KAction initialization (aka menubar + toolbar init) +void TopLevel::setupKAction() +{ +//Game + KStdGameAction::gameNew(this, SLOT(fileNew()), actionCollection()); + KStdGameAction::load(this, SLOT(fileOpen()), actionCollection()); + KStdGameAction::save(this, SLOT(fileSave()), actionCollection()); + KStdGameAction::print(this, SLOT(filePrint()), actionCollection()); + KStdGameAction::quit(kapp, SLOT(quit()), actionCollection()); + (void) new KAction(i18n("Save &as Picture..."), 0, this, SLOT(filePicture()), actionCollection(), "game_save_picture"); + +//Edit + KStdAction::copy(this, SLOT(editCopy()), actionCollection()); + KStdAction::undo(this, SLOT(editUndo()), actionCollection()); + KStdAction::redo(this, SLOT(editRedo()), actionCollection()); + enableUndo(false); + enableRedo(false); + +//Speech + KToggleAction* t = new KToggleAction(i18n("&No Sound"), 0, this, SLOT(soundOff()), actionCollection(), "speech_no_sound"); + if (!soundEnabled) t->setChecked(true); + + setupGUI(); +} + +// Reset gameboard +void TopLevel::fileNew() +{ + playGround->reset(); + + enableUndo(false); + enableRedo(false); + + playGround->repaintAll(); +} + +// Load gameboard +void TopLevel::fileOpen() +{ + QString dir = locate("data", "ktuberling/museum/miss.tuberling"); + dir.truncate(dir.findRev('/') + 1); + + KURL url = KFileDialog::getOpenURL(dir, "*.tuberling"); + + open(url); +} + +void TopLevel::open(const KURL &url) +{ + if (url.isEmpty()) + return; + + QString name; + + KIO::NetAccess::download(url, name, this); + + playGround->reset(); + + if (!playGround->loadFrom(name)) + KMessageBox::error(this, i18n("Could not load file.")); + + enableUndo(!playGround->isFirstAction()); + enableRedo(false); + + playGround->repaintAll(); + + KIO::NetAccess::removeTempFile( name ); +} + +// Save gameboard +void TopLevel::fileSave() +{ + KURL url = KFileDialog::getSaveURL + ( QString::null, + "*.tuberling"); + + if (url.isEmpty()) + return; + + if( !url.isLocalFile() ) + { + KMessageBox::sorry(this, + i18n("Only saving to local files is currently " + "supported.")); + return; + } + + QString name = url.path(); + int suffix; + + suffix = name.findRev('.'); + if (suffix == -1) + { + name += ".tuberling"; + } + + if( !playGround->saveAs( name ) ) + KMessageBox::error(this, i18n("Could not save file.")); +} + +// Save gameboard as picture +void TopLevel::filePicture() +{ + QPixmap picture(playGround->getPicture()); + + KURL url = KFileDialog::getSaveURL + ( QString::null, + i18n( "*.xpm|UNIX Pixmaps (*.xpm)\n" + "*.jpg|JPEG Compressed Files (*.jpg)\n" + "*.png|Next Generation Pictures (*.png)\n" + "*.bmp|Windows Bitmaps (*.bmp)\n" + "*|All Picture Formats")); + + if( url.isEmpty() ) + return; + + if( !url.isLocalFile() ) + { + KMessageBox::sorry(this, + i18n("Only saving to local files is currently " + "supported.")); + return; + } + + QString name = url.path(); + const char *format; + int suffix; + QString end; + + suffix = name.findRev('.'); + if (suffix == -1) + { + name += ".xpm"; + end = "xpm"; + } + else end = name.mid(suffix + 1, name.length()); + + if (end == "xpm") format = "XPM"; + else if (end == "jpg") format = "JPEG"; + else if (end == "png") format = "PNG"; + else if (end == "bmp") format = "BMP"; + else + { + KMessageBox::error(this, i18n("Unknown picture format.")); + return; + } + + if (!picture.save(name, format)) + KMessageBox::error + (this, i18n("Could not save file.")); +} + +// Save gameboard as picture +void TopLevel::filePrint() +{ + KPrinter printer; + bool ok; + + ok = printer.setup(this, i18n("Print %1").arg(actionCollection()->action(gameboardActions[selectedGameboard].latin1())->plainText())); + if (!ok) return; + playGround->repaint(true); + if (!playGround->printPicture(printer)) + KMessageBox::error(this, + i18n("Could not print picture.")); + else + KMessageBox::information(this, + i18n("Picture successfully printed.")); +} + +// Copy modified area to clipboard +void TopLevel::editCopy() +{ + QClipboard *clipboard = QApplication::clipboard(); + QPixmap picture(playGround->getPicture()); + + clipboard->setPixmap(picture); +} + +// Undo last action +void TopLevel::editUndo() +{ + if (playGround->isFirstAction()) return; + + if (!playGround->undo()) return; + + if (playGround->isFirstAction()) enableUndo(false); + enableRedo(true); + + playGround->repaintAll(); +} + +// Redo last action +void TopLevel::editRedo() +{ + if (playGround->isLastAction()) return; + + if (!playGround->redo()) return; + + if (playGround->isLastAction()) enableRedo(false); + enableUndo(true); + + playGround->repaintAll(); +} + +// Switch to gameboard #0 +void TopLevel::gameboard0() +{ + changeGameboard(0); +} + +// Switch to gameboard #1 +void TopLevel::gameboard1() +{ + changeGameboard(1); +} + +// Switch to gameboard #2 +void TopLevel::gameboard2() +{ + changeGameboard(2); +} + +// Switch to gameboard #3 +void TopLevel::gameboard3() +{ + changeGameboard(3); +} + +// Switch to gameboard #4 +void TopLevel::gameboard4() +{ + changeGameboard(4); +} + +// Switch to gameboard #5 +void TopLevel::gameboard5() +{ + changeGameboard(5); +} + +// Switch to gameboard #6 +void TopLevel::gameboard6() +{ + changeGameboard(6); +} + +// Switch to gameboard #7 +void TopLevel::gameboard7() +{ + changeGameboard(7); +} + +// Toggle sound off +void TopLevel::soundOff() +{ + if (!soundEnabled) return; + + soundEnabled = false; + ((KToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); + ((KToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true); + + writeOptions(); +} + +// Switch to language #0 +void TopLevel::language0() +{ + changeLanguage(0); +} + +// Switch to language #1 +void TopLevel::language1() +{ + changeLanguage(1); +} + +// Switch to language #2 +void TopLevel::language2() +{ + changeLanguage(2); +} + +// Switch to language #3 +void TopLevel::language3() +{ + changeLanguage(3); +} + +// Switch to language #4 +void TopLevel::language4() +{ + changeLanguage(4); +} + +// Switch to language #5 +void TopLevel::language5() +{ + changeLanguage(5); +} + +// Switch to language #6 +void TopLevel::language6() +{ + changeLanguage(6); +} + +// Switch to language #7 +void TopLevel::language7() +{ + changeLanguage(7); +} + +// Switch to language #8 +void TopLevel::language8() +{ + changeLanguage(8); +} + +// Switch to language #9 +void TopLevel::language9() +{ + changeLanguage(9); +} + +// Switch to language #10 +void TopLevel::language10() +{ + changeLanguage(10); +} + +// Switch to language #11 +void TopLevel::language11() +{ + changeLanguage(11); +} + +// Switch to language #12 +void TopLevel::language12() +{ + changeLanguage(12); +} + +// Switch to language #13 +void TopLevel::language13() +{ + changeLanguage(13); +} + +// Switch to language #14 +void TopLevel::language14() +{ + changeLanguage(14); +} + +// Switch to language #15 +void TopLevel::language15() +{ + changeLanguage(15); +} |