diff options
Diffstat (limited to 'atlantik/libatlantic/atlantic_core.h')
-rw-r--r-- | atlantik/libatlantic/atlantic_core.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/atlantik/libatlantic/atlantic_core.h b/atlantik/libatlantic/atlantic_core.h index bca5b783..197fca91 100644 --- a/atlantik/libatlantic/atlantic_core.h +++ b/atlantik/libatlantic/atlantic_core.h @@ -17,8 +17,8 @@ #ifndef LIBATLANTIC_CORE_H #define LIBATLANTIC_CORE_H -#include <qobject.h> -#include <qptrlist.h> +#include <tqobject.h> +#include <tqptrlist.h> #include "libatlantic_export.h" @@ -35,7 +35,7 @@ class LIBATLANTIC_EXPORT AtlanticCore : public QObject Q_OBJECT public: - AtlanticCore(QObject *parent, const char *name); + AtlanticCore(TQObject *parent, const char *name); void reset(bool deletePermanents = false); @@ -44,34 +44,34 @@ public: void setPlayerSelf(Player *player); Player *playerSelf(); - QPtrList<Player> players(); + TQPtrList<Player> players(); Player *newPlayer(int playerId, const bool &playerSelf = false); Player *findPlayer(int playerId); void removePlayer(Player *player); - QPtrList<Game> games(); - Game *newGame(int gameId, const QString &type = QString::null); - Game *findGame(const QString &type); // finds game types + TQPtrList<Game> games(); + Game *newGame(int gameId, const TQString &type = TQString::null); + Game *findGame(const TQString &type); // finds game types Game *findGame(int gameId); // finds actual games Game *gameSelf(); void removeGame(Game *game); void emitGames(); - QPtrList<Estate> estates(); + TQPtrList<Estate> estates(); Estate *newEstate(int estateId); Estate *findEstate(int estateId); Estate *estateAfter(Estate *estate); - QPtrList<EstateGroup> estateGroups(); + TQPtrList<EstateGroup> estateGroups(); EstateGroup *newEstateGroup(int groupId); EstateGroup *findEstateGroup(int groupId); - QPtrList<Trade> trades(); + TQPtrList<Trade> trades(); Trade *newTrade(int tradeId); Trade *findTrade(int tradeId); void removeTrade(Trade *trade); - QPtrList<Auction> auctions(); + TQPtrList<Auction> auctions(); Auction *newAuction(int auctionId, Estate *estate); void delAuction(Auction *auction); @@ -93,13 +93,13 @@ signals: private: Player *m_playerSelf; - QPtrList<Player> m_players; - QPtrList<Game> m_games; - QPtrList<Estate> m_estates; - QPtrList<EstateGroup> m_estateGroups; - QPtrList<Trade> m_trades; - QPtrList<Auction> m_auctions; - QPtrList<ConfigOption> m_configOptions; + TQPtrList<Player> m_players; + TQPtrList<Game> m_games; + TQPtrList<Estate> m_estates; + TQPtrList<EstateGroup> m_estateGroups; + TQPtrList<Trade> m_trades; + TQPtrList<Auction> m_auctions; + TQPtrList<ConfigOption> m_configOptions; }; #endif |