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Diffstat (limited to 'atlantik/client/atlantik.cpp')
-rw-r--r-- | atlantik/client/atlantik.cpp | 853 |
1 files changed, 853 insertions, 0 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp new file mode 100644 index 00000000..56bae64b --- /dev/null +++ b/atlantik/client/atlantik.cpp @@ -0,0 +1,853 @@ +// Copyright (c) 2002-2004 Rob Kaper <cap@capsi.com> +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// version 2 as published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; see the file COPYING. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include <errno.h> + +#include <qcolor.h> +#include <qdatetime.h> +#include <qlineedit.h> +#include <qscrollview.h> +#include <qpopupmenu.h> + +#include <kaboutapplication.h> +#include <kaction.h> +#include <kapplication.h> +#include <kcmdlineargs.h> +#include <kconfig.h> +#include <klocale.h> +#include <kmessagebox.h> +#include <knotifyclient.h> +#include <knotifydialog.h> +#include <kstatusbar.h> +#include <kstdgameaction.h> +#include <kstdaction.h> +#include <ktoolbar.h> + +#include <kdeversion.h> +#undef KDE_3_2_FEATURES +#if defined(KDE_MAKE_VERSION) +#if KDE_VERSION >= KDE_MAKE_VERSION(3,2,0) + #define KDE_3_2_FEATURES +#endif +#endif + +#include <kdebug.h> + +#include <atlantic_core.h> +#include <auction.h> +#include <estate.h> +#include <player.h> +#include <trade.h> +#include "atlantik.moc" + +#include <atlantik_network.h> + +#include <board.h> +#include <trade_widget.h> + +#include "eventlogwidget.h" +#include "main.h" +#include "selectserver_widget.h" +#include "selectgame_widget.h" +#include "selectconfiguration_widget.h" + +LogTextEdit::LogTextEdit( QWidget *parent, const char *name ) : QTextEdit( parent, name ) +{ +#ifdef KDE_3_2_FEATURES + m_clear = KStdAction::clear( this, SLOT( clear() ), 0 ); +#else + m_clear = new KAction( i18n("Clear"), "clear", NULL, this, SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" ); +#endif + m_selectAll = KStdAction::selectAll( this, SLOT( selectAll() ), 0 ); + m_copy = KStdAction::copy( this, SLOT( copy() ), 0 ); +} + +LogTextEdit::~LogTextEdit() +{ + delete m_clear; + delete m_selectAll; + delete m_copy; +} + +QPopupMenu *LogTextEdit::createPopupMenu( const QPoint & ) +{ + QPopupMenu *rmbMenu = new QPopupMenu( this ); + m_clear->plug( rmbMenu ); + rmbMenu->insertSeparator(); + m_copy->setEnabled( hasSelectedText() ); + m_copy->plug( rmbMenu ); + m_selectAll->plug( rmbMenu ); + + return rmbMenu; +} + +Atlantik::Atlantik () + : KMainWindow (), + m_runningGame( false ) +{ + // Read application configuration + readConfig(); + + // Toolbar: Game +// KStdGameAction::gameNew(this, SLOT(slotNewGame()), actionCollection(), "game_new"); + m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, SLOT(showEventLog()), actionCollection(), "showeventlog"); + KStdGameAction::quit(kapp, SLOT(closeAllWindows()), actionCollection(), "game_quit"); + + // Toolbar: Settings + KStdAction::preferences(this, SLOT(slotConfigure()), actionCollection()); + KStdAction::configureNotifications(this, SLOT(configureNotifications()), actionCollection()); + + // Initialize pointers to 0L + m_configDialog = 0; + m_board = 0; + m_eventLogWidget = 0; + m_selectServer = 0; + m_selectGame = 0; + m_selectConfiguration = 0; + m_atlantikNetwork = 0; + + // Game and network core + m_atlanticCore = new AtlanticCore(this, "atlanticCore"); + connect(m_atlanticCore, SIGNAL(createGUI(Player *)), this, SLOT(newPlayer(Player *))); + connect(m_atlanticCore, SIGNAL(removeGUI(Player *)), this, SLOT(removeGUI(Player *))); + connect(m_atlanticCore, SIGNAL(createGUI(Trade *)), this, SLOT(newTrade(Trade *))); + connect(m_atlanticCore, SIGNAL(removeGUI(Trade *)), this, SLOT(removeGUI(Trade *))); + + initEventLog(); + initNetworkObject(); + + // Menu,toolbar: Move + m_roll = KStdGameAction::roll(this, SIGNAL(rollDice()), actionCollection()); + m_roll->setEnabled(false); + m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, SIGNAL(buyEstate()), actionCollection(), "buy_estate"); + m_buyEstate->setEnabled(false); + m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, this, SIGNAL(auctionEstate()), actionCollection(), "auction"); + m_auctionEstate->setEnabled(false); + m_endTurn = KStdGameAction::endTurn(this, SIGNAL(endTurn()), actionCollection()); + m_endTurn->setEnabled(false); + m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, SIGNAL(jailCard()), actionCollection(), "move_jailcard"); + m_jailCard->setEnabled(false); + m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, SIGNAL(jailPay()), actionCollection(), "move_jailpay"); + m_jailPay->setEnabled(false); + m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); + m_jailRoll->setEnabled(false); + + // Mix code and XML into GUI + KMainWindow::createGUI(); + applyMainWindowSettings( KGlobal::config(), "AtlantikMainWindow" ); + KMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0); + KMainWindow::statusBar()->insertItem(QString::null, 1); + connect(statusBar(), SIGNAL(released(int)), this, SLOT(statusBarClick(int))); + + // Main widget, containing all others + m_mainWidget = new QWidget(this, "main"); + m_mainWidget->show(); + m_mainLayout = new QGridLayout(m_mainWidget, 3, 2); + setCentralWidget(m_mainWidget); + + // Vertical view area for portfolios. + m_portfolioScroll = new QScrollView(m_mainWidget, "pfScroll"); + m_mainLayout->addWidget( m_portfolioScroll, 0, 0 ); + m_portfolioScroll->setHScrollBarMode( QScrollView::AlwaysOff ); + m_portfolioScroll->setResizePolicy( QScrollView::AutoOneFit ); + m_portfolioScroll->setFixedHeight( 200 ); + m_portfolioScroll->hide(); + + m_portfolioWidget = new QWidget( m_portfolioScroll->viewport(), "pfWidget" ); + m_portfolioScroll->addChild( m_portfolioWidget ); + m_portfolioWidget->show(); + + m_portfolioLayout = new QVBoxLayout(m_portfolioWidget); + m_portfolioViews.setAutoDelete(true); + + // Nice label +// m_portfolioLabel = new QLabel(i18n("Players"), m_portfolioWidget, "pfLabel"); +// m_portfolioLayout->addWidget(m_portfolioLabel); +// m_portfolioLabel->show(); + + // Text view for chat and status messages from server. + m_serverMsgs = new LogTextEdit(m_mainWidget, "serverMsgs"); + m_serverMsgs->setTextFormat(QTextEdit::PlainText); + m_serverMsgs->setReadOnly(true); + m_serverMsgs->setHScrollBarMode(QScrollView::AlwaysOff); + m_serverMsgs->setMinimumWidth(200); + m_mainLayout->addWidget(m_serverMsgs, 1, 0); + + // LineEdit to enter commands and chat messages. + m_input = new QLineEdit(m_mainWidget, "input"); + m_mainLayout->addWidget(m_input, 2, 0); + + m_serverMsgs->setFocusProxy(m_input); + + connect(m_input, SIGNAL(returnPressed()), this, SLOT(slotSendMsg())); + + // Set stretching where we want it. + m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest + m_mainLayout->setColStretch(1, 1); // make m_board stretch horizontally, not the rest + + // Check command-line args to see if we need to connect or show Monopigator window + KCmdLineArgs *args = KCmdLineArgs::parsedArgs(); + + QCString host = args->getOption("host"); + QCString port = args->getOption("port"); + if (!host.isNull() && !port.isNull()) + m_atlantikNetwork->serverConnect(host, port.toInt()); + else + showSelectServer(); +} + +void Atlantik::readConfig() +{ + // Read configuration settings + KConfig *config = kapp->config(); + + // General configuration + config->setGroup("General"); + m_config.chatTimestamps = config->readBoolEntry("ChatTimeStamps", false); + + // Personalization configuration + config->setGroup("Personalization"); + m_config.playerName = config->readEntry("PlayerName", "Atlantik"); + m_config.playerImage = config->readEntry("PlayerImage", "cube.png"); + + // Board configuration + config->setGroup("Board"); + m_config.indicateUnowned = config->readBoolEntry("IndicateUnowned", true); + m_config.highliteUnowned = config->readBoolEntry("HighliteUnowned", false); + m_config.darkenMortgaged = config->readBoolEntry("DarkenMortgaged", true); + m_config.animateTokens = config->readBoolEntry("AnimateToken", false); + m_config.quartzEffects = config->readBoolEntry("QuartzEffects", true); + + // Meta server configuation + config->setGroup("Monopigator"); + m_config.connectOnStart = config->readBoolEntry("ConnectOnStart", false); + m_config.hideDevelopmentServers = config->readBoolEntry("HideDevelopmentServers", true); + + // Portfolio colors + config->setGroup("WM"); + QColor activeDefault(204, 204, 204), inactiveDefault(153, 153, 153); + m_config.activeColor = config->readColorEntry("activeBackground", &activeDefault); + m_config.inactiveColor = config->readColorEntry("inactiveBlend", &inactiveDefault); +} + +void Atlantik::newPlayer(Player *player) +{ + initBoard(); + m_board->addToken(player); + addPortfolioView(player); + + // Player::changed() is not connected until later this method, so + // we'd better force an update. + playerChanged(player); + + connect(player, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *))); + connect(player, SIGNAL(gainedTurn()), this, SLOT(gainedTurn())); + connect(player, SIGNAL(changed(Player *)), m_board, SLOT(playerChanged(Player *))); + + KNotifyClient::event(winId(), "newplayer"); +} + +void Atlantik::newEstate(Estate *estate) +{ + initBoard(); + m_board->addEstateView(estate, m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects); +} + +void Atlantik::newTrade(Trade *trade) +{ + TradeDisplay *tradeDisplay = new TradeDisplay(trade, m_atlanticCore, 0, "tradeDisplay"); + m_tradeGUIMap[trade] = tradeDisplay; + tradeDisplay->show(); +} + +void Atlantik::newAuction(Auction *auction) +{ + initBoard(); + m_board->addAuctionWidget(auction); +} + +void Atlantik::removeGUI(Player *player) +{ + // Find and remove portfolioview + PortfolioView *portfolioView = findPortfolioView(player); + if (portfolioView) + m_portfolioViews.remove(portfolioView); + + if (m_board) + m_board->removeToken(player); +} + +void Atlantik::removeGUI(Trade *trade) +{ + if (TradeDisplay *tradeDisplay = m_tradeGUIMap[trade]) + delete tradeDisplay; +} + +void Atlantik::showSelectServer() +{ + if (m_selectServer) + return; + + m_selectServer = new SelectServer(m_config.connectOnStart, m_config.hideDevelopmentServers, m_mainWidget, "selectServer"); + m_mainLayout->addMultiCellWidget(m_selectServer, 0, 2, 1, 1); + m_selectServer->show(); + + if (m_selectGame) + { + delete m_selectGame; + m_selectGame = 0; + } + + m_atlanticCore->reset(true); + initNetworkObject(); + + connect(m_selectServer, SIGNAL(serverConnect(const QString, int)), m_atlantikNetwork, SLOT(serverConnect(const QString, int))); + connect(m_selectServer, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &))); + + m_selectServer->slotRefresh( m_config.connectOnStart ); +} + +void Atlantik::showSelectGame() +{ + if (m_selectGame) + return; + + m_selectGame = new SelectGame(m_atlanticCore, m_mainWidget, "selectGame"); + m_atlanticCore->emitGames(); + + m_mainLayout->addMultiCellWidget(m_selectGame, 0, 2, 1, 1); + m_selectGame->show(); + + // Reset core and GUI + if (m_board) + { + m_board->hide(); + m_board->reset(); +// delete m_board; +// m_board = 0; + + // m_portfolioViews.clear(); + m_atlanticCore->reset(); + } + + if (m_selectServer) + { + delete m_selectServer; + m_selectServer = 0; + } + if (m_selectConfiguration) + { + delete m_selectConfiguration; + m_selectConfiguration = 0; + } + + connect(m_selectGame, SIGNAL(joinGame(int)), m_atlantikNetwork, SLOT(joinGame(int))); + connect(m_selectGame, SIGNAL(newGame(const QString &)), m_atlantikNetwork, SLOT(newGame(const QString &))); + connect(m_selectGame, SIGNAL(leaveServer()), this, SLOT(showSelectServer())); + connect(m_selectGame, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &))); +} + +void Atlantik::showSelectConfiguration() +{ + if (m_selectConfiguration) + return; + + if (m_selectGame) + { + delete m_selectGame; + m_selectGame = 0; + } + + m_selectConfiguration = new SelectConfiguration(m_atlanticCore, m_mainWidget, "selectConfiguration"); + m_mainLayout->addMultiCellWidget(m_selectConfiguration, 0, 2, 1, 1); + m_selectConfiguration->show(); + + connect(m_atlanticCore, SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, SLOT(addConfigOption(ConfigOption *))); + connect(m_atlantikNetwork, SIGNAL(gameOption(QString, QString, QString, QString, QString)), m_selectConfiguration, SLOT(gameOption(QString, QString, QString, QString, QString))); + connect(m_atlantikNetwork, SIGNAL(gameInit()), m_selectConfiguration, SLOT(initGame())); + connect(m_selectConfiguration, SIGNAL(startGame()), m_atlantikNetwork, SLOT(startGame())); + connect(m_selectConfiguration, SIGNAL(leaveGame()), m_atlantikNetwork, SLOT(leaveGame())); + connect(m_selectConfiguration, SIGNAL(changeOption(int, const QString &)), m_atlantikNetwork, SLOT(changeOption(int, const QString &))); + connect(m_selectConfiguration, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString))); + connect(m_selectConfiguration, SIGNAL(iconSelected(const QString &)), m_atlantikNetwork, SLOT(setImage(const QString &))); + connect(m_selectConfiguration, SIGNAL(statusMessage(const QString &)), this, SLOT(slotMsgStatus(const QString &))); +} + +void Atlantik::initBoard() +{ + if (m_board) + return; + + m_board = new AtlantikBoard(m_atlanticCore, 40, AtlantikBoard::Play, m_mainWidget, "board"); + m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens); + + connect(m_atlantikNetwork, SIGNAL(displayDetails(QString, bool, bool, Estate *)), m_board, SLOT(insertDetails(QString, bool, bool, Estate *))); + connect(m_atlantikNetwork, SIGNAL(addCommandButton(QString, QString, bool)), m_board, SLOT(displayButton(QString, QString, bool))); + connect(m_atlantikNetwork, SIGNAL(addCloseButton()), m_board, SLOT(addCloseButton())); + connect(m_board, SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, SLOT(tokenConfirmation(Estate *))); + connect(m_board, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString))); +} + +void Atlantik::showBoard() +{ + if (m_selectGame) + { + delete m_selectGame; + m_selectGame = 0; + } + + if (m_selectConfiguration) + { + delete m_selectConfiguration; + m_selectConfiguration = 0; + } + + if (!m_board) + initBoard(); + + m_runningGame = true; + + m_mainLayout->addMultiCellWidget(m_board, 0, 2, 1, 1); + m_board->displayDefault(); + m_board->show(); + + PortfolioView *portfolioView = 0; + for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it) + if ((portfolioView = dynamic_cast<PortfolioView*>(*it))) + portfolioView->buildPortfolio(); +} + +void Atlantik::freezeBoard() +{ + if (!m_board) + showBoard(); + + m_runningGame = false; + // TODO: m_board->freeze(); +} + +void Atlantik::slotNetworkConnected() +{ +} + +void Atlantik::slotNetworkError(int errnum) +{ + QString errMsg(i18n("Error connecting: ")); + + switch (m_atlantikNetwork->status()) + { + case IO_ConnectError: + if (errnum == ECONNREFUSED) + errMsg.append(i18n("connection refused by host.")); + else + errMsg.append(i18n("could not connect to host.")); + break; + + case IO_LookupError: + errMsg.append(i18n("host not found.")); + break; + + default: + errMsg.append(i18n("unknown error.")); + } + + serverMsgsAppend(errMsg); + + // Re-init network object + initNetworkObject(); +} + +void Atlantik::networkClosed(int status) +{ + switch( status ) + { + case KBufferedIO::involuntary: + slotMsgStatus( i18n("Connection with server %1:%2 lost.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") ); + showSelectServer(); + break; + default: + if ( !m_atlantikNetwork->host().isEmpty() ) + slotMsgStatus( i18n("Disconnected from %1:%2.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") ); + break; + } +} + +void Atlantik::slotConfigure() +{ + if (m_configDialog == 0) + m_configDialog = new ConfigDialog(this); + m_configDialog->show(); + + connect(m_configDialog, SIGNAL(okClicked()), this, SLOT(slotUpdateConfig())); +} + +void Atlantik::showEventLog() +{ + if (!m_eventLogWidget) + m_eventLogWidget = new EventLogWidget(m_eventLog, 0); + m_eventLogWidget->show(); +} + +void Atlantik::configureNotifications() +{ + KNotifyDialog::configure(this); +} + +void Atlantik::slotUpdateConfig() +{ + KConfig *config=kapp->config(); + bool optBool, configChanged = false; + QString optStr; + + optBool = m_configDialog->chatTimestamps(); + if (m_config.chatTimestamps != optBool) + { + m_config.chatTimestamps = optBool; + configChanged = true; + } + + optStr = m_configDialog->playerName(); + if (m_config.playerName != optStr) + { + m_config.playerName = optStr; + m_atlantikNetwork->setName(optStr); + } + + optStr = m_configDialog->playerImage(); + if (m_config.playerImage != optStr) + { + m_config.playerImage = optStr; + m_atlantikNetwork->setImage(optStr); + } + + optBool = m_configDialog->indicateUnowned(); + if (m_config.indicateUnowned != optBool) + { + m_config.indicateUnowned = optBool; + configChanged = true; + } + + optBool = m_configDialog->highliteUnowned(); + if (m_config.highliteUnowned != optBool) + { + m_config.highliteUnowned = optBool; + configChanged = true; + } + + optBool = m_configDialog->darkenMortgaged(); + if (m_config.darkenMortgaged != optBool) + { + m_config.darkenMortgaged = optBool; + configChanged = true; + } + + optBool = m_configDialog->animateToken(); + if (m_config.animateTokens != optBool) + { + m_config.animateTokens = optBool; + configChanged = true; + } + + optBool = m_configDialog->quartzEffects(); + if (m_config.quartzEffects != optBool) + { + m_config.quartzEffects = optBool; + configChanged = true; + } + + optBool = m_configDialog->connectOnStart(); + if (m_config.connectOnStart != optBool) + { + m_config.connectOnStart = optBool; + configChanged = true; + } + + optBool = m_configDialog->hideDevelopmentServers(); + if (m_config.hideDevelopmentServers != optBool) + { + m_config.hideDevelopmentServers = optBool; + if (m_selectServer) + m_selectServer->setHideDevelopmentServers(optBool); + + configChanged = true; + } + + config->setGroup("General"); + config->writeEntry("ChatTimeStamps", m_config.chatTimestamps); + + config->setGroup("Personalization"); + config->writeEntry("PlayerName", m_config.playerName); + config->writeEntry("PlayerImage", m_config.playerImage); + + config->setGroup("Board"); + config->writeEntry("IndicateUnowned", m_config.indicateUnowned); + config->writeEntry("HighliteUnowned", m_config.highliteUnowned); + config->writeEntry("DarkenMortgaged", m_config.darkenMortgaged); + config->writeEntry("AnimateToken", m_config.animateTokens); + config->writeEntry("QuartzEffects", m_config.quartzEffects); + + config->setGroup("Monopigator"); + config->writeEntry("ConnectOnStart", m_config.connectOnStart); + config->writeEntry("HideDevelopmentServers", m_config.hideDevelopmentServers); + + config->sync(); + + if (configChanged && m_board) + m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens); +} + +void Atlantik::slotSendMsg() +{ + m_atlantikNetwork->cmdChat(m_input->text()); + m_input->setText(QString::null); +} + +void Atlantik::slotMsgInfo(QString msg) +{ + serverMsgsAppend(msg); +} + +void Atlantik::slotMsgError(QString msg) +{ + serverMsgsAppend("Error: " + msg); +} + +void Atlantik::slotMsgStatus(const QString &message, const QString &icon) +{ + KMainWindow::statusBar()->changeItem(message, 1); + m_eventLog->addEvent(message, icon); +} + +void Atlantik::slotMsgChat(QString player, QString msg) +{ + if (m_config.chatTimestamps) + { + QTime time = QTime::currentTime(); + serverMsgsAppend(QString("[%1] %2: %3").arg(time.toString("hh:mm")).arg(player).arg(msg)); + } + else + serverMsgsAppend(player + ": " + msg); + KNotifyClient::event(winId(), "chat"); +} + +void Atlantik::serverMsgsAppend(QString msg) +{ + // Use append, not setText(old+new) because that one doesn't wrap + m_serverMsgs->append(msg); + m_serverMsgs->ensureVisible(0, m_serverMsgs->contentsHeight()); +} + +void Atlantik::playerChanged(Player *player) +{ + PortfolioView *portfolioView = findPortfolioView(player); + if (!portfolioView) + portfolioView = addPortfolioView(player); + + Player *playerSelf = m_atlanticCore->playerSelf(); + if (player == playerSelf) + { + // We changed ourselves.. + PortfolioView *portfolioView = 0; + for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it) + if ((portfolioView = dynamic_cast<PortfolioView*>(*it))) + { + // Clear all portfolios if we're not in game + if ( !player->game() ) + portfolioView->clearPortfolio(); + + // Show players in our game, hide the rest + Player *pTmp = portfolioView->player(); + if (pTmp->game() == playerSelf->game()) + portfolioView->show(); + else + portfolioView->hide(); + } + if (!player->game()) + showSelectGame(); + else + { + if ( !m_board || m_board->isHidden() ) + showSelectConfiguration(); + } + + m_roll->setEnabled(player->canRoll()); + m_buyEstate->setEnabled(player->canBuy()); + m_auctionEstate->setEnabled(player->canAuction()); + + // TODO: Should be more finetuned, but monopd doesn't send can_endturn can_payjail can_jailroll yet + m_endTurn->setEnabled(player->hasTurn() && !(player->canRoll() || player->canBuy() || player->inJail())); + m_jailCard->setEnabled(player->canUseCard()); + m_jailPay->setEnabled(player->hasTurn() && player->inJail()); + m_jailRoll->setEnabled(player->hasTurn() && player->inJail()); + } + else + { + // Another player changed, check if we need to show or hide + // his/her portfolioView. + if (playerSelf) + { + if (player->game() == playerSelf->game()) + portfolioView->show(); + else + portfolioView->hide(); + } + else if ( !player->game() ) + portfolioView->hide(); + } +} + +void Atlantik::gainedTurn() +{ + KNotifyClient::event(winId(), "gainedturn", i18n("It is your turn now.") ); +} + +void Atlantik::initEventLog() +{ + m_eventLog = new EventLog(); +} + +void Atlantik::initNetworkObject() +{ + if (m_atlantikNetwork) + { + m_atlantikNetwork->reset(); + return; + } + + m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore); + connect(m_atlantikNetwork, SIGNAL(msgInfo(QString)), this, SLOT(slotMsgInfo(QString))); + connect(m_atlantikNetwork, SIGNAL(msgError(QString)), this, SLOT(slotMsgError(QString))); + connect(m_atlantikNetwork, SIGNAL(msgStatus(const QString &, const QString &)), this, SLOT(slotMsgStatus(const QString &, const QString &))); + connect(m_atlantikNetwork, SIGNAL(msgChat(QString, QString)), this, SLOT(slotMsgChat(QString, QString))); + + connect(m_atlantikNetwork, SIGNAL(connectionSuccess()), this, SLOT(slotNetworkConnected())); + connect(m_atlantikNetwork, SIGNAL(connectionFailed(int)), this, SLOT(slotNetworkError(int))); + connect(m_atlantikNetwork, SIGNAL(closed(int)), this, SLOT(networkClosed(int))); + + connect(m_atlantikNetwork, SIGNAL(receivedHandshake()), this, SLOT(sendHandshake())); + + connect(m_atlantikNetwork, SIGNAL(gameConfig()), this, SLOT(showSelectConfiguration())); + connect(m_atlantikNetwork, SIGNAL(gameInit()), this, SLOT(initBoard())); + connect(m_atlantikNetwork, SIGNAL(gameRun()), this, SLOT(showBoard())); + connect(m_atlantikNetwork, SIGNAL(gameEnd()), this, SLOT(freezeBoard())); + + connect(m_atlantikNetwork, SIGNAL(newEstate(Estate *)), this, SLOT(newEstate(Estate *))); + connect(m_atlantikNetwork, SIGNAL(newAuction(Auction *)), this, SLOT(newAuction(Auction *))); + + connect(m_atlantikNetwork, SIGNAL(clientCookie(QString)), this, SLOT(clientCookie(QString))); + connect(m_atlantikNetwork, SIGNAL(networkEvent(const QString &, const QString &)), m_eventLog, SLOT(addEvent(const QString &, const QString &))); + + connect(this, SIGNAL(rollDice()), m_atlantikNetwork, SLOT(rollDice())); + connect(this, SIGNAL(buyEstate()), m_atlantikNetwork, SLOT(buyEstate())); + connect(this, SIGNAL(auctionEstate()), m_atlantikNetwork, SLOT(auctionEstate())); + connect(this, SIGNAL(endTurn()), m_atlantikNetwork, SLOT(endTurn())); + connect(this, SIGNAL(jailCard()), m_atlantikNetwork, SLOT(jailCard())); + connect(this, SIGNAL(jailPay()), m_atlantikNetwork, SLOT(jailPay())); + connect(this, SIGNAL(jailRoll()), m_atlantikNetwork, SLOT(jailRoll())); +} + +void Atlantik::clientCookie(QString cookie) +{ + KConfig *config = kapp->config(); + + if (cookie.isNull()) + { + if (config->hasGroup("Reconnection")) + config->deleteGroup("Reconnection", true); + } + else if (m_atlantikNetwork) + { + config->setGroup("Reconnection"); + config->writeEntry("Host", m_atlantikNetwork->host()); + config->writeEntry("Port", m_atlantikNetwork->port()); + config->writeEntry("Cookie", cookie); + } + else + return; + + config->sync(); +} + +void Atlantik::sendHandshake() +{ + m_atlantikNetwork->setName(m_config.playerName); + m_atlantikNetwork->setImage(m_config.playerImage); + + // Check command-line args to see if we need to auto-join + KCmdLineArgs *args = KCmdLineArgs::parsedArgs(); + + QCString game = args->getOption("game"); + if (!game.isNull()) + m_atlantikNetwork->joinGame(game.toInt()); +} + +void Atlantik::statusBarClick(int item) +{ + if ( item == 0 ) + { + KAboutApplication dialog(kapp->aboutData(), this); + dialog.exec(); + } + else if ( item == 1) + showEventLog(); +} + +PortfolioView *Atlantik::addPortfolioView(Player *player) +{ + PortfolioView *portfolioView = new PortfolioView(m_atlanticCore, player, m_config.activeColor, m_config.inactiveColor, m_portfolioWidget); + m_portfolioViews.append(portfolioView); + if ( m_portfolioViews.count() > 0 && m_portfolioScroll->isHidden() ) + m_portfolioScroll->show(); + + connect(player, SIGNAL(changed(Player *)), portfolioView, SLOT(playerChanged())); + connect(portfolioView, SIGNAL(newTrade(Player *)), m_atlantikNetwork, SLOT(newTrade(Player *))); + connect(portfolioView, SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, SLOT(kickPlayer(Player *))); + connect(portfolioView, SIGNAL(estateClicked(Estate *)), m_board, SLOT(prependEstateDetails(Estate *))); + + m_portfolioLayout->addWidget(portfolioView); + portfolioView->show(); + + return portfolioView; +} + +PortfolioView *Atlantik::findPortfolioView(Player *player) +{ + PortfolioView *portfolioView = 0; + for (QPtrListIterator<PortfolioView> it(m_portfolioViews); (portfolioView = *it) ; ++it) + if (player == portfolioView->player()) + return portfolioView; + + return 0; +} + +void Atlantik::closeEvent(QCloseEvent *e) +{ + Game *gameSelf = m_atlanticCore->gameSelf(); + Player *playerSelf = m_atlanticCore->playerSelf(); + + int result = KMessageBox::Continue; + if ( gameSelf && !playerSelf->isBankrupt() && m_runningGame ) + result = KMessageBox::warningContinueCancel( this, i18n("You are currently part of an active game. Are you sure you want to close Atlantik? If you do, you forfeit the game."), i18n("Close & Forfeit?"), i18n("Close && Forfeit") ); + + if ( result == KMessageBox::Continue ) + { + if ( m_atlantikNetwork ) + m_atlantikNetwork->leaveGame(); + + saveMainWindowSettings(kapp->config(), "AtlantikMainWindow"); + KMainWindow::closeEvent(e); + } +} |