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Diffstat (limited to 'atlantik/client/selectgame_widget.h')
-rw-r--r-- | atlantik/client/selectgame_widget.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/atlantik/client/selectgame_widget.h b/atlantik/client/selectgame_widget.h new file mode 100644 index 00000000..d47e905e --- /dev/null +++ b/atlantik/client/selectgame_widget.h @@ -0,0 +1,65 @@ +// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com> +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// version 2 as published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; see the file COPYING. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#ifndef ATLANTIK_SELECTGAME_WIDGET_H +#define ATLANTIK_SELECTGAME_WIDGET_H + +#include <qwidget.h> +#include <qlayout.h> + +#include <klistview.h> +#include <kpushbutton.h> + +class AtlanticCore; +class Game; +class Player; + +class SelectGame : public QWidget +{ +Q_OBJECT + +public: + SelectGame(AtlanticCore *atlanticCore, QWidget *parent, const char *name=0); + + void initPage(); + bool validateNext(); + QString hostToConnect() const; + int portToConnect(); + +private slots: + void connectClicked(); + void addGame(Game *game); + void delGame(Game *game); + void updateGame(Game *game); + void playerChanged(Player *player); + void validateConnectButton(); + +signals: + void joinGame(int gameId); + void newGame(const QString &gameType); + void leaveServer(); + void msgStatus(const QString &status); + +private: + QListViewItem *findItem(Game *game); + + AtlanticCore *m_atlanticCore; + QVBoxLayout *m_mainLayout; + KListView *m_gameList; + KPushButton *m_connectButton; +}; + +#endif |