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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:37 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libkdegames/kgame/dialogs/kgameerrordialog.h | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libkdegames/kgame/dialogs/kgameerrordialog.h')
-rw-r--r-- | libkdegames/kgame/dialogs/kgameerrordialog.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.h b/libkdegames/kgame/dialogs/kgameerrordialog.h deleted file mode 100644 index 08726dc2..00000000 --- a/libkdegames/kgame/dialogs/kgameerrordialog.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) - Copyright (C) 2001 Martin Heni (martin@heni-online.de) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#ifndef __KGAMEERRORDIALOG_H__ -#define __KGAMEERRORDIALOG_H__ - -#include <kdialogbase.h> - -class KGame; -class KGameErrorDialogPrivate; - -/** - * Use error(), warning() and information() to display the information about a - * network game. Maybe a better solution is to use KMessageBoxes - * You can connect to the public slots, too - they will call the static - * functions, so that you can always have a KGameErrorDialog object lying around - * without losing much memory (a KGameErrorMessageDialog Object will be - * created) - * @short Error handling for KGame - * @author Andreas Beckermann <b_mann@gmx.de> - **/ -class KGameErrorDialog : public TQObject -{ - Q_OBJECT - TQ_OBJECT -public: - KGameErrorDialog(TQWidget* parent); - ~KGameErrorDialog(); - - /** - * Automatically connects the KGame object to all error dependant slots. - * Create a KGameErrorDialog object, call this function and forget - * everything. - * @param g The KGame which will emit the erorrs (or not ;-) ) - **/ - void setKGame(const KGame* g); - - /** - * KGame couldn't establish a connection. Use this if - * KGame::initConnection returns false - * @param s A string that describes the error further (like port is - * already in use). Will be ignored if TQString() - **/ - void connectionError(TQString s = TQString()); - -public slots: - void slotError(int error, TQString text); - - /** - * The connection to the @ref KMessageServer has been lost - * - * See @ref KGameNetwork::signalConnectionBroken - **/ - void slotServerConnectionLost(); - - /** - * The connection to a client has been lost by accident - * - * See @ref KGameNetwork::signalClientDisconnected - **/ - void slotClientConnectionLost(TQ_UINT32 clientID,bool broken); - - /** - * Unsets a @ref KGame which has been set using @ref setKGame before. - * This is called automatically when the @ref KGame object is destroyed - * and you normally don't have to call this yourself. - * - * Note that @ref setKGame also unsets an already existing @ref KGame - * object if exising. - **/ - void slotUnsetKGame(); - -protected: - void error(const TQString& errorText, TQWidget* parent = 0); - -private: - KGameErrorDialogPrivate* d; -}; - -/** - * The real class for error messages. KGameErrorDialog uses this to create error - * messages (not yet). - * Use @ref KGameErrorDialog instead. - * @short Internally used by @ref KGameErrorDialog - * @author Andreas Beckermann <b_mann@gmx.de> - **/ -class KGameErrorMessageDialog : public KDialogBase -{ - Q_OBJECT - TQ_OBJECT -public: - KGameErrorMessageDialog(TQWidget* parent); - ~KGameErrorMessageDialog(); - -private: -}; - -#endif |