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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
commit | 838baf3f99ec5ab81b063eb5449a3381d860f377 (patch) | |
tree | dd31abcfde08ca92e4623b8f50b3d762a87c997a /libkdegames/kgame/kmessageserver.h | |
parent | 2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff) | |
download | tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip |
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/kmessageserver.h')
-rw-r--r-- | libkdegames/kgame/kmessageserver.h | 112 |
1 files changed, 57 insertions, 55 deletions
diff --git a/libkdegames/kgame/kmessageserver.h b/libkdegames/kgame/kmessageserver.h index 3d0b1055..3a416a6b 100644 --- a/libkdegames/kgame/kmessageserver.h +++ b/libkdegames/kgame/kmessageserver.h @@ -73,53 +73,53 @@ class KMessageServerPrivate; Here is a list of the messages the KMessageServer understands: << means, the value is inserted into the TQByteArray using TQDataStream. The - messageIDs (REQ_BROADCAST, ...) are of type Q_UINT32. + messageIDs (RETQ_BROADCAST, ...) are of type TQ_UINT32. - - TQByteArray << static_cast<Q_UINT32>( REQ_BROADCAST ) << raw_data + - TQByteArray << static_cast<TQ_UINT32>( RETQ_BROADCAST ) << raw_data When the server receives this message, it sends the following message to ALL connected clients (a broadcast), where the raw_data is left unchanged: - TQByteArray << static_cast <Q_UINT32>( MSG_BROADCAST ) << clientID << raw_data - Q_UINT32 clientID; // the ID of the client that sent the broadcast request + TQByteArray << static_cast <TQ_UINT32>( MSG_BROADCAST ) << clientID << raw_data + TQ_UINT32 clientID; // the ID of the client that sent the broadcast request - - TQByteArray << static_cast<Q_UINT32>( REQ_FORWARD ) << client_list << raw_data - TQValueList <Q_UINT32> client_list; // list of receivers + - TQByteArray << static_cast<TQ_UINT32>( RETQ_FORWARD ) << client_list << raw_data + TQValueList <TQ_UINT32> client_list; // list of tqreceivers When the server receives this message, it sends the following message to the clients in client_list: - TQByteArray << static_cast<Q_UINT32>( MSG_FORWARD ) << senderID << client_list << raw_data - Q_UINT32 senderID; // the sender of the forward request - TQValueList <Q_UINT32> client_list; // a copy of the receiver list + TQByteArray << static_cast<TQ_UINT32>( MSG_FORWARD ) << senderID << client_list << raw_data + TQ_UINT32 senderID; // the sender of the forward request + TQValueList <TQ_UINT32> client_list; // a copy of the receiver list Note: Every client receives the message as many times as he is in the client_list. Note: Since the client_list is sent to all the clients, every client can see who else - got the message. If you want to prevent this, send a single REQ_FORWARD + got the message. If you want to prevent this, send a single RETQ_FORWARD message for every receiver. - - TQByteArray << static_cast<Q_UINT32>( REQ_CLIENT_ID ) + - TQByteArray << static_cast<TQ_UINT32>( RETQ_CLIENT_ID ) When the server receives this message, it sends the following message to the asking client: - TQByteArray << static_cast<Q_UINT32>( ANS_CLIENT_ID ) << clientID - Q_UINT32 clientID; // The ID of the client who asked for it + TQByteArray << static_cast<TQ_UINT32>( ANS_CLIENT_ID ) << clientID + TQ_UINT32 clientID; // The ID of the client who asked for it Note: This answer is also automatically sent to a new connected client, so that he can store his ID. The ID of a client doesn't change during his lifetime, and is unique for this KMessageServer. - - TQByteArray << static_cast<Q_UINT32>( REQ_ADMIN_ID ) + - TQByteArray << static_cast<TQ_UINT32>( RETQ_ADMIN_ID ) When the server receives this message, it sends the following message to the asking client: TQByteArray << ANS_ADMIN_ID << adminID - Q_UINT32 adminID; // The ID of the admin + TQ_UINT32 adminID; // The ID of the admin Note: This answer is also automatically sent to a new connected client, so that he can see if he is the admin or not. It will also be sent to all connected clients - when a new admin is set (see REQ_ADMIN_CHANGE). + when a new admin is set (see RETQ_ADMIN_CHANGE). - - TQByteArray << static_cast<Q_UINT32>( REQ_ADMIN_CHANGE ) << new_admin - Q_UINT32 new_admin; // the ID of the new admin, or 0 for no admin + - TQByteArray << static_cast<TQ_UINT32>( RETQ_ADMIN_CHANGE ) << new_admin + TQ_UINT32 new_admin; // the ID of the new admin, or 0 for no admin When the server receives this message, it sets the admin to the new ID. If no client with that ID exists, nothing happens. With new_admin == 0 no client is a admin. @@ -127,8 +127,8 @@ class KMessageServerPrivate; Note: The server sends a ANS_ADMIN_ID message to every connected client. - - TQByteArray << static_cast<Q_UINT32>( REQ_REMOVE_CLIENT ) << client_list - TQValueList <Q_UINT32> client_list; // The list of clients to be removed + - TQByteArray << static_cast<TQ_UINT32>( RETQ_REMOVE_CLIENT ) << client_list + TQValueList <TQ_UINT32> client_list; // The list of clients to be removed When the server receives this message, it removes the clients with the ids stored in client_list, disconnecting the connection to them. @@ -137,22 +137,22 @@ class KMessageServerPrivate; Note: If one of the clients is the admin himself, he will also be deleted. Another client (if any left) will become the new admin. - - TQByteArray << static_cast<Q_UINT32>( REQ_MAX_NUM_CLIENTS ) << maximum_clients - Q_INT32 maximum_clients; // The maximum of clients connected, or infinite if -1 + - TQByteArray << static_cast<TQ_UINT32>( RETQ_MAX_NUM_CLIENTS ) << maximum_clients + TQ_INT32 maximum_clients; // The maximum of clients connected, or infinite if -1 When the server receives this message, it limits the number of clients to the number given, or sets it unlimited for maximum_clients == -1. ONLY THE ADMIN CAN USE THIS MESSAGE! Note: If there are already more clients, they are not affected. It only prevents new Clients - to be added. To assure this limit, remove clients afterwards (REQ_REMOVE_CLIENT) + to be added. To assure this limit, remove clients afterwards (RETQ_REMOVE_CLIENT) - - TQByteArray << static_cast<Q_UINT32>( REQ_CLIENT_LIST ) + - TQByteArray << static_cast<TQ_UINT32>( RETQ_CLIENT_LIST ) When the server receives this message, it answers by sending a list of IDs of all the clients that are connected at the moment. So it sends the following message to the asking client: - TQByteArray << static_cast<Q_UINT32>( ANS_CLIENT_LIST ) << clientList - TQValueList <Q_UINT32> clientList; // The IDs of the connected clients + TQByteArray << static_cast<TQ_UINT32>( ANS_CLIENT_LIST ) << clientList + TQValueList <TQ_UINT32> clientList; // The IDs of the connected clients Note: This message is also sent to every new connected client, so that he knows the other clients. @@ -160,36 +160,37 @@ class KMessageServerPrivate; There are two more messages that are sent from the server to the every client automatically when a new client connects or a connection to a client is lost: - TQByteArray << static_cast<Q_UINT32>( EVNT_CLIENT_CONNECTED ) << clientID; - Q_UINT32 clientID; // the ID of the new connected client + TQByteArray << static_cast<TQ_UINT32>( EVNT_CLIENT_CONNECTED ) << clientID; + TQ_UINT32 clientID; // the ID of the new connected client - TQByteArray << static_cast<Q_UINT32>( EVNT_CLIENT_DISCONNECTED ) << clientID; - Q_UINT32 clientID; // the ID of the client that lost the connection - Q_UINT8 broken; // 1 if the network connection was closed, 0 if it was disconnected + TQByteArray << static_cast<TQ_UINT32>( EVNT_CLIENT_DISCONNECTED ) << clientID; + TQ_UINT32 clientID; // the ID of the client that lost the connection + TQ_UINT8 broken; // 1 if the network connection was closed, 0 if it was disconnected // on purpose @author Andreas Beckermann <b_mann@gmx.de>, Burkhard Lehner <Burkhard.Lehner@gmx.de> @version $Id$ */ -class KMessageServer : public QObject +class KMessageServer : public TQObject { Q_OBJECT + TQ_OBJECT public: /** MessageIDs for messages from a client to the message server. */ enum { - REQ_BROADCAST = 1, - REQ_FORWARD, - REQ_CLIENT_ID, - REQ_ADMIN_ID, - REQ_ADMIN_CHANGE, - REQ_REMOVE_CLIENT, - REQ_MAX_NUM_CLIENTS, - REQ_CLIENT_LIST, - REQ_MAX_REQ = 0xffff }; + RETQ_BROADCAST = 1, + RETQ_FORWARD, + RETQ_CLIENT_ID, + RETQ_ADMIN_ID, + RETQ_ADMIN_CHANGE, + RETQ_REMOVE_CLIENT, + RETQ_MAX_NUM_CLIENTS, + RETQ_CLIENT_LIST, + RETQ_MAX_REQ = 0xffff }; /** * MessageIDs for messages from the message server to a client. @@ -208,7 +209,7 @@ public: /** * Create a KGameNetwork object **/ - KMessageServer(Q_UINT16 cookie = 42, TQObject* parent = 0); + KMessageServer(TQ_UINT16 cookie = 42, TQObject* tqparent = 0); ~KMessageServer(); @@ -226,7 +227,7 @@ public: * system pick a free port * @return true if it worked */ - bool initNetwork (Q_UINT16 port = 0); + bool initNetwork (TQ_UINT16 port = 0); /** * Returns the TCP/IP port number we are listening to for incoming connections. @@ -234,7 +235,7 @@ public: * especially necessary if you used 0 as port number in initNetwork(). * @return the port number **/ - Q_UINT16 serverPort () const; + TQ_UINT16 serverPort () const; /** * Stops listening for connections. The already running connections are @@ -325,14 +326,14 @@ public: /** * returns a list of the unique IDs of all clients. **/ - TQValueList <Q_UINT32> clientIDs() const; + TQValueList <TQ_UINT32> clientIDs() const; /** * Find the @ref KMessageIO object to the given client number. * @param no the client number to look for, or 0 to look for the admin * @return address of the client, or 0 if no client with that number exists **/ - KMessageIO *findClient (Q_UINT32 no) const; + KMessageIO *findClient (TQ_UINT32 no) const; /** * Returns the clientID of the admin, if there is a admin, 0 otherwise. @@ -340,14 +341,14 @@ public: * NOTE: Most often you don't need to know that id, since you can * use clientID 0 to specify the admin. **/ - Q_UINT32 adminID() const; + TQ_UINT32 adminID() const; /** * Sets the admin to a new client with the given ID. * The old admin (if existed) and the new admin will get the ANS_ADMIN message. * If you use 0 as new adminID, no client will be admin. **/ - void setAdmin (Q_UINT32 adminID); + void setAdmin (TQ_UINT32 adminID); //------------------------------ ID stuff @@ -385,7 +386,7 @@ public: * @ref findClient (id)->send(msg) manually, but this method checks for * errors. **/ - virtual void sendMessage (Q_UINT32 id, const TQByteArray &msg); + virtual void sendMessage (TQ_UINT32 id, const TQByteArray &msg); /** * Sends a message to a list of clients. Their ID is given in ids. If @@ -394,7 +395,7 @@ public: * This is just a convenience method. You could also iterate over the * list of IDs. **/ - virtual void sendMessage (const TQValueList <Q_UINT32> &ids, const TQByteArray &msg); + virtual void sendMessage (const TQValueList <TQ_UINT32> &ids, const TQByteArray &msg); protected slots: /** @@ -448,7 +449,7 @@ signals: * @param clientID the ID of the KMessageIO object that received the message * @param unknown true, if the message type is not known by the KMessageServer **/ - void messageReceived (const TQByteArray &data, Q_UINT32 clientID, bool &unknown); + void messageReceived (const TQByteArray &data, TQ_UINT32 clientID, bool &unknown); protected: /** @@ -456,7 +457,7 @@ protected: * incremented after every call so if you need the id twice you have to save * it anywhere. It's currently used to initialize newly connected clints only. **/ - Q_UINT32 uniqueClientNumber() const; + TQ_UINT32 uniqueClientNumber() const; private: KMessageServerPrivate* d; @@ -468,17 +469,18 @@ private: connections. NOTE: This has to be here in the header file, because it is a subclass from - TQObject and has to go through the moc. + TQObject and has to go through the tqmoc. @short An internal class for KServerSocket @author Burkhard Lehner <Burkhard.Lehner@gmx.de> */ -class KMessageServerSocket : public QServerSocket +class KMessageServerSocket : public TQServerSocket { Q_OBJECT + TQ_OBJECT public: - KMessageServerSocket (Q_UINT16 port, TQObject *parent = 0); + KMessageServerSocket (TQ_UINT16 port, TQObject *tqparent = 0); ~KMessageServerSocket (); void newConnection (int socket); |