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+// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+// WARNING: this codebase is not being used yet. Please use AtlantikNetwork
+// until the protocol seperation has been completed.
+
+#ifndef MONOPDPROTOCOL_H_H
+#define MONOPDPROTOCOL_H_H
+
+#include <qobject.h>
+
+class QString;
+
+/*
+class AtlanticCore;
+
+class Player;
+class EstateGroup;
+class Trade;
+class Auction;
+*/
+
+class Estate;
+
+class MonopdProtocol : public QObject
+{
+Q_OBJECT
+
+public:
+ MonopdProtocol();
+
+private slots:
+ void auctionEstate();
+ void buyEstate();
+ void confirmTokenLocation(Estate *estate);
+ void endTurn();
+ void rollDice();
+ void setName(QString name);
+ void startGame();
+
+private:
+ virtual void sendData(QString data);
+};
+
+#endif