diff options
author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
commit | 838baf3f99ec5ab81b063eb5449a3381d860f377 (patch) | |
tree | dd31abcfde08ca92e4623b8f50b3d762a87c997a /libkdegames/kgame/kgame.cpp | |
parent | 2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff) | |
download | tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip |
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/kgame.cpp')
-rw-r--r-- | libkdegames/kgame/kgame.cpp | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/libkdegames/kgame/kgame.cpp b/libkdegames/kgame/kgame.cpp index ff215837..42a21580 100644 --- a/libkdegames/kgame/kgame.cpp +++ b/libkdegames/kgame/kgame.cpp @@ -75,13 +75,13 @@ public: //KGamePropertys KGamePropertyInt mMaxPlayer; KGamePropertyUInt mMinPlayer; - KGamePropertyInt mGameStatus; // Game running? + KGamePropertyInt mGametqStatus; // Game running? TQValueList<int> mInactiveIdList; }; // ------------------- GAME CLASS -------------------------- -KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent) +KGame::KGame(int cookie,TQObject* tqparent) : KGameNetwork(cookie,tqparent) { kdDebug(11001) << k_funcinfo << " - " << this << ", sizeof(KGame)=" << sizeof(KGame) << endl; d = new KGamePrivate; @@ -95,16 +95,16 @@ KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent) d->mMaxPlayer.setLocal(-1); // Infinite d->mMinPlayer.registerData(KGamePropertyBase::IdMinPlayer, this, i18n("MinPlayers")); d->mMinPlayer.setLocal(0); // Always ok - d->mGameStatus.registerData(KGamePropertyBase::IdGameStatus, this, i18n("GameStatus")); - d->mGameStatus.setLocal(Init); + d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GametqStatus")); + d->mGametqStatus.setLocal(Init); // d->mUniquePlayerNumber = 0; d->mRandom = new KRandomSequence; d->mRandom->setSeed(0); - connect(this, TQT_SIGNAL(signalClientConnected(Q_UINT32)), - this, TQT_SLOT(slotClientConnected(Q_UINT32))); - connect(this, TQT_SIGNAL(signalClientDisconnected(Q_UINT32,bool)), - this, TQT_SLOT(slotClientDisconnected(Q_UINT32,bool))); + connect(this, TQT_SIGNAL(signalClientConnected(TQ_UINT32)), + this, TQT_SLOT(slotClientConnected(TQ_UINT32))); + connect(this, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)), + this, TQT_SLOT(slotClientDisconnected(TQ_UINT32,bool))); connect(this, TQT_SIGNAL(signalConnectionBroken()), this, TQT_SLOT(slotServerDisconnected())); @@ -184,7 +184,7 @@ bool KGame::loadgame(TQDataStream &stream, bool network,bool resetgame) // Load Game Data // internal data - Q_INT32 c; + TQ_INT32 c; stream >> c; // cookie if (c!=cookie()) @@ -241,7 +241,7 @@ bool KGame::loadgame(TQDataStream &stream, bool network,bool resetgame) systemAddPlayer(newplayer); } - Q_INT16 cookie; + TQ_INT16 cookie; stream >> cookie; if (cookie==KGAME_LOAD_COOKIE) { kdDebug(11001) << " Game loaded propertly"<<endl; @@ -289,7 +289,7 @@ bool KGame::savegame(TQDataStream &stream,bool /*network*/,bool saveplayers) // Save Game Data // internal variables - Q_INT32 c=cookie(); + TQ_INT32 c=cookie(); stream << c; uint p=(uint)policy(); @@ -314,7 +314,7 @@ bool KGame::savegame(TQDataStream &stream,bool /*network*/,bool saveplayers) stream << (uint)0; // no players saved } - stream << (Q_INT16)KGAME_LOAD_COOKIE; + stream << (TQ_INT16)KGAME_LOAD_COOKIE; emit signalSave(stream); return true; @@ -323,9 +323,9 @@ bool KGame::savegame(TQDataStream &stream,bool /*network*/,bool saveplayers) void KGame::savePlayer(TQDataStream &stream,KPlayer* p) { // this could be in KGameMessage as well - stream << (Q_INT32)p->rtti(); - stream << (Q_INT32)p->id(); - stream << (Q_INT32)p->calcIOValue(); + stream << (TQ_INT32)p->rtti(); + stream << (TQ_INT32)p->id(); + stream << (TQ_INT32)p->calcIOValue(); p->save(stream); } @@ -336,7 +336,7 @@ void KGame::savePlayers(TQDataStream &stream, KGamePlayerList *list) list=playerList(); } - Q_INT32 cnt=list->count(); + TQ_INT32 cnt=list->count(); kdDebug(11001) << "Saving KGame " << cnt << " KPlayer objects " << endl; stream << cnt; KPlayer *player; @@ -353,7 +353,7 @@ KPlayer *KGame::createPlayer(int /*rtti*/,int /*io*/,bool /*isvirtual*/) } KPlayer *KGame::loadPlayer(TQDataStream& stream,bool isvirtual) { - Q_INT32 rtti,id,iovalue; + TQ_INT32 rtti,id,iovalue; stream >> rtti >> id >> iovalue; KPlayer *newplayer=findPlayer(id); if (!newplayer) @@ -383,7 +383,7 @@ KPlayer *KGame::loadPlayer(TQDataStream& stream,bool isvirtual) // ----------------- Player handling ----------------------- -KPlayer * KGame::findPlayer(Q_UINT32 id) const +KPlayer * KGame::findPlayer(TQ_UINT32 id) const { for (TQPtrListIterator<KPlayer> it(d->mPlayerList); it.current(); ++it) { @@ -507,7 +507,7 @@ void KGame::playerDeleted(KPlayer *player) } } -bool KGame::removePlayer(KPlayer * player, Q_UINT32 receiver) +bool KGame::removePlayer(KPlayer * player, TQ_UINT32 receiver) {//transmit to all clients, or to receiver only if (!player) { @@ -542,10 +542,10 @@ void KGame::systemRemovePlayer(KPlayer* player,bool deleteit) kdWarning(11001) << "player " << player << "(" << player->id() << ") Could not be found!" << endl; } - if (gameStatus()==(int)Run && playerCount()<minPlayers()) + if (gametqStatus()==(int)Run && playerCount()<minPlayers()) { kdWarning(11001) << k_funcinfo ": not enough players, PAUSING game\n" << endl; - setGameStatus(Pause); + setGametqStatus(Pause); } } @@ -680,11 +680,11 @@ int KGame::maxPlayers() const uint KGame::playerCount() const { return d->mPlayerList.count(); } -int KGame::gameStatus() const -{ return d->mGameStatus.value(); } +int KGame::gametqStatus() const +{ return d->mGametqStatus.value(); } bool KGame::isRunning() const -{ return d->mGameStatus.value() == Run; } +{ return d->mGametqStatus.value() == Run; } KGamePropertyHandler* KGame::dataHandler() const { return d->mProperties; } @@ -706,7 +706,7 @@ KRandomSequence* KGame::random() const { return d->mRandom; } -bool KGame::sendPlayerInput(TQDataStream &msg, KPlayer *player, Q_UINT32 sender) +bool KGame::sendPlayerInput(TQDataStream &msg, KPlayer *player, TQ_UINT32 sender) { if (!player) { @@ -724,7 +724,7 @@ bool KGame::sendPlayerInput(TQDataStream &msg, KPlayer *player, Q_UINT32 sender) return true; } -bool KGame::systemPlayerInput(TQDataStream &msg, KPlayer *player, Q_UINT32 sender) +bool KGame::systemPlayerInput(TQDataStream &msg, KPlayer *player, TQ_UINT32 sender) { if (!player) { @@ -772,7 +772,7 @@ KPlayer * KGame::playerInputFinished(KPlayer *player) { player->setTurn(false); } - setGameStatus(End); + setGametqStatus(End); emit signalGameOver(gameOver,player,this); } else if (!player->asyncInput()) @@ -829,7 +829,7 @@ KPlayer *KGame::nextPlayer(KPlayer *last,bool exclusive) return 0; } -void KGame::setGameStatus(int status) +void KGame::setGametqStatus(int status) { kdDebug(11001) << k_funcinfo << ": GAMESTATUS CHANGED to" << status << endl; if (status==(int)Run && playerCount()<minPlayers()) @@ -837,10 +837,10 @@ void KGame::setGameStatus(int status) kdDebug(11001) << k_funcinfo << ": not enough players, pausing game\n" << endl; status=Pause; } - d->mGameStatus = status; + d->mGametqStatus = status; } -void KGame::networkTransmission(TQDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 /*clientID*/) +void KGame::networkTransmission(TQDataStream &stream, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender, TQ_UINT32 /*clientID*/) {//clientID is unused // message targets a playerobject. If we find it we forward the message to the // player. Otherwise we proceed here and hope the best that the user processes @@ -884,8 +884,8 @@ void KGame::networkTransmission(TQDataStream &stream, int msgid, Q_UINT32 receiv { case KGameMessage::IdSetupGame: // Client: First step in setup game { - Q_INT16 v; - Q_INT32 c; + TQ_INT16 v; + TQ_INT32 c; stream >> v >> c; kdDebug(11001) << " ===================> (Client) " << k_funcinfo << ": Got IdSetupGame ================== " << endl; kdDebug(11001) << "our game id is " << gameId() << " Lib version=" << v << " App Cookie=" << c << endl; @@ -1043,10 +1043,10 @@ void KGame::networkTransmission(TQDataStream &stream, int msgid, Q_UINT32 receiv // called by the IdSetupGameContinue Message - MASTER SIDE // Here the master needs to decide which players can take part at the game // and which will be deactivated -void KGame::setupGameContinue(TQDataStream& stream, Q_UINT32 sender) +void KGame::setupGameContinue(TQDataStream& stream, TQ_UINT32 sender) { KPlayer *player; - Q_INT32 cnt; + TQ_INT32 cnt; int i; stream >> cnt; @@ -1093,7 +1093,7 @@ void KGame::setupGameContinue(TQDataStream& stream, Q_UINT32 sender) for ( player=newPlayerList.first(); player != 0; player=newPlayerList.next() ) { // Already in the list - if (inactivateIds.find(player->id())!=inactivateIds.end()) + if (inactivateIds.tqfind(player->id())!=inactivateIds.end()) { continue; } @@ -1109,7 +1109,7 @@ void KGame::setupGameContinue(TQDataStream& stream, Q_UINT32 sender) for ( player=d->mPlayerList.first(); player != 0; player=d->mPlayerList.next() ) { // Already in the list - if (inactivateIds.find(player->id())!=inactivateIds.end()) + if (inactivateIds.tqfind(player->id())!=inactivateIds.end()) { continue; } @@ -1171,9 +1171,9 @@ void KGame::setupGameContinue(TQDataStream& stream, Q_UINT32 sender) // Now send out the player list which the client can activate for ( player=newPlayerList.first(); player != 0; player=newPlayerList.next() ) { - kdDebug(11001) << " newplayerlist contains " << player->id() << endl; + kdDebug(11001) << " newplayerlist tqcontains " << player->id() << endl; // Only activate what is not in the list - if (inactivateIds.find(player->id())!=inactivateIds.end()) + if (inactivateIds.tqfind(player->id())!=inactivateIds.end()) { continue; } @@ -1195,14 +1195,14 @@ void KGame::setupGameContinue(TQDataStream& stream, Q_UINT32 sender) // called by the IdSetupGame Message - CLIENT SIDE // Client needs to prepare for network transfer -void KGame::setupGame(Q_UINT32 sender) +void KGame::setupGame(TQ_UINT32 sender) { TQByteArray bufferS; TQDataStream streamS(bufferS,IO_WriteOnly); // Deactivate all players KGamePlayerList mTmpList(d->mPlayerList); // we need copy otherwise the removal crashes - Q_INT32 cnt=mTmpList.count(); + TQ_INT32 cnt=mTmpList.count(); kdDebug(11001) << "Client: playerlistcount=" << d->mPlayerList.count() << " tmplistcout=" << cnt << endl; streamS << cnt; @@ -1244,14 +1244,14 @@ void KGame::Debug() kdDebug(11001) << "------------------- KGAME -------------------------" << endl; kdDebug(11001) << "this: " << this << endl; kdDebug(11001) << "uniquePlayer " << d->mUniquePlayerNumber << endl; - kdDebug(11001) << "gameStatus " << gameStatus() << endl; + kdDebug(11001) << "gametqStatus " << gametqStatus() << endl; kdDebug(11001) << "MaxPlayers : " << maxPlayers() << endl; kdDebug(11001) << "NoOfPlayers : " << playerCount() << endl; kdDebug(11001) << "NoOfInactive: " << d->mInactivePlayerList.count() << endl; kdDebug(11001) << "---------------------------------------------------" << endl; } -void KGame::slotClientConnected(Q_UINT32 clientID) +void KGame::slotClientConnected(TQ_UINT32 clientID) { if (isAdmin()) { @@ -1264,7 +1264,7 @@ void KGame::slotServerDisconnected() // Client side kdDebug(11001) << "======= SERVER DISCONNECT ======="<<endl; kdDebug(11001) << "+++ (CLIENT)++++++++" << k_funcinfo << ": our GameID="<<gameId() << endl; - int oldgamestatus=gameStatus(); + int oldgamestatus=gametqStatus(); KPlayer *player; KGamePlayerList removeList; @@ -1322,11 +1322,11 @@ void KGame::slotServerDisconnected() // Client side emit signalClientLeftGame(0,oldgamestatus,this); } -void KGame::slotClientDisconnected(Q_UINT32 clientID,bool /*broken*/) // server side +void KGame::slotClientDisconnected(TQ_UINT32 clientID,bool /*broken*/) // server side { kdDebug(11001) << "++++(SERVER)+++++++" << k_funcinfo << " clientId=" << clientID << endl; - int oldgamestatus=gameStatus(); + int oldgamestatus=gametqStatus(); KPlayer *player; KGamePlayerList removeList; @@ -1373,7 +1373,7 @@ void KGame::slotClientDisconnected(Q_UINT32 clientID,bool /*broken*/) // server // we send the number of players (including type) as well as game status and // properties to the client. After the initialization has been completed both // clients should have the same status (ie players, properties, etc) -void KGame::negotiateNetworkGame(Q_UINT32 clientID) +void KGame::negotiateNetworkGame(TQ_UINT32 clientID) { kdDebug(11001) << "===========================" << k_funcinfo << ": clientID=" << clientID << " =========================== "<< endl; if (!isAdmin()) @@ -1386,17 +1386,17 @@ void KGame::negotiateNetworkGame(Q_UINT32 clientID) TQDataStream streamGS(buffer,IO_WriteOnly); // write Game setup specific data - //streamGS << (Q_INT32)maxPlayers(); - //streamGS << (Q_INT32)minPlayers(); + //streamGS << (TQ_INT32)maxPlayers(); + //streamGS << (TQ_INT32)minPlayers(); // send to the newly connected client *only* - Q_INT16 v=KGameMessage::version(); - Q_INT32 c=cookie(); + TQ_INT16 v=KGameMessage::version(); + TQ_INT32 c=cookie(); streamGS << v << c; sendSystemMessage(streamGS, KGameMessage::IdSetupGame, clientID); } -bool KGame::sendGroupMessage(const TQByteArray &msg, int msgid, Q_UINT32 sender, const TQString& group) +bool KGame::sendGroupMessage(const TQByteArray &msg, int msgid, TQ_UINT32 sender, const TQString& group) { // AB: group must not be i18n'ed!! we should better use an id for group and use // a groupName() for the name // FIXME @@ -1411,10 +1411,10 @@ bool KGame::sendGroupMessage(const TQByteArray &msg, int msgid, Q_UINT32 sender, return true; } -bool KGame::sendGroupMessage(const TQDataStream &msg, int msgid, Q_UINT32 sender, const TQString& group) +bool KGame::sendGroupMessage(const TQDataStream &msg, int msgid, TQ_UINT32 sender, const TQString& group) { return sendGroupMessage(((TQBuffer*)msg.device())->buffer(), msgid, sender, group); } -bool KGame::sendGroupMessage(const TQString& msg, int msgid, Q_UINT32 sender, const TQString& group) +bool KGame::sendGroupMessage(const TQString& msg, int msgid, TQ_UINT32 sender, const TQString& group) { TQByteArray buffer; TQDataStream stream(buffer, IO_WriteOnly); @@ -1425,7 +1425,7 @@ bool KGame::sendGroupMessage(const TQString& msg, int msgid, Q_UINT32 sender, co bool KGame::addProperty(KGamePropertyBase* data) { return dataHandler()->addProperty(data); } -bool KGame::sendPlayerProperty(int msgid, TQDataStream& s, Q_UINT32 playerId) +bool KGame::sendPlayerProperty(int msgid, TQDataStream& s, TQ_UINT32 playerId) { return sendSystemMessage(s, msgid, playerId); } void KGame::sendProperty(int msgid, TQDataStream& stream, bool* sent) @@ -1443,7 +1443,7 @@ void KGame::emitSignal(KGamePropertyBase *me) } KGamePropertyBase* KGame::findProperty(int id) const -{ return d->mProperties->find(id); } +{ return d->mProperties->tqfind(id); } KGame::GamePolicy KGame::policy() const { |