diff options
Diffstat (limited to 'atlantik/libatlantic/game.cpp')
-rw-r--r-- | atlantik/libatlantic/game.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/atlantik/libatlantic/game.cpp b/atlantik/libatlantic/game.cpp new file mode 100644 index 00000000..1f4eb244 --- /dev/null +++ b/atlantik/libatlantic/game.cpp @@ -0,0 +1,130 @@ +// Copyright (c) 2003 Rob Kaper <cap@capsi.com> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include <qstring.h> + +#include "game.h" + +Game::Game(int gameId) : QObject() +{ + m_id = gameId; + m_description = QString::null; + m_type = QString::null; + m_players = 0; + m_master = 0; + + m_changed = false; +} + +int Game::id() const +{ + return m_id; +} + +void Game::setCanBeJoined(const bool &canBeJoined) +{ + if (m_canBeJoined != canBeJoined) + { + m_canBeJoined = canBeJoined; + m_changed = true; + } +} + +bool Game::canBeJoined() const +{ + return m_canBeJoined; +} + +void Game::setDescription(const QString &description) +{ + if (m_description != description) + { + m_description = description; + m_changed = true; + } +} + +QString Game::description() const +{ + return m_description; +} + +void Game::setName(const QString &name) +{ + if (m_name != name) + { + m_name = name; + m_changed = true; + } +} + +QString Game::name() const +{ + return m_name; +} + +void Game::setType(const QString &type) +{ + if (m_type != type) + { + m_type = type; + m_changed = true; + } +} + +QString Game::type() const +{ + return m_type; +} + +void Game::update(bool force) +{ + if (m_changed || force) + { + emit changed(this); + m_changed = false; + } +} + +int Game::players() +{ + return m_players; +} + +void Game::setPlayers(int players) +{ + if (m_players != players) + { + m_players = players; + m_changed = true; + } +} + +Player *Game::master() +{ + return m_master; +} + +void Game::setMaster(Player *master) +{ + if (m_master != master) + { + m_master = master; + m_changed = true; + } +} + +#include "game.moc" |