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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-06 15:56:37 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-06 15:56:37 -0600
commit14c49c4f56792a934bcdc4efceebbd429d858571 (patch)
tree2f302410d5a5d678bf3ff10edead70d348be6644 /libtdegames/kgame/README.LIB
parentab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff)
downloadtdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz
tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip
Actually move the kde files that were renamed in the last commit
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+some thoughts and comments about the lib - usually for KGame hackers
+
+- setMin/MaxPlayers() etc. use KGameProperty::changeValue() which is slightly
+ unclean but as these functions can only called by the ADMIN it doesn't matter.
+- AB: KGamePropertyList && KGamePropertyArray:
+ for PolicyClean||PolicyDirty the values are streamed into a QDataStream as usual
+ for PolicyDirty||PolicyLocal the values are streamed as well but
+ additionally command() is called immediately. The values are read from
+ the stream there. This is some kind of performance loss as it would be
+ faster *not* to stream it but imediately call e.g. insert(). But it will
+ probably save a *lot* of bugs!
+