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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-01-24 13:45:16 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-01-24 13:45:16 -0600
commitf3141fbf4b9ff6dd0f37e08aa552ab71e8f391c7 (patch)
treeb312fd7d5b7a34b88941b2fc50661431637b78b4 /libtdegames/README
parent23a5c62758c4898e3afc1b8bb4c3ae78f4b526ac (diff)
downloadtdegames-f3141fbf4b9ff6dd0f37e08aa552ab71e8f391c7.tar.gz
tdegames-f3141fbf4b9ff6dd0f37e08aa552ab71e8f391c7.zip
Rename KGlobal, KProcess, and KClipboard to avoid conflicts with KDE4
Diffstat (limited to 'libtdegames/README')
-rw-r--r--libtdegames/README2
1 files changed, 1 insertions, 1 deletions
diff --git a/libtdegames/README b/libtdegames/README
index b96c1772..df28c8f6 100644
--- a/libtdegames/README
+++ b/libtdegames/README
@@ -19,7 +19,7 @@ Contents:
of classes which are explained in the kgame docu (as soon as it is
written)
if you use libtdegames in your game please also add
-KGlobal::locale()->insertCatalogue("libtdegames");
+TDEGlobal::locale()->insertCatalogue("libtdegames");
to main()
This will add libtdegames.pot to your game and therefore all libtdegames
strings get translated.