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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:37 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-06 15:56:37 -0600 |
commit | 14c49c4f56792a934bcdc4efceebbd429d858571 (patch) | |
tree | 2f302410d5a5d678bf3ff10edead70d348be6644 /libtdegames/kgame/kgameversion.h | |
parent | ab0981b9689e4d3ad88e9572bfa4b4a5e36c51ae (diff) | |
download | tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.tar.gz tdegames-14c49c4f56792a934bcdc4efceebbd429d858571.zip |
Actually move the kde files that were renamed in the last commit
Diffstat (limited to 'libtdegames/kgame/kgameversion.h')
-rw-r--r-- | libtdegames/kgame/kgameversion.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/libtdegames/kgame/kgameversion.h b/libtdegames/kgame/kgameversion.h new file mode 100644 index 00000000..c3147525 --- /dev/null +++ b/libtdegames/kgame/kgameversion.h @@ -0,0 +1,54 @@ +/* + This file is part of the KDE games library + Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de) + Copyright (C) 2003 Martin Heni (martin@heni-online.de) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ +/* + $Id$ +*/ +#ifndef __KGAMEVERSION_H__ +#define __KGAMEVERSION_H__ + +/** + * In this file you find a couple of defines that indicate whether a specific + * feature or function is present in this version of the KGame library. + * + * You don't need this for KDE CVS, but for games that live outside of KDE CVS + * it may be very helpful and a lot easier than writing configure scripts for + * this task. + * + * All defines are prefixed with KGAME_ to avoid conflicts. + **/ + +// KGame::savegame() didn't exist in KDE 3.0 +#define KGAME_HAVE_KGAME_SAVEGAME 1 + +// KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2 +#define KGAME_HAVE_KGAME_PORT 1 + +// KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2 +#define KGAME_HAVE_KGAME_HOSTNAME 1 + +// KGameSequence class was added in KDE 3.2 +#define KGAME_HAVE_KGAMESEQUENCE 1 + +// KGame::addPlayer() needs to assign an ID to new players, otherwise network is +// broken. this is done in KDE 3.2. +#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1 + +#endif + |