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+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&kjumpingcube;">
+ <!ENTITY package "kdegames">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % English "INCLUDE" > <!-- change language only here -->
+]>
+<book lang="&language;">
+
+<bookinfo>
+<title>The &kjumpingcube; Handbook</title>
+
+<authorgroup>
+<author>
+<firstname>Matthias</firstname>
+<surname>Kiefer</surname>
+<affiliation>
+<address>&Matthias.Kiefer.mail;</address>
+</affiliation>
+</author>
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+</authorgroup>
+
+<copyright>
+<year>1999</year>
+<year>2000</year>
+<holder>&Matthias.Kiefer;</holder>
+</copyright>
+
+
+<legalnotice>&FDLNotice;</legalnotice>
+
+<date>2005-12-10</date>
+<releaseinfo>1.1</releaseinfo>
+
+<abstract><para>&kjumpingcube; is a simple tactical game you can play against a friend
+or the computer.</para>
+</abstract>
+
+<keywordset>
+<keyword>KDE</keyword>
+<keyword>KJumpingCube</keyword>
+<keyword>kdegames</keyword>
+<keyword>game</keyword>
+<keyword>strategy</keyword>
+</keywordset>
+
+</bookinfo>
+
+
+<chapter id="introduction">
+<title>Introduction</title>
+
+<para>&kjumpingcube; is a simple tactical game. You can play it against the computer
+or against a friend. The playing field consists of squares that contains
+points. By clicking on the squares you can increase the points, and if the
+points reach a maximum the points will jump to the squares neighbors and take
+them over. The winner is the one who owns all squares.</para>
+
+</chapter>
+
+
+<chapter id="playing-kjumpingcube">
+<title>Playing &kjumpingcube;</title>
+
+<sect1 id="rules">
+<title>Rules</title>
+
+<orderedlist>
+<listitem><para>A move consists of increasing the points of a square by clicking
+on it. You can only increase a square that doesn't belong to your opponent. By
+clicking a square that has no owner, you become the owner. </para></listitem>
+<listitem><para>If a square has more points than it has neighbors, the points
+jump to its neighbors and take them over. </para></listitem>
+<listitem><para>Neighbor-Fields are only direct neighbors, not the diagonal
+neighbors.</para></listitem>
+<listitem><para>The winner is the one who owns all squares.</para></listitem>
+</orderedlist>
+
+</sect1>
+
+</chapter>
+
+<chapter id="menu-reference">
+<title>Command Reference</title>
+
+<sect1 id="menus">
+<title>The Menu Bar</title>
+
+<sect2 id="game-menu">
+<title>The <guimenu>Game</guimenu> Menu</title>
+
+<variablelist>
+<varlistentry>
+<term>
+<menuchoice>
+<shortcut><keycombo
+action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut>
+<guimenu>Game</guimenu><guimenuitem>New</guimenuitem></menuchoice>
+</term>
+<listitem><para><action>Start a new game.</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut><keycombo
+action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut>
+<guimenu>Game</guimenu><guimenuitem>Load...</guimenuitem></menuchoice>
+</term>
+<listitem><para><action>Open a previously saved game.</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut><keycombo
+action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut>
+<guimenu>Game</guimenu><guimenuitem>Save</guimenuitem></menuchoice>
+</term>
+<listitem><para><action>Save the current game.</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Game</guimenu><guimenuitem>Save As...</guimenuitem>
+</menuchoice>
+</term>
+<listitem><para><action>Save the current game with a different
+name.</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut><keycap>Escape</keycap></shortcut>
+<guimenu>Game</guimenu><guimenuitem>Stop Thinking</guimenuitem></menuchoice></term>
+<listitem><para><action>Stop the computer opponent thinking about its next
+move.</action> The computer opponent will then make the best move it has found
+up to the moment you told it to stop.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<shortcut><keycombo action="simul">
+&Ctrl;<keycap>Q</keycap></keycombo></shortcut>
+<guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem></menuchoice></term>
+<listitem><para><action>Quits</action> &kjumpingcube;.</para></listitem>
+</varlistentry>
+</variablelist>
+
+</sect2>
+
+<sect2 id="move-menu">
+<title>The <guimenu>Move</guimenu> Menu</title>
+<variablelist>
+<varlistentry>
+<term><menuchoice>
+<shortcut><keycombo action="simul">&Ctrl;<keycap>Z</keycap>
+</keycombo></shortcut>
+<guimenu>Move</guimenu><guimenuitem>Undo</guimenuitem></menuchoice></term>
+<listitem><para><action>Undo the last move you made.</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><shortcut><keycombo action="simul">
+<keycap>H</keycap></keycombo></shortcut>
+<guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem></menuchoice></term>
+<listitem><para><action>Get a hint as to the best next
+move.</action></para></listitem>
+</varlistentry>
+
+</variablelist>
+
+</sect2>
+
+<sect2 id="settings-menu">
+<title>The <guimenu>Settings</guimenu> Menu</title>
+
+<variablelist>
+<varlistentry>
+<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show
+Toolbar</guimenuitem></menuchoice></term>
+<listitem><para><action>Toggle the display of the toolbar.</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show
+ Statusbar</guimenuitem></menuchoice></term>
+<listitem><para><action>Toggle the display of the statusbar.</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice></term>
+<listitem><para><action>Open a dialog where you can configure the
+shortcuts</action> for &kjumpingcube;</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Toolbars...</guimenuitem></menuchoice></term>
+<listitem><para><action>Open a dialog where you can configure the toolbars</action> for &kjumpingcube;</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><guimenu>Settings</guimenu>
+<guimenuitem>Configure &kjumpingcube;...</guimenuitem></menuchoice>
+</term>
+<listitem>
+<para>Open a dialog where you can configure the following items:</para>
+
+<variablelist>
+<varlistentry>
+<term><guilabel>Computer Skill</guilabel></term>
+<listitem><para><action>Lets you choose your playing skill from a
+slider.</action> This decides how clever your computer opponent is, if you are
+playing against the computer.</para>
+<para>You can choose from:</para>
+<simplelist>
+<member><guimenuitem>Beginner</guimenuitem></member>
+<member><guimenuitem>Average</guimenuitem></member>
+<member><guimenuitem>Expert</guimenuitem></member>
+</simplelist></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guilabel>Board Size</guilabel></term>
+<listitem><para><action>Lets you choose the playfield
+sizes.</action></para>
+<para>Use the slider to select a value between
+<guilabel>5x5</guilabel> squares and <guilabel>10x10</guilabel>
+squares in size.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guilabel>Computer Plays As</guilabel></term>
+<listitem><para>Sets the computer opponent to be <guilabel>Player
+1</guilabel>, <guilabel>Player 2</guilabel> or both. Normally you
+would set the computer to play one player, and you would play the
+other. Player 1 always starts first.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guilabel>Board Color</guilabel></term>
+<listitem><para>Choose a color for each player</para></listitem>
+</varlistentry>
+</variablelist>
+</listitem>
+</varlistentry>
+
+</variablelist>
+</sect2>
+
+<sect2 id="help-menu">
+<title>The <guimenu>Help</guimenu> Menu</title>
+
+&help.menu.documentation;
+
+</sect2>
+</sect1>
+
+<sect1 id="toolbars">
+<title>The &kjumpingcube; Toolbar</title>
+
+<variablelist>
+<varlistentry>
+<term><guiicon>New</guiicon></term>
+<listitem><para><action>Starts a new game</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guiicon>Save</guiicon></term>
+<listitem><para><action>Save the current game.</action></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guiicon>Stop Thinking</guiicon></term>
+<listitem><para><action>Stop the computer opponent thinking about it's next
+move.</action> The computer opponent will then make the best move it has found
+up to the moment you told it to stop.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guiicon>Undo</guiicon></term>
+<listitem><para><action>Undo the last move you made.</action></para></listitem>
+</varlistentry>
+</variablelist>
+
+</sect1>
+
+</chapter>
+
+<chapter id="questions-answers-tips">
+<title>Questions, Answers, and Tips</title>
+
+<sect1 id="strategy-tips">
+<title>Strategy tips</title>
+
+<itemizedlist>
+<listitem><para>Try to avoid increasing a square when your opponent owns a
+neighbor square, that reaches its maximum earlier than your
+square.</para></listitem>
+</itemizedlist>
+
+</sect1>
+
+</chapter>
+
+<chapter id="credits">
+<title>Credits and License</title>
+
+<para>&kjumpingcube; is Copyright 1998,1999 &Matthias.Kiefer;
+&Matthias.Kiefer.mail;</para>
+
+<para>&kjumpingcube; was inspired by a game that came out for the Commodore64 and for
+other home computers, too. Sorry, that I don't know the original author's
+name.</para>
+
+<para>Documentation Copyright 1999 &Matthias.Kiefer;
+&Matthias.Kiefer.mail;</para>
+
+<para>Documentation updated for &kde; 2 and 3 by &Lauri.Watts;
+&Lauri.Watts.mail;</para>
+
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+
+&underFDL;
+&underGPL;
+
+</chapter>
+
+<appendix id="installation">
+<title>Installation</title>
+
+<sect1 id="getting-kjumpingcube">
+<title>How to obtain &kjumpingcube;</title>
+
+&install.intro.documentation;
+
+</sect1>
+
+<sect1 id="requirements">
+<title>Requirements</title>
+
+<para>In order to successfully compile &kjumpingcube;, you need &kde; 2.0.
+All required libraries as well as &kjumpingcube; itself can be found on
+&kde-ftp;.
+</para>
+
+</sect1>
+
+<sect1 id="compilation">
+<title>Compilation and Installation</title>
+
+&install.compile.documentation;
+
+<para>That should do it! Should you run into any problems, please report them
+to the author, at &Matthias.Kiefer.mail;</para>
+
+</sect1>
+</appendix>
+
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-omittag: nil
+sgml-shorttag: t
+End:
+-->
+