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-rw-r--r--atlantik/client/atlantik.cpp228
1 files changed, 114 insertions, 114 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp
index 56bae64b..f1e24645 100644
--- a/atlantik/client/atlantik.cpp
+++ b/atlantik/client/atlantik.cpp
@@ -16,11 +16,11 @@
#include <errno.h>
-#include <qcolor.h>
-#include <qdatetime.h>
-#include <qlineedit.h>
-#include <qscrollview.h>
-#include <qpopupmenu.h>
+#include <tqcolor.h>
+#include <tqdatetime.h>
+#include <tqlineedit.h>
+#include <tqscrollview.h>
+#include <tqpopupmenu.h>
#include <kaboutapplication.h>
#include <kaction.h>
@@ -64,15 +64,15 @@
#include "selectgame_widget.h"
#include "selectconfiguration_widget.h"
-LogTextEdit::LogTextEdit( QWidget *parent, const char *name ) : QTextEdit( parent, name )
+LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( parent, name )
{
#ifdef KDE_3_2_FEATURES
- m_clear = KStdAction::clear( this, SLOT( clear() ), 0 );
+ m_clear = KStdAction::clear( this, TQT_SLOT( clear() ), 0 );
#else
- m_clear = new KAction( i18n("Clear"), "clear", NULL, this, SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" );
+ m_clear = new KAction( i18n("Clear"), "clear", NULL, this, TQT_SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" );
#endif
- m_selectAll = KStdAction::selectAll( this, SLOT( selectAll() ), 0 );
- m_copy = KStdAction::copy( this, SLOT( copy() ), 0 );
+ m_selectAll = KStdAction::selectAll( this, TQT_SLOT( selectAll() ), 0 );
+ m_copy = KStdAction::copy( this, TQT_SLOT( copy() ), 0 );
}
LogTextEdit::~LogTextEdit()
@@ -82,9 +82,9 @@ LogTextEdit::~LogTextEdit()
delete m_copy;
}
-QPopupMenu *LogTextEdit::createPopupMenu( const QPoint & )
+TQPopupMenu *LogTextEdit::createPopupMenu( const TQPoint & )
{
- QPopupMenu *rmbMenu = new QPopupMenu( this );
+ TQPopupMenu *rmbMenu = new TQPopupMenu( this );
m_clear->plug( rmbMenu );
rmbMenu->insertSeparator();
m_copy->setEnabled( hasSelectedText() );
@@ -102,13 +102,13 @@ Atlantik::Atlantik ()
readConfig();
// Toolbar: Game
-// KStdGameAction::gameNew(this, SLOT(slotNewGame()), actionCollection(), "game_new");
- m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, SLOT(showEventLog()), actionCollection(), "showeventlog");
- KStdGameAction::quit(kapp, SLOT(closeAllWindows()), actionCollection(), "game_quit");
+// KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new");
+ m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, TQT_SLOT(showEventLog()), actionCollection(), "showeventlog");
+ KStdGameAction::quit(kapp, TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit");
// Toolbar: Settings
- KStdAction::preferences(this, SLOT(slotConfigure()), actionCollection());
- KStdAction::configureNotifications(this, SLOT(configureNotifications()), actionCollection());
+ KStdAction::preferences(this, TQT_SLOT(slotConfigure()), actionCollection());
+ KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection());
// Initialize pointers to 0L
m_configDialog = 0;
@@ -121,78 +121,78 @@ Atlantik::Atlantik ()
// Game and network core
m_atlanticCore = new AtlanticCore(this, "atlanticCore");
- connect(m_atlanticCore, SIGNAL(createGUI(Player *)), this, SLOT(newPlayer(Player *)));
- connect(m_atlanticCore, SIGNAL(removeGUI(Player *)), this, SLOT(removeGUI(Player *)));
- connect(m_atlanticCore, SIGNAL(createGUI(Trade *)), this, SLOT(newTrade(Trade *)));
- connect(m_atlanticCore, SIGNAL(removeGUI(Trade *)), this, SLOT(removeGUI(Trade *)));
+ connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), this, TQT_SLOT(newPlayer(Player *)));
+ connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), this, TQT_SLOT(removeGUI(Player *)));
+ connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), this, TQT_SLOT(newTrade(Trade *)));
+ connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), this, TQT_SLOT(removeGUI(Trade *)));
initEventLog();
initNetworkObject();
// Menu,toolbar: Move
- m_roll = KStdGameAction::roll(this, SIGNAL(rollDice()), actionCollection());
+ m_roll = KStdGameAction::roll(this, TQT_SIGNAL(rollDice()), actionCollection());
m_roll->setEnabled(false);
- m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, SIGNAL(buyEstate()), actionCollection(), "buy_estate");
+ m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate");
m_buyEstate->setEnabled(false);
- m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, this, SIGNAL(auctionEstate()), actionCollection(), "auction");
+ m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, this, TQT_SIGNAL(auctionEstate()), actionCollection(), "auction");
m_auctionEstate->setEnabled(false);
- m_endTurn = KStdGameAction::endTurn(this, SIGNAL(endTurn()), actionCollection());
+ m_endTurn = KStdGameAction::endTurn(this, TQT_SIGNAL(endTurn()), actionCollection());
m_endTurn->setEnabled(false);
- m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, SIGNAL(jailCard()), actionCollection(), "move_jailcard");
+ m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard");
m_jailCard->setEnabled(false);
- m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, SIGNAL(jailPay()), actionCollection(), "move_jailpay");
+ m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay");
m_jailPay->setEnabled(false);
- m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
+ m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
m_jailRoll->setEnabled(false);
// Mix code and XML into GUI
KMainWindow::createGUI();
applyMainWindowSettings( KGlobal::config(), "AtlantikMainWindow" );
KMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
- KMainWindow::statusBar()->insertItem(QString::null, 1);
- connect(statusBar(), SIGNAL(released(int)), this, SLOT(statusBarClick(int)));
+ KMainWindow::statusBar()->insertItem(TQString::null, 1);
+ connect(statusBar(), TQT_SIGNAL(released(int)), this, TQT_SLOT(statusBarClick(int)));
// Main widget, containing all others
- m_mainWidget = new QWidget(this, "main");
+ m_mainWidget = new TQWidget(this, "main");
m_mainWidget->show();
- m_mainLayout = new QGridLayout(m_mainWidget, 3, 2);
+ m_mainLayout = new TQGridLayout(m_mainWidget, 3, 2);
setCentralWidget(m_mainWidget);
// Vertical view area for portfolios.
- m_portfolioScroll = new QScrollView(m_mainWidget, "pfScroll");
+ m_portfolioScroll = new TQScrollView(m_mainWidget, "pfScroll");
m_mainLayout->addWidget( m_portfolioScroll, 0, 0 );
- m_portfolioScroll->setHScrollBarMode( QScrollView::AlwaysOff );
- m_portfolioScroll->setResizePolicy( QScrollView::AutoOneFit );
+ m_portfolioScroll->setHScrollBarMode( TQScrollView::AlwaysOff );
+ m_portfolioScroll->setResizePolicy( TQScrollView::AutoOneFit );
m_portfolioScroll->setFixedHeight( 200 );
m_portfolioScroll->hide();
- m_portfolioWidget = new QWidget( m_portfolioScroll->viewport(), "pfWidget" );
+ m_portfolioWidget = new TQWidget( m_portfolioScroll->viewport(), "pfWidget" );
m_portfolioScroll->addChild( m_portfolioWidget );
m_portfolioWidget->show();
- m_portfolioLayout = new QVBoxLayout(m_portfolioWidget);
+ m_portfolioLayout = new TQVBoxLayout(m_portfolioWidget);
m_portfolioViews.setAutoDelete(true);
// Nice label
-// m_portfolioLabel = new QLabel(i18n("Players"), m_portfolioWidget, "pfLabel");
+// m_portfolioLabel = new TQLabel(i18n("Players"), m_portfolioWidget, "pfLabel");
// m_portfolioLayout->addWidget(m_portfolioLabel);
// m_portfolioLabel->show();
// Text view for chat and status messages from server.
m_serverMsgs = new LogTextEdit(m_mainWidget, "serverMsgs");
- m_serverMsgs->setTextFormat(QTextEdit::PlainText);
+ m_serverMsgs->setTextFormat(TQTextEdit::PlainText);
m_serverMsgs->setReadOnly(true);
- m_serverMsgs->setHScrollBarMode(QScrollView::AlwaysOff);
+ m_serverMsgs->setHScrollBarMode(TQScrollView::AlwaysOff);
m_serverMsgs->setMinimumWidth(200);
m_mainLayout->addWidget(m_serverMsgs, 1, 0);
// LineEdit to enter commands and chat messages.
- m_input = new QLineEdit(m_mainWidget, "input");
+ m_input = new TQLineEdit(m_mainWidget, "input");
m_mainLayout->addWidget(m_input, 2, 0);
m_serverMsgs->setFocusProxy(m_input);
- connect(m_input, SIGNAL(returnPressed()), this, SLOT(slotSendMsg()));
+ connect(m_input, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotSendMsg()));
// Set stretching where we want it.
m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest
@@ -201,8 +201,8 @@ Atlantik::Atlantik ()
// Check command-line args to see if we need to connect or show Monopigator window
KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
- QCString host = args->getOption("host");
- QCString port = args->getOption("port");
+ TQCString host = args->getOption("host");
+ TQCString port = args->getOption("port");
if (!host.isNull() && !port.isNull())
m_atlantikNetwork->serverConnect(host, port.toInt());
else
@@ -238,7 +238,7 @@ void Atlantik::readConfig()
// Portfolio colors
config->setGroup("WM");
- QColor activeDefault(204, 204, 204), inactiveDefault(153, 153, 153);
+ TQColor activeDefault(204, 204, 204), inactiveDefault(153, 153, 153);
m_config.activeColor = config->readColorEntry("activeBackground", &activeDefault);
m_config.inactiveColor = config->readColorEntry("inactiveBlend", &inactiveDefault);
}
@@ -253,9 +253,9 @@ void Atlantik::newPlayer(Player *player)
// we'd better force an update.
playerChanged(player);
- connect(player, SIGNAL(changed(Player *)), this, SLOT(playerChanged(Player *)));
- connect(player, SIGNAL(gainedTurn()), this, SLOT(gainedTurn()));
- connect(player, SIGNAL(changed(Player *)), m_board, SLOT(playerChanged(Player *)));
+ connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *)));
+ connect(player, TQT_SIGNAL(gainedTurn()), this, TQT_SLOT(gainedTurn()));
+ connect(player, TQT_SIGNAL(changed(Player *)), m_board, TQT_SLOT(playerChanged(Player *)));
KNotifyClient::event(winId(), "newplayer");
}
@@ -314,8 +314,8 @@ void Atlantik::showSelectServer()
m_atlanticCore->reset(true);
initNetworkObject();
- connect(m_selectServer, SIGNAL(serverConnect(const QString, int)), m_atlantikNetwork, SLOT(serverConnect(const QString, int)));
- connect(m_selectServer, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
+ connect(m_selectServer, TQT_SIGNAL(serverConnect(const TQString, int)), m_atlantikNetwork, TQT_SLOT(serverConnect(const TQString, int)));
+ connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
m_selectServer->slotRefresh( m_config.connectOnStart );
}
@@ -354,10 +354,10 @@ void Atlantik::showSelectGame()
m_selectConfiguration = 0;
}
- connect(m_selectGame, SIGNAL(joinGame(int)), m_atlantikNetwork, SLOT(joinGame(int)));
- connect(m_selectGame, SIGNAL(newGame(const QString &)), m_atlantikNetwork, SLOT(newGame(const QString &)));
- connect(m_selectGame, SIGNAL(leaveServer()), this, SLOT(showSelectServer()));
- connect(m_selectGame, SIGNAL(msgStatus(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
+ connect(m_selectGame, TQT_SIGNAL(joinGame(int)), m_atlantikNetwork, TQT_SLOT(joinGame(int)));
+ connect(m_selectGame, TQT_SIGNAL(newGame(const TQString &)), m_atlantikNetwork, TQT_SLOT(newGame(const TQString &)));
+ connect(m_selectGame, TQT_SIGNAL(leaveServer()), this, TQT_SLOT(showSelectServer()));
+ connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
}
void Atlantik::showSelectConfiguration()
@@ -375,15 +375,15 @@ void Atlantik::showSelectConfiguration()
m_mainLayout->addMultiCellWidget(m_selectConfiguration, 0, 2, 1, 1);
m_selectConfiguration->show();
- connect(m_atlanticCore, SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, SLOT(addConfigOption(ConfigOption *)));
- connect(m_atlantikNetwork, SIGNAL(gameOption(QString, QString, QString, QString, QString)), m_selectConfiguration, SLOT(gameOption(QString, QString, QString, QString, QString)));
- connect(m_atlantikNetwork, SIGNAL(gameInit()), m_selectConfiguration, SLOT(initGame()));
- connect(m_selectConfiguration, SIGNAL(startGame()), m_atlantikNetwork, SLOT(startGame()));
- connect(m_selectConfiguration, SIGNAL(leaveGame()), m_atlantikNetwork, SLOT(leaveGame()));
- connect(m_selectConfiguration, SIGNAL(changeOption(int, const QString &)), m_atlantikNetwork, SLOT(changeOption(int, const QString &)));
- connect(m_selectConfiguration, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString)));
- connect(m_selectConfiguration, SIGNAL(iconSelected(const QString &)), m_atlantikNetwork, SLOT(setImage(const QString &)));
- connect(m_selectConfiguration, SIGNAL(statusMessage(const QString &)), this, SLOT(slotMsgStatus(const QString &)));
+ connect(m_atlanticCore, TQT_SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, TQT_SLOT(addConfigOption(ConfigOption *)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameOption(TQString, TQString, TQString, TQString, TQString)), m_selectConfiguration, TQT_SLOT(gameOption(TQString, TQString, TQString, TQString, TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), m_selectConfiguration, TQT_SLOT(initGame()));
+ connect(m_selectConfiguration, TQT_SIGNAL(startGame()), m_atlantikNetwork, TQT_SLOT(startGame()));
+ connect(m_selectConfiguration, TQT_SIGNAL(leaveGame()), m_atlantikNetwork, TQT_SLOT(leaveGame()));
+ connect(m_selectConfiguration, TQT_SIGNAL(changeOption(int, const TQString &)), m_atlantikNetwork, TQT_SLOT(changeOption(int, const TQString &)));
+ connect(m_selectConfiguration, TQT_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQT_SLOT(writeData(TQString)));
+ connect(m_selectConfiguration, TQT_SIGNAL(iconSelected(const TQString &)), m_atlantikNetwork, TQT_SLOT(setImage(const TQString &)));
+ connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
}
void Atlantik::initBoard()
@@ -394,11 +394,11 @@ void Atlantik::initBoard()
m_board = new AtlantikBoard(m_atlanticCore, 40, AtlantikBoard::Play, m_mainWidget, "board");
m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens);
- connect(m_atlantikNetwork, SIGNAL(displayDetails(QString, bool, bool, Estate *)), m_board, SLOT(insertDetails(QString, bool, bool, Estate *)));
- connect(m_atlantikNetwork, SIGNAL(addCommandButton(QString, QString, bool)), m_board, SLOT(displayButton(QString, QString, bool)));
- connect(m_atlantikNetwork, SIGNAL(addCloseButton()), m_board, SLOT(addCloseButton()));
- connect(m_board, SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, SLOT(tokenConfirmation(Estate *)));
- connect(m_board, SIGNAL(buttonCommand(QString)), m_atlantikNetwork, SLOT(writeData(QString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(displayDetails(TQString, bool, bool, Estate *)), m_board, TQT_SLOT(insertDetails(TQString, bool, bool, Estate *)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(addCommandButton(TQString, TQString, bool)), m_board, TQT_SLOT(displayButton(TQString, TQString, bool)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(addCloseButton()), m_board, TQT_SLOT(addCloseButton()));
+ connect(m_board, TQT_SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, TQT_SLOT(tokenConfirmation(Estate *)));
+ connect(m_board, TQT_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQT_SLOT(writeData(TQString)));
}
void Atlantik::showBoard()
@@ -425,7 +425,7 @@ void Atlantik::showBoard()
m_board->show();
PortfolioView *portfolioView = 0;
- for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
+ for (TQPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
portfolioView->buildPortfolio();
}
@@ -445,7 +445,7 @@ void Atlantik::slotNetworkConnected()
void Atlantik::slotNetworkError(int errnum)
{
- QString errMsg(i18n("Error connecting: "));
+ TQString errMsg(i18n("Error connecting: "));
switch (m_atlantikNetwork->status())
{
@@ -475,12 +475,12 @@ void Atlantik::networkClosed(int status)
switch( status )
{
case KBufferedIO::involuntary:
- slotMsgStatus( i18n("Connection with server %1:%2 lost.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") );
+ slotMsgStatus( i18n("Connection with server %1:%2 lost.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), TQString("connect_no") );
showSelectServer();
break;
default:
if ( !m_atlantikNetwork->host().isEmpty() )
- slotMsgStatus( i18n("Disconnected from %1:%2.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), QString("connect_no") );
+ slotMsgStatus( i18n("Disconnected from %1:%2.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), TQString("connect_no") );
break;
}
}
@@ -491,7 +491,7 @@ void Atlantik::slotConfigure()
m_configDialog = new ConfigDialog(this);
m_configDialog->show();
- connect(m_configDialog, SIGNAL(okClicked()), this, SLOT(slotUpdateConfig()));
+ connect(m_configDialog, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotUpdateConfig()));
}
void Atlantik::showEventLog()
@@ -510,7 +510,7 @@ void Atlantik::slotUpdateConfig()
{
KConfig *config=kapp->config();
bool optBool, configChanged = false;
- QString optStr;
+ TQString optStr;
optBool = m_configDialog->chatTimestamps();
if (m_config.chatTimestamps != optBool)
@@ -612,38 +612,38 @@ void Atlantik::slotUpdateConfig()
void Atlantik::slotSendMsg()
{
m_atlantikNetwork->cmdChat(m_input->text());
- m_input->setText(QString::null);
+ m_input->setText(TQString::null);
}
-void Atlantik::slotMsgInfo(QString msg)
+void Atlantik::slotMsgInfo(TQString msg)
{
serverMsgsAppend(msg);
}
-void Atlantik::slotMsgError(QString msg)
+void Atlantik::slotMsgError(TQString msg)
{
serverMsgsAppend("Error: " + msg);
}
-void Atlantik::slotMsgStatus(const QString &message, const QString &icon)
+void Atlantik::slotMsgStatus(const TQString &message, const TQString &icon)
{
KMainWindow::statusBar()->changeItem(message, 1);
m_eventLog->addEvent(message, icon);
}
-void Atlantik::slotMsgChat(QString player, QString msg)
+void Atlantik::slotMsgChat(TQString player, TQString msg)
{
if (m_config.chatTimestamps)
{
- QTime time = QTime::currentTime();
- serverMsgsAppend(QString("[%1] %2: %3").arg(time.toString("hh:mm")).arg(player).arg(msg));
+ TQTime time = TQTime::currentTime();
+ serverMsgsAppend(TQString("[%1] %2: %3").arg(time.toString("hh:mm")).arg(player).arg(msg));
}
else
serverMsgsAppend(player + ": " + msg);
KNotifyClient::event(winId(), "chat");
}
-void Atlantik::serverMsgsAppend(QString msg)
+void Atlantik::serverMsgsAppend(TQString msg)
{
// Use append, not setText(old+new) because that one doesn't wrap
m_serverMsgs->append(msg);
@@ -661,7 +661,7 @@ void Atlantik::playerChanged(Player *player)
{
// We changed ourselves..
PortfolioView *portfolioView = 0;
- for (QPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
+ for (TQPtrListIterator<PortfolioView> it(m_portfolioViews); *it; ++it)
if ((portfolioView = dynamic_cast<PortfolioView*>(*it)))
{
// Clear all portfolios if we're not in game
@@ -728,38 +728,38 @@ void Atlantik::initNetworkObject()
}
m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore);
- connect(m_atlantikNetwork, SIGNAL(msgInfo(QString)), this, SLOT(slotMsgInfo(QString)));
- connect(m_atlantikNetwork, SIGNAL(msgError(QString)), this, SLOT(slotMsgError(QString)));
- connect(m_atlantikNetwork, SIGNAL(msgStatus(const QString &, const QString &)), this, SLOT(slotMsgStatus(const QString &, const QString &)));
- connect(m_atlantikNetwork, SIGNAL(msgChat(QString, QString)), this, SLOT(slotMsgChat(QString, QString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), this, TQT_SLOT(slotMsgInfo(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), this, TQT_SLOT(slotMsgError(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &, const TQString &)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), this, TQT_SLOT(slotMsgChat(TQString, TQString)));
- connect(m_atlantikNetwork, SIGNAL(connectionSuccess()), this, SLOT(slotNetworkConnected()));
- connect(m_atlantikNetwork, SIGNAL(connectionFailed(int)), this, SLOT(slotNetworkError(int)));
- connect(m_atlantikNetwork, SIGNAL(closed(int)), this, SLOT(networkClosed(int)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), this, TQT_SLOT(slotNetworkConnected()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), this, TQT_SLOT(slotNetworkError(int)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), this, TQT_SLOT(networkClosed(int)));
- connect(m_atlantikNetwork, SIGNAL(receivedHandshake()), this, SLOT(sendHandshake()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), this, TQT_SLOT(sendHandshake()));
- connect(m_atlantikNetwork, SIGNAL(gameConfig()), this, SLOT(showSelectConfiguration()));
- connect(m_atlantikNetwork, SIGNAL(gameInit()), this, SLOT(initBoard()));
- connect(m_atlantikNetwork, SIGNAL(gameRun()), this, SLOT(showBoard()));
- connect(m_atlantikNetwork, SIGNAL(gameEnd()), this, SLOT(freezeBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), this, TQT_SLOT(showSelectConfiguration()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), this, TQT_SLOT(initBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), this, TQT_SLOT(showBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), this, TQT_SLOT(freezeBoard()));
- connect(m_atlantikNetwork, SIGNAL(newEstate(Estate *)), this, SLOT(newEstate(Estate *)));
- connect(m_atlantikNetwork, SIGNAL(newAuction(Auction *)), this, SLOT(newAuction(Auction *)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), this, TQT_SLOT(newEstate(Estate *)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), this, TQT_SLOT(newAuction(Auction *)));
- connect(m_atlantikNetwork, SIGNAL(clientCookie(QString)), this, SLOT(clientCookie(QString)));
- connect(m_atlantikNetwork, SIGNAL(networkEvent(const QString &, const QString &)), m_eventLog, SLOT(addEvent(const QString &, const QString &)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), this, TQT_SLOT(clientCookie(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(networkEvent(const TQString &, const TQString &)), m_eventLog, TQT_SLOT(addEvent(const TQString &, const TQString &)));
- connect(this, SIGNAL(rollDice()), m_atlantikNetwork, SLOT(rollDice()));
- connect(this, SIGNAL(buyEstate()), m_atlantikNetwork, SLOT(buyEstate()));
- connect(this, SIGNAL(auctionEstate()), m_atlantikNetwork, SLOT(auctionEstate()));
- connect(this, SIGNAL(endTurn()), m_atlantikNetwork, SLOT(endTurn()));
- connect(this, SIGNAL(jailCard()), m_atlantikNetwork, SLOT(jailCard()));
- connect(this, SIGNAL(jailPay()), m_atlantikNetwork, SLOT(jailPay()));
- connect(this, SIGNAL(jailRoll()), m_atlantikNetwork, SLOT(jailRoll()));
+ connect(this, TQT_SIGNAL(rollDice()), m_atlantikNetwork, TQT_SLOT(rollDice()));
+ connect(this, TQT_SIGNAL(buyEstate()), m_atlantikNetwork, TQT_SLOT(buyEstate()));
+ connect(this, TQT_SIGNAL(auctionEstate()), m_atlantikNetwork, TQT_SLOT(auctionEstate()));
+ connect(this, TQT_SIGNAL(endTurn()), m_atlantikNetwork, TQT_SLOT(endTurn()));
+ connect(this, TQT_SIGNAL(jailCard()), m_atlantikNetwork, TQT_SLOT(jailCard()));
+ connect(this, TQT_SIGNAL(jailPay()), m_atlantikNetwork, TQT_SLOT(jailPay()));
+ connect(this, TQT_SIGNAL(jailRoll()), m_atlantikNetwork, TQT_SLOT(jailRoll()));
}
-void Atlantik::clientCookie(QString cookie)
+void Atlantik::clientCookie(TQString cookie)
{
KConfig *config = kapp->config();
@@ -789,7 +789,7 @@ void Atlantik::sendHandshake()
// Check command-line args to see if we need to auto-join
KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
- QCString game = args->getOption("game");
+ TQCString game = args->getOption("game");
if (!game.isNull())
m_atlantikNetwork->joinGame(game.toInt());
}
@@ -812,10 +812,10 @@ PortfolioView *Atlantik::addPortfolioView(Player *player)
if ( m_portfolioViews.count() > 0 && m_portfolioScroll->isHidden() )
m_portfolioScroll->show();
- connect(player, SIGNAL(changed(Player *)), portfolioView, SLOT(playerChanged()));
- connect(portfolioView, SIGNAL(newTrade(Player *)), m_atlantikNetwork, SLOT(newTrade(Player *)));
- connect(portfolioView, SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, SLOT(kickPlayer(Player *)));
- connect(portfolioView, SIGNAL(estateClicked(Estate *)), m_board, SLOT(prependEstateDetails(Estate *)));
+ connect(player, TQT_SIGNAL(changed(Player *)), portfolioView, TQT_SLOT(playerChanged()));
+ connect(portfolioView, TQT_SIGNAL(newTrade(Player *)), m_atlantikNetwork, TQT_SLOT(newTrade(Player *)));
+ connect(portfolioView, TQT_SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, TQT_SLOT(kickPlayer(Player *)));
+ connect(portfolioView, TQT_SIGNAL(estateClicked(Estate *)), m_board, TQT_SLOT(prependEstateDetails(Estate *)));
m_portfolioLayout->addWidget(portfolioView);
portfolioView->show();
@@ -826,14 +826,14 @@ PortfolioView *Atlantik::addPortfolioView(Player *player)
PortfolioView *Atlantik::findPortfolioView(Player *player)
{
PortfolioView *portfolioView = 0;
- for (QPtrListIterator<PortfolioView> it(m_portfolioViews); (portfolioView = *it) ; ++it)
+ for (TQPtrListIterator<PortfolioView> it(m_portfolioViews); (portfolioView = *it) ; ++it)
if (player == portfolioView->player())
return portfolioView;
return 0;
}
-void Atlantik::closeEvent(QCloseEvent *e)
+void Atlantik::closeEvent(TQCloseEvent *e)
{
Game *gameSelf = m_atlanticCore->gameSelf();
Player *playerSelf = m_atlanticCore->playerSelf();