diff options
author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
commit | 838baf3f99ec5ab81b063eb5449a3381d860f377 (patch) | |
tree | dd31abcfde08ca92e4623b8f50b3d762a87c997a /libkdegames/kgame/dialogs/kgameconnectdialog.h | |
parent | 2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff) | |
download | tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip |
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs/kgameconnectdialog.h')
-rw-r--r-- | libkdegames/kgame/dialogs/kgameconnectdialog.h | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h index fdb0be4f..ad4ff7d1 100644 --- a/libkdegames/kgame/dialogs/kgameconnectdialog.h +++ b/libkdegames/kgame/dialogs/kgameconnectdialog.h @@ -26,11 +26,12 @@ class KGameConnectDialogPrivate; class KGameConnectWidgetPrivate; -class KGameConnectWidget : public QWidget +class KGameConnectWidget : public TQWidget { Q_OBJECT + TQ_OBJECT public: - KGameConnectWidget(TQWidget* parent); + KGameConnectWidget(TQWidget* tqparent); virtual ~KGameConnectWidget(); /** @@ -39,7 +40,7 @@ public: void setHost(const TQString& host); /** - * @return The host to connect to or TQString::null if the user wants to + * @return The host to connect to or TQString() if the user wants to * be the MASTER **/ TQString host() const; @@ -108,16 +109,17 @@ private: * @short Dialog to ask for host and port * * This Dialog is used to create a game. You call initConnection(port, - * TQString::null, parent, true) to create a network game (as a server) - * or initConnection(port, host, parent) to join a network game. + * TQString(), tqparent, true) to create a network game (as a server) + * or initConnection(port, host, tqparent) to join a network game. * * @author Andreas Beckermann <b_mann@gmx.de> **/ class KGameConnectDialog : public KDialogBase { Q_OBJECT + TQ_OBJECT public: - KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel); + KGameConnectDialog(TQWidget* tqparent = 0,int buttontqmask=Ok|Cancel); virtual ~KGameConnectDialog(); /** @@ -125,12 +127,12 @@ public: * server game, depending on user's choice. * @param port The port the user wants to connect to. * @param host The host the user wants to connect to. Will be - * TQString::null if server game is chosen - * @param parent The parent of the dialog + * TQString() if server game is chosen + * @param tqparent The tqparent of the dialog * @param server True to create a network game per default, false to * join a game by default **/ - static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false); + static int initConnection(unsigned short int& port, TQString& host, TQWidget* tqparent, bool server = false); /** * @param host The host to connect to by default @@ -138,7 +140,7 @@ public: void setHost(const TQString& host); /** - * @return The host to connect to or TQString::null if the user wants to + * @return The host to connect to or TQString() if the user wants to * be the MASTER **/ TQString host() const; |