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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-07 21:50:33 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-07 21:50:33 -0600
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downloadtdegames-a1966f0f2ceedaa54544b76dd22aa80896d7b4b3.tar.gz
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-<HTML>
-<HEAD>
-<META HTTP-ETQUIV="Content-Type" CONTENT="text/html";>
-
-<TITLE>Four wins manual</TITLE>
-</HEAD>
-<BODY LINK="#0000ff" VLINK="#800080" TEXT="#000000" BGCOLOR="#ffffff">
-
-
-<h1> Four wins</h1>
-</B> </FONT><P>&nbsp;</P>
-<B> How do you play "four wins" ? </B>
-
-<P>
-Four wins is a game for two player.
-Each player is represented by a colour (yellow and red).
-The goal of the game is to get four connected pieces of your
-colour into a row, column or any diagonal.
-This is done by placing one of your pieces into any of the
-seven columns.
-A piece will begin to fill a column from the bottom, i.e. it
-will fall down until it reaches the ground level or another stone.
-After a move is done it is the turn of the other player. This is
-repeated until the game is over, i.e. one of the players has
-four pieces in a row, column or diagonal or no more moves are possbile
-because the board is filled.
-</P>
-
-<p>&nbsp;<p>
-<B> The board </B>
-<P>The board is separated into three regions.</P>
-
-<UL>
-<LI>The game board:<BR>
-It is constructed out of 7x6 fields which will be filled from bottom
-to top. The fields are marked in the colour of the player who made the
-current move.<BR>
-On top of each column a coloured arrow shows were the last piece had been
-put.
-<br>
-</LI>
-<LI>The status display:<BR>
-The status display shows which player colour starts and which colour is
-played by whom (player,computer,remote connection). It further shows the
-level of the computer opponent, the number of moves done as well as the
-computer calculated chance of winning. This chance is calculated only if
-the computer opponent makes a move. A positive number means that the player
-has an advantage, a negative number means that the computer thinks
-he is better.
-<br>
-</LI>
-<LI>The table display:<BR>
-Here the number of won, lost and drawn games is noted for both player.
-Also the number of aborted games (Brk) and the sum of games is shown.
-<br>
-</LI>
-</UL>
-
-<p>&nbsp;<p>
-<B> The File menu</B>
-<P>
-
-<UL>
-<LI>New game<BR>
-Start a new game. <br>
-</LI>
-<LI>End Game<BR>
-Immediately end a game. This will raise the break counter in the statistics
-by one.<br>
-</LI>
-<LI>Statistics<BR>
-Show the all time statistic of all games. This will be saved,
-but can be cleared in this menu as well.<br>
-</LI>
-<LI>Send remote message...:<BR>
-Opens a dialog window which lets you send a message to a remote player.
-<br>
-</LI>
-<LI>Hint<BR>
-The computer will calculate the best possible move and mark it with a small
-circle on the board.
-How good the move is depends on the level of the computer.<br>
-</LI>
-<LI>Exit<BR>
-Exit the program and save all statistical data
-<br>
-</LI>
-</UL>
-
-
-
-<p>&nbsp;<p>
-<B>The Edit menu</b>
-<P>
-
-<UL>
-<LI>Undo move<BR>
-Undo the last move. If the previous player is played by the computer
-two moves are taken back so that it is the player's turn again.<br>
-</LI>
-<LI>Redo move<BR>
-Replay a move which had been undone.
-<br>
-</LI>
-</UL>
-
-<p>&nbsp;<p>
-<B>The View menu</b>
-<P>
-
-<UL>
-<LI>Show statusbar<BR>
-Displays the status bar
-<br>
-</LI>
-</UL>
-
-
-<p>&nbsp;<p>
-<B> The Options menu </b>
-<p>
-<UL>
-<LI>Startcolour<BR>
-Determines which colour has the first move.<br>
-</LI>
-<LI>Yellow played by<BR>
-Choose here who shall play for the yellow side. This can either be
-the local player, the computer or a remote player. Connecting to
-a remote host will pop up a conenction dialog which is explained
-later.<br>
-During game only the player who is not moving can be changed.
-<br>
-</LI>
-<LI>Red played by<BR>
-This is analogous to the yellow side. It is possible that there are
-two local players just as the computer can take both local players.
-Only one remote player is possible though. If the client does
-not choose one remote player he will be asked as soon as a connection
-is built. It <b>does not matter</b> what colour the remote side
-chooses. If both remote parties choose to play the same colour the
-computer will handle this and transform the other players colour
-appropriately!
-<br>
-</LI>
-<LI>Level<BR>
-The level determines who well the computr plays. A higher level makes
-the computer play better but think longer. For levels larger than 5 or 6
-you need a fast computer!
-<br>
-</LI>
-<LI>Change Names<BR>
-Change the names of the two players. The names will be saved and reloaded
-in the next game!
-<br>
-</LI>
-<LI>Network server<BR>
-If this menu item is selected your computer tries to behave as
-game network server. This is of course only of any importance if
-you are doing a network game.
-Only the computer acting as server will be able to start a new game
-or transfer a started game to the client's side.
-<br>
-If both computers want to be server or none of them it is randomly
-selected.
-<br>
-</LI>
-</UL>
-
-<p>&nbsp;<p>
-<B> The Help menu </B>
- <P>This menu displays the help text as well as information
-about the program and the operation system.</P>
-
-
-<p>&nbsp;<p>
-<B> Remote connections </B>
-<P>
-
-It is possible to play the game over a network connection
-with another computer. To do so both player on both computers
-have to select one colour played by a human player and the
-other by the remote player. Who chooses which colour does not
-matter. It even does not matter if both choose to play the same
-colour as this will transparentely be interchanged by the game.
-<p>
-One of the computers will act as game server. Only this one can
-start a nbew network game. Also all its game data will be transfered
-to the client computer. This includes games already in play - this
-means a remote player can join a game already begun. Who will be
-server can be selected by the <i>network server</i> menu item in
-the options menu. If both choose to be server or client the game
-randomly selects one.
-<p>
-
-When a network connection is build you are ask to enter a remote
-host and a port. The port can usually just been left untouched. But
-if you now what you do replace it by another number, which has to
-be the same in both player games of course. The hostname should be
-the name of the remote host to which you are connecting. Only one
-of the two players has to supply a hostname, the other one need not
-to, but can.
-<p>
-
-
-
-<P>
-&nbsp;
-<p>
-<hr>
-<B>Author: </B>
-<P>&copy; 1995-2000 Martin Heni (martin@heni-online.de)</P>
-<FONT SIZE=2></FONT></BODY>
-</HTML>