diff options
author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
---|---|---|
committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/dialogs/kgameconnectdialog.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs/kgameconnectdialog.h')
-rw-r--r-- | libkdegames/kgame/dialogs/kgameconnectdialog.h | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h new file mode 100644 index 00000000..acbf21d2 --- /dev/null +++ b/libkdegames/kgame/dialogs/kgameconnectdialog.h @@ -0,0 +1,169 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Martin Heni (martin@heni-online.de) + Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef __KGAMECONNECTDIALOG_H__ +#define __KGAMECONNECTDIALOG_H__ + +#include <kdialogbase.h> + +class KGameConnectDialogPrivate; +class KGameConnectWidgetPrivate; + +class KGameConnectWidget : public QWidget +{ + Q_OBJECT +public: + KGameConnectWidget(QWidget* parent); + virtual ~KGameConnectWidget(); + + /** + * @param host The host to connect to by default + **/ + void setHost(const QString& host); + + /** + * @return The host to connect to or QString::null if the user wants to + * be the MASTER + **/ + QString host() const; + + /** + * @param port The port that will be shown by default + **/ + void setPort(unsigned short int port); + + /** + * @return The port to connect to / to listen + **/ + unsigned short int port() const; + + /** + * Specifies which state is the default (0 = server game; 1 = join game) + * @param state The default state. 0 For a server game, 1 to join a game + **/ + void setDefault(int state); + + /** + * Sets DNS-SD service type, both for publishing and browsing + * @param type Service type (something like _kwin4._tcp). + * It should be unique for application. + * @since 3.4 + **/ + void setType(const QString& type); + + /** + * @return service type + */ + QString type() const; + + /** + * Set game name for publishing. + * @param name Game name. Important only for server mode. If not + * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. + */ + void setName(const QString& name); + + /** + * @return game name. + */ + QString gameName() const; + +protected slots: + /** + * The type has changed, ie the user switched between creating or + * joining. + **/ + void slotTypeChanged(int); + void slotGamesFound(); + void slotGameSelected(int); + +signals: + void signalNetworkSetup(); + void signalServerTypeChanged(int); + +private: + void showDnssdControls(); + KGameConnectWidgetPrivate* d; + +}; + +/** + * @short Dialog to ask for host and port + * + * This Dialog is used to create a game. You call initConnection(port, + * QString::null, parent, true) to create a network game (as a server) + * or initConnection(port, host, parent) to join a network game. + * + * @author Andreas Beckermann <b_mann@gmx.de> + **/ +class KGameConnectDialog : public KDialogBase +{ + Q_OBJECT +public: + KGameConnectDialog(QWidget* parent = 0,int buttonmask=Ok|Cancel); + virtual ~KGameConnectDialog(); + + /** + * Shows a dialog to either connect to an existing game or to create a + * server game, depending on user's choice. + * @param port The port the user wants to connect to. + * @param host The host the user wants to connect to. Will be + * QString::null if server game is chosen + * @param parent The parent of the dialog + * @param server True to create a network game per default, false to + * join a game by default + **/ + static int initConnection(unsigned short int& port, QString& host, QWidget* parent, bool server = false); + + /** + * @param host The host to connect to by default + **/ + void setHost(const QString& host); + + /** + * @return The host to connect to or QString::null if the user wants to + * be the MASTER + **/ + QString host() const; + + /** + * @param port The port that will be shown by default + **/ + void setPort(unsigned short int port); + + /** + * @return The port to connect to / to listen + **/ + unsigned short int port() const; + + /** + * Specifies which state is the default (0 = server game; 1 = join game) + * @param state The default state. 0 For a server game, 1 to join a game + **/ + void setDefault(int state); + +signals: + void signalNetworkSetup(); + +private: + KGameConnectDialogPrivate* d; +}; + +#endif |