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authorMavridis Philippe <mavridisf@gmail.com>2024-08-07 19:13:02 +0300
committerMavridis Philippe <mavridisf@gmail.com>2024-08-07 19:23:24 +0300
commit04b5a62b8d9f5ff8240f25361046f2a5d58e8262 (patch)
tree98b126454cdf68d544e138d7e8b31d5fd45b72c2 /kue/disc.cpp
parent83ba00b7e569587d50383ff06a70148042ca780e (diff)
downloadtdegames-feat/kue.tar.gz
tdegames-feat/kue.zip
Add Kue billiards gamefeat/kue
Signed-off-by: Mavridis Philippe <mavridisf@gmail.com>
Diffstat (limited to 'kue/disc.cpp')
-rw-r--r--kue/disc.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/kue/disc.cpp b/kue/disc.cpp
new file mode 100644
index 00000000..2b6946e5
--- /dev/null
+++ b/kue/disc.cpp
@@ -0,0 +1,46 @@
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#include <math.h>
+
+#include "disc.h"
+
+// The pre-allocated number of our display list
+const int DISC_DISPLAY_LIST = 3;
+// The disc radius currently cached in our display list
+double disc_list_radius = 0.0;
+
+void disc::draw(double x, double y, double r)
+{
+ glPushMatrix();
+
+ // Move to the specified location
+ glTranslatef(x, y, 0.0001);
+
+ // Have we cached this radius
+ if ((r == disc_list_radius) && (glIsList(DISC_DISPLAY_LIST) == GL_TRUE))
+ {
+ // Yes, just call the display list
+ glCallList(DISC_DISPLAY_LIST);
+ }
+ else
+ {
+ // Nope, make a new quadric object
+ GLUquadricObj *quad = gluNewQuadric();
+
+ // Make a new display list
+ glNewList(DISC_DISPLAY_LIST, GL_COMPILE_AND_EXECUTE);
+ // Draw the disc
+ gluDisk(quad, 0.0, r, 10, 1);
+ // End the display list
+ glEndList();
+
+ // Update the cached value
+ disc_list_radius = r;
+
+ // Delete the quadric object
+ gluDeleteQuadric(quad);
+ }
+
+ glPopMatrix();
+}