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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:37 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libtdegames/kgame/kgamesequence.cpp | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libtdegames/kgame/kgamesequence.cpp')
-rw-r--r-- | libtdegames/kgame/kgamesequence.cpp | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/libtdegames/kgame/kgamesequence.cpp b/libtdegames/kgame/kgamesequence.cpp new file mode 100644 index 00000000..9391ee04 --- /dev/null +++ b/libtdegames/kgame/kgamesequence.cpp @@ -0,0 +1,125 @@ +/* + This file is part of the KDE games library + Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de) + Copyright (C) 2003 Martin Heni (martin@heni-online.de) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ +/* + $Id$ +*/ + +#include "kgamesequence.h" +#include "kgamesequence.moc" + +#include "kplayer.h" +#include "kgame.h" + +KGameSequence::KGameSequence() : TQObject() +{ + mGame = 0; + mCurrentPlayer = 0; +} + +KGameSequence::~KGameSequence() +{ +} + +void KGameSequence::setGame(KGame* game) +{ + mGame = game; +} + +void KGameSequence::setCurrentPlayer(KPlayer* player) +{ + mCurrentPlayer = player; +} + +KPlayer *KGameSequence::nextPlayer(KPlayer *last,bool exclusive) +{ + kdDebug(11001) << "=================== NEXT PLAYER =========================="<<endl; + if (!game()) + { + kdError() << k_funcinfo << "NULL game object" << endl; + return 0; + } + unsigned int minId,nextId,lastId; + KPlayer *nextplayer, *minplayer; + if (last) + { + lastId = last->id(); + } + else + { + lastId = 0; + } + + kdDebug(11001) << "nextPlayer: lastId="<<lastId<<endl; + + // remove when this has been checked + minId = 0x7fff; // we just need a very large number...properly MAX_UINT or so would be ok... + nextId = minId; + nextplayer = 0; + minplayer = 0; + + KPlayer *player; + for (player = game()->playerList()->first(); player != 0; player=game()->playerList()->next() ) + { + // Find the first player for a cycle + if (player->id() < minId) + { + minId=player->id(); + minplayer=player; + } + if (player==last) + { + continue; + } + // Find the next player which is bigger than the current one + if (player->id() > lastId && player->id() < nextId) + { + nextId=player->id(); + nextplayer=player; + } + } + + // Cycle to the beginning + if (!nextplayer) + { + nextplayer=minplayer; + } + + kdDebug(11001) << k_funcinfo << " ##### lastId=" << lastId << " exclusive=" + << exclusive << " minId=" << minId << " nextid=" << nextId + << " count=" << game()->playerList()->count() << endl; + if (nextplayer) + { + nextplayer->setTurn(true,exclusive); + } + else + { + return 0; + } + return nextplayer; +} + +// Per default we do not do anything +int KGameSequence::checkGameOver(KPlayer*) +{ + return 0; +} +/* + * vim: et sw=2 + */ |