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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
commit | 838baf3f99ec5ab81b063eb5449a3381d860f377 (patch) | |
tree | dd31abcfde08ca92e4623b8f50b3d762a87c997a /libkdegames/kchatbase.h | |
parent | 2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff) | |
download | tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip |
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kchatbase.h')
-rw-r--r-- | libkdegames/kchatbase.h | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/libkdegames/kchatbase.h b/libkdegames/kchatbase.h index 7dc5ff59..5e97b80c 100644 --- a/libkdegames/kchatbase.h +++ b/libkdegames/kchatbase.h @@ -46,7 +46,7 @@ class KChatBaseTextPrivate; * will probably some kind of KChatBaseDialog which offers the user the ability * to configure things like color and font on the fly. **/ -class KChatBaseText : public QListBoxText +class KChatBaseText : public TQListBoxText { public: @@ -171,8 +171,8 @@ class KChatBasePrivate; * * To add a message just call addMessage with the nickname of the player * who sent the message and the message itself. If you don't want to use - * layoutMessage by any reason you can also call addItem directly. But you - * should better replace layoutMessage instead. + * tqlayoutMessage by any reason you can also call addItem directly. But you + * should better replace tqlayoutMessage instead. * * You probably don't want to use the abstract class KChatBase directly but use * one of the derived classess KChat or KGameChat. The latter is the @@ -181,17 +181,18 @@ class KChatBasePrivate; * * @author Andreas Beckermann <b_mann@gmx.de> **/ -class KDE_EXPORT KChatBase : public QFrame +class KDE_EXPORT KChatBase : public TQFrame { Q_OBJECT + TQ_OBJECT public: /** - * @param parent The parent widget for this widget. + * @param tqparent The tqparent widget for this widget. * @param noComboBox If true then the combo box where the player can * choose where to send messages to (either globally or just to some * players) will not be added. **/ - KChatBase(TQWidget* parent, bool noComboBox = false); + KChatBase(TQWidget* tqparent, bool noComboBox = false); /** * Destruct the KChatBase object @@ -313,35 +314,35 @@ public: /** * Same as setNameFont but applies only to system messages. - * @see layoutSystemMessage + * @see tqlayoutSystemMessage **/ void setSystemNameFont(const TQFont& font); /** * Same as setMessageFont but applies only to system messages. - * @see layoutSystemMessage + * @see tqlayoutSystemMessage **/ void setSystemMessageFont(const TQFont& font); /** * Same as setBothFont but applies only to system messages. - * @see layoutSystemMessage + * @see tqlayoutSystemMessage **/ void setSystemBothFont(const TQFont& font); /** * This font should be used for the name (the "from: " part) of a - * message. layoutMessage uses this to set the font using + * message. tqlayoutMessage uses this to set the font using * KChatBaseText::setNameFont but if you want to overwrite - * layoutMessage you should do this yourself. + * tqlayoutMessage you should do this yourself. * @return The font that is used for the name part of the message. **/ const TQFont& nameFont() const; /** - * This font should be used for a message. layoutMessage sets the + * This font should be used for a message. tqlayoutMessage sets the * font of a message using KChatBaseText::setMessageFont but if ypu - * replace layoutMessage with your own function you should use + * replace tqlayoutMessage with your own function you should use * messageFont() yourself. * @return The font that is used for a message **/ @@ -349,13 +350,13 @@ public: /** * Same as systemNameFont but applies only to system messages. - * @see layoutSystemMessage + * @see tqlayoutSystemMessage **/ const TQFont& systemNameFont() const; /** * Same as systemMessageFont but applies only to system messages. - * @see layoutSystemMessage + * @see tqlayoutSystemMessage **/ const TQFont& systemMessageFont() const; @@ -405,7 +406,7 @@ public slots: * Maybe you want to replace this with a function that creates a nicer text * than "fromName: text" * - * Update: the function layoutMessage is called by this now. This + * Update: the function tqlayoutMessage is called by this now. This * means that you will get user defined outlook on the messages :-) * @param fromName The player who sent this message * @param text The text to be added @@ -414,7 +415,7 @@ public slots: /** * This works just like addMessage but adds a system message. - * layoutSystemMessage is used to generate the displayed item. System + * tqlayoutSystemMessage is used to generate the displayed item. System * messages will have a different look than player messages. * * You may wish to use this to display status information from your game. @@ -470,7 +471,7 @@ protected: /** * Replace to customise the combo box. * - * Default: i18n("Send to %1).arg(name) + * Default: i18n("Send to %1).tqarg(name) * @param name The name of the player * @return The string as it will be shown in the combo box **/ @@ -478,20 +479,20 @@ protected: /** * Create a TQListBoxItem for this message. This function is not yet - * written usefully - currently just a QListBoxTex object is + * written usefully - currently just a TQListBoxTex object is * created which shows the message in this format: "fromName: text". * This should fit most peoples needs but needs further improvements. **/ - virtual TQListBoxItem* layoutMessage(const TQString& fromName, const TQString& text); + virtual TQListBoxItem* tqlayoutMessage(const TQString& fromName, const TQString& text); /** * Create a TQListBoxItem for this message. This does the same as - * layoutMessage but generates a system message. You might want to + * tqlayoutMessage but generates a system message. You might want to * use such a message to display e.g. status information from your game. * * The default implementation just prepends "--- ". **/ - virtual TQListBoxItem* layoutSystemMessage(const TQString& fromName, const TQString& text); + virtual TQListBoxItem* tqlayoutSystemMessage(const TQString& fromName, const TQString& text); private slots: /** |