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authorMavridis Philippe <mavridisf@gmail.com>2024-08-07 19:13:02 +0300
committerMavridis Philippe <mavridisf@gmail.com>2024-08-07 19:23:24 +0300
commit04b5a62b8d9f5ff8240f25361046f2a5d58e8262 (patch)
tree98b126454cdf68d544e138d7e8b31d5fd45b72c2 /kue/billiard.cpp
parent83ba00b7e569587d50383ff06a70148042ca780e (diff)
downloadtdegames-feat/kue.tar.gz
tdegames-feat/kue.zip
Add Kue billiards gamefeat/kue
Signed-off-by: Mavridis Philippe <mavridisf@gmail.com>
Diffstat (limited to 'kue/billiard.cpp')
-rw-r--r--kue/billiard.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/kue/billiard.cpp b/kue/billiard.cpp
new file mode 100644
index 00000000..7237d7f8
--- /dev/null
+++ b/kue/billiard.cpp
@@ -0,0 +1,87 @@
+#include "billiard.h"
+#include "graphics.h"
+
+#include <math.h>
+#include <tqstring.h>
+#include <kdebug.h>
+
+const double FRICTIONAL_FORCE = 0.025;
+
+KueBilliard::KueBilliard(double x, double y, double r, const KueTexture &texture) : circle(x, y, r), _texture(texture)
+{
+}
+
+KueBilliard::~KueBilliard()
+{
+}
+
+void KueBilliard::step(double seconds)
+{
+ double delta_x;
+ double delta_y;
+
+ if (isStopped())
+ return;
+
+ vector new_velocity = _velocity - (FRICTIONAL_FORCE * seconds);
+
+ if (new_velocity.magnitude() < 0.0)
+ new_velocity.setMagnitude(0.0);
+
+ delta_x = (_velocity.componentX() + new_velocity.componentX()) / 2.0 * seconds;
+ delta_y = (_velocity.componentY() + new_velocity.componentY()) / 2.0 * seconds;
+
+ _pos_x += delta_x;
+ _pos_y += delta_y;
+
+ _velocity = new_velocity;
+}
+
+bool KueBilliard::isStopped()
+{
+ return (_velocity.magnitude() == 0.0);
+}
+
+void KueBilliard::reflect(double normal)
+{
+ _velocity.setDirection(M_PI - (_velocity.direction()) + (normal * 2.0));
+}
+
+void KueBilliard::collide(KueBilliard &b) {
+ _velocity -= b._velocity;
+
+ double mv = _velocity.magnitude();
+
+ vector unit1 = vector(*this, b);
+ unit1 = unit1.unit();
+
+ vector unit2 = _velocity.unit();
+
+ double cos = unit1 * unit2;
+
+ unit1 *= mv * cos;
+ _velocity -= unit1;
+ _velocity += b._velocity;
+
+ b._velocity += unit1;
+}
+
+vector& KueBilliard::velocity()
+{
+ return _velocity;
+}
+
+void KueBilliard::setVelocity(const vector &velocity)
+{
+ _velocity = velocity;
+}
+
+KueTexture& KueBilliard::texture()
+{
+ return _texture;
+}
+
+void KueBilliard::setTexture(const KueTexture &texture)
+{
+ _texture = texture;
+}