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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-06 15:56:37 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-06 15:56:37 -0600
commit14c49c4f56792a934bcdc4efceebbd429d858571 (patch)
tree2f302410d5a5d678bf3ff10edead70d348be6644 /libtdegames/kgame/kgamesequence.cpp
parentab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff)
downloadtdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz
tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip
Actually move the kde files that were renamed in the last commit
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diff --git a/libtdegames/kgame/kgamesequence.cpp b/libtdegames/kgame/kgamesequence.cpp
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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
+ Copyright (C) 2003 Martin Heni (martin@heni-online.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+/*
+ $Id$
+*/
+
+#include "kgamesequence.h"
+#include "kgamesequence.moc"
+
+#include "kplayer.h"
+#include "kgame.h"
+
+KGameSequence::KGameSequence() : TQObject()
+{
+ mGame = 0;
+ mCurrentPlayer = 0;
+}
+
+KGameSequence::~KGameSequence()
+{
+}
+
+void KGameSequence::setGame(KGame* game)
+{
+ mGame = game;
+}
+
+void KGameSequence::setCurrentPlayer(KPlayer* player)
+{
+ mCurrentPlayer = player;
+}
+
+KPlayer *KGameSequence::nextPlayer(KPlayer *last,bool exclusive)
+{
+ kdDebug(11001) << "=================== NEXT PLAYER =========================="<<endl;
+ if (!game())
+ {
+ kdError() << k_funcinfo << "NULL game object" << endl;
+ return 0;
+ }
+ unsigned int minId,nextId,lastId;
+ KPlayer *nextplayer, *minplayer;
+ if (last)
+ {
+ lastId = last->id();
+ }
+ else
+ {
+ lastId = 0;
+ }
+
+ kdDebug(11001) << "nextPlayer: lastId="<<lastId<<endl;
+
+ // remove when this has been checked
+ minId = 0x7fff; // we just need a very large number...properly MAX_UINT or so would be ok...
+ nextId = minId;
+ nextplayer = 0;
+ minplayer = 0;
+
+ KPlayer *player;
+ for (player = game()->playerList()->first(); player != 0; player=game()->playerList()->next() )
+ {
+ // Find the first player for a cycle
+ if (player->id() < minId)
+ {
+ minId=player->id();
+ minplayer=player;
+ }
+ if (player==last)
+ {
+ continue;
+ }
+ // Find the next player which is bigger than the current one
+ if (player->id() > lastId && player->id() < nextId)
+ {
+ nextId=player->id();
+ nextplayer=player;
+ }
+ }
+
+ // Cycle to the beginning
+ if (!nextplayer)
+ {
+ nextplayer=minplayer;
+ }
+
+ kdDebug(11001) << k_funcinfo << " ##### lastId=" << lastId << " exclusive="
+ << exclusive << " minId=" << minId << " nextid=" << nextId
+ << " count=" << game()->playerList()->count() << endl;
+ if (nextplayer)
+ {
+ nextplayer->setTurn(true,exclusive);
+ }
+ else
+ {
+ return 0;
+ }
+ return nextplayer;
+}
+
+// Per default we do not do anything
+int KGameSequence::checkGameOver(KPlayer*)
+{
+ return 0;
+}
+/*
+ * vim: et sw=2
+ */