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-rw-r--r-- | doc/klickety/Makefile.am | 4 | ||||
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diff --git a/doc/klickety/Makefile.am b/doc/klickety/Makefile.am new file mode 100644 index 00000000..085981d9 --- /dev/null +++ b/doc/klickety/Makefile.am @@ -0,0 +1,4 @@ + +KDE_LANG = en +KDE_DOCS = AUTO + diff --git a/doc/klickety/index.docbook b/doc/klickety/index.docbook new file mode 100644 index 00000000..b38f81c6 --- /dev/null +++ b/doc/klickety/index.docbook @@ -0,0 +1,425 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ +<!ENTITY % imageobjectco.module "INCLUDE"> + <!ENTITY klickety "<application>Klickety</application>"> + <!ENTITY kappname "&klickety;"> + <!ENTITY package "kdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % English "INCLUDE"> +]> + +<book lang="&language;"> + +<bookinfo> +<title>The &klickety; Handbook</title> + +<authorgroup> +<author> +<personname> +<firstname>Thomas</firstname> +<surname>Davey</surname> +</personname> +<email>thomas.davey@gmail.com</email> +</author> +<othercredit role="reviewer"> +&Philip.Rodrigues; +&Philip.Rodrigues.mail; +</othercredit> +</authorgroup> + +<!-- TRANS:ROLES_OF_TRANSLATORS --> + +<copyright> +<year>2005</year> +<holder>Thomas Davey</holder> +</copyright> +<legalnotice>&FDLNotice;</legalnotice> + +<date>2006-01-21</date> +<releaseinfo>3.5</releaseinfo> + +<abstract> +<para> +&klickety; is a strategy game for &kde;, an adaption of the <application>Clickomania</application> game. +</para> +</abstract> + +<keywordset> +<keyword>KDE</keyword> +<keyword>kdegames</keyword> +</keywordset> + +</bookinfo> + + +<chapter id="introduction"> +<title>Introduction</title> + +<para>The objective of &klickety; is to clear the game board of all +the colored blocks in the least possible time (although having a short time is +only a secondary objective). The overall aim is to get the lowest score +possible. It will provide entertainment for all abilities, but a +challenge in logical thought if you want to get a really low score.</para> + +</chapter> + +<chapter id="the-game-screen"> +<title>The Game Screen</title> + +<screenshot> +<mediaobjectco> +<imageobjectco> +<areaspec units="calspair"> +<area id="play-game" coords="1 1"/> +<area id="game-board" coords="1 1"/> +<area id="game-timer" coords="1 1"/> +<area id="block-counter" coords="1 1"/> +</areaspec> +<imageobject> +<imagedata fileref="screenshot.png" format="PNG"/> +</imageobject> +</imageobjectco> +</mediaobjectco> +</screenshot> + +<calloutlist> +<callout arearefs="play-game"> +<para>This is a colored block, you click on these to play the game.</para> +</callout> + +<callout arearefs="game-board"> +<para>This is what was referred to in the introduction as the <quote>game +board</quote>, this is where the game actually takes place.</para> +</callout> + +<callout arearefs="game-timer"> + +<para>This is the game timer, it starts the first time that you click on a +removable block.</para> +</callout> + +<callout arearefs="block-counter"> + +<para>This the remaining block counter, which also doubles up the score +counter. It is usually black at the start of a game, it changes to +blue if the score is good enough to get onto your local highscore +table, and red if it would make the top spot. +</para> +</callout> +</calloutlist> +</chapter> + +<chapter id="playing-the-game"> +<title>Playing the game</title> + +<para>When you start the program you will get a screen that looks +something like the screenshot in the previous section. The idea of the +game is to remove blocks, which you do by clicking on them.</para> + +<para>However, you can only remove a block if it is adjacent to one or +more other blocks of the same color on one or more of its +sides. Diagonal connections do not count. You get a random board every +time you start a new game.</para> + +<para>If you click on a block which is connected as described, it will +disappear. Any adjacent blocks of the same color will also disappear, +along with all of the same color adjacent to <emphasis>them</emphasis>, and so +on. Any blocks above them drop down to fill the gaps left by the +disappeared pieces. If you clear an entire column, all the columns to +the right move across to fill the gap.</para> + + +<para>The game ends when there are no blocks adjacent to other blocks +of the same colour</para> +</chapter> + +<chapter id="scoring"> +<title>Scoring</title> + +<para>Scoring is very simple. Your score is the number of remaining +blocks when the game ends. In the case of having two high scores of +the same score, the one completed in the shortest time is listed in +the higher position.</para> +</chapter> + + +<chapter id="menu-reference"> +<title>Menu Reference</title> + +<sect1 id="the-game-menu"> +<title>The <guimenu>Game</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice><guimenu>Game</guimenu><guimenuitem>New Game</guimenuitem> +</menuchoice> (<keycombo action="simul">&Ctrl;<keycap>N</keycap> +</keycombo>)</term> +<listitem><para>Starts a new game before the previous one has finished +(once you end a game, a button appears on the game board labeled +'start' which does the same thing).</para> +</listitem> +</varlistentry> + + +<varlistentry> +<term><menuchoice><guimenu>Game</guimenu><guimenuitem>Pause</guimenuitem> +</menuchoice> (<keycombo><keycap>P</keycap> +</keycombo>)</term> +<listitem><para>Not yet implemented.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Game</guimenu><guimenuitem>Show +Highscores</guimenuitem> </menuchoice> (<keycombo +action="simul">&Ctrl;<keycap>H</keycap> </keycombo>)</term> + +<listitem><para>Shows the Highscore Table for checking a target or for +bragging purposes. (This is the same highscore table as is displayed +if you get a new highscore at the end of a game.) There are also tabs +for seeing all the players who have turned in scores and for looking +at some statistical analysis of the performance of individual +players. There are also links to the worldwide highscore and player +lists on the web.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem> </menuchoice> (<keycombo +action="simul">&Ctrl;<keycap>Q</keycap> </keycombo>)</term> + +<listitem><para>Ends the program.</para> +</listitem> +</varlistentry> + +</variablelist> +</sect1> + +<sect1 id="the-view-menu"> +<title>The <guimenu>View</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice><guimenu>View</guimenu><guimenuitem>Zoom In</guimenuitem> +</menuchoice> (<keycombo action="simul">&Ctrl;<keycap>+</keycap> +</keycombo>)</term> + +<listitem><para>Zooms the game board in, increases the window size as +necessary.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>View</guimenu><guimenuitem>Zoom Out</guimenuitem> +</menuchoice> (<keycombo action="simul">&Ctrl;<keycap>-</keycap> +</keycombo>)</term> +<listitem><para>Zooms the game board out. Window size will decrease around it.</para> +</listitem> +</varlistentry> +</variablelist> +</sect1> + +<sect1 id="the-settings-menu"> +<title>The <guimenu>Settings</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Hide Menu Bar</guimenuitem> +</menuchoice> (<keycombo action="simul">&Ctrl;<keycap>M</keycap> +</keycombo>)</term> + +<listitem><para>Hides the menu bar. It can be brought back with the +right-click menu or by pressing <keycombo +action="simul">&Ctrl;<keycap>M</keycap> </keycombo>.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem> +</menuchoice></term> +<listitem><para>Allows you to change the shortcut keys listed above.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Notifications...</guimenuitem> +</menuchoice></term> + +<listitem><para>Allows you to change the notifications for <guilabel>Game +over</guilabel> and the removal of a column (listed as <guilabel>Line +removed</guilabel>), such as playing a sound when you remove a column, or +starting your favorite IRC client when you finish the game so that you +can tell all your friends about your &klickety; skills.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Highscores...</guimenuitem> +</menuchoice></term> +<listitem><para> +Displays the highscores configuration dialog, which has two +tabs:</para> + +<para>On the <guilabel>Main</guilabel> tab, you can change the default +nickname that is entered onto the highscore table if you get a +highscore, add a comment to go with your entry on the players tab of +the highscore table. You can also activate the <guilabel>World-wide highscores +enabled</guilabel> feature so that you can compare scores with players +from around the globe. If you are connected to the +Internet, &klickety; will send your score automatically at the end of the +game to the highscore web server (klickety.sf.net).</para> + +<para>The <guilabel>Advanced</guilabel> tab displays your <guilabel>Registration Data</guilabel> +on klickety.sf.net. If worldwide highscores have been activated, +this tab shows the <guilabel>Nickname:</guilabel> from the <guilabel>Main</guilabel> +tab with which you are registered and the cryptographic <guilabel>Key:</guilabel> +used to prevent any attempts at cheating. This key was generated when you +registered on klickety.sf.net by selecting +<guilabel>World-wide highscores enabled</guilabel> the first time. +The registration key is used in conjunction with the +nickname to identify uniquely users, but users cannot have the same nickname. +Click on the <guibutton>Remove</guibutton> button to delete you from the world highscores +list.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &klickety;...</guimenuitem> +</menuchoice></term> + +<listitem><para>Brings up the main configuration dialog, this will be +dealt with in the next chapter.</para> +</listitem> +</varlistentry> + +</variablelist> + +</sect1> + +<sect1 id="the-help-menu"> +<title>The <guimenu>Help</guimenu> Menu</title> + +&help.menu.documentation; + +</sect1> +</chapter> + +<chapter id="configuring-klickety"> +<title>Configuring &klickety;</title> + +<para>Each page of the &klickety; configuration dialog has buttons +labeled <guibutton>Help</guibutton> and +<guibutton>Defaults</guibutton>.The <guibutton>Help</guibutton> button +brings up this handbook, and the <guibutton>Defaults</guibutton> +button restores all the settings to their default values.</para> + +<para>The individual options are as follows:</para> + +<sect1 id="the-appearance-tab"> +<title>The <guilabel>Appearance</guilabel> tab</title> + +<variablelist> +<varlistentry> +<term><guilabel>Enable Animations</guilabel></term> +<listitem><para>If checked, pieces are shown with an +animation (a small rebound effect), when they touch the bottom.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Background</guilabel></term> + +<listitem><para>Allows you to change the background color and change +its opacity. Trivia: if it has some transparency it doesn't actually +show what's directly beneath &klickety;, but rather it shows the +desktop wallpaper.</para> +</listitem> +</varlistentry> + +</variablelist> + +</sect1> + +<sect1 id="the-colors-tab"> +<title>The <guimenu>Colors</guimenu> tab</title> + +<para>Colors #1 through #5 Allow you to change the colors of the +colored blocks. For an extra challenge, make them all the same +color. N.B. You must restart &klickety; for these changes to take +effect.</para> + +</sect1> +</chapter> + +<chapter id="tips"> +<title>Tips</title> + +<itemizedlist> +<listitem><para>Try to remove sets of two blocks to allow single blocks to join +up with other ones of the same color, it's your only way to get rid of +them.</para></listitem> + +<listitem><para>Spend time thinking about your move: you primarily get higher places on the highscore table by getting rid of more pieces than doing it quickly.</para></listitem> + +</itemizedlist> +</chapter> + + +<chapter id="credits"> + +<title>Credits and License</title> + +<para>&klickety; Program Copyright 1995 Eirik Eng and 1996-2004 Nicolas Hadacek</para> + +<para>&klickety; is based on clickomania.</para> + +<para>The &klickety; website can be found at <ulink +url="http://klickety.sourceforge.net">http://klickety.sourceforge.net</ulink>.</para> + +<para>First version of documentation by Thomas Davey, Copyright 2005.</para> + +<para>Reviewed by &Philip.Rodrigues; &Philip.Rodrigues.mail;.</para> + +<para>Further markup and reviewing by &Francis.Giannaros; +&Francis.Giannaros.mail;.</para> + +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> + +&underFDL; + +&underGPL; + +</chapter> + +<appendix id="installation"> +<title>Installation</title> + +<sect1 id="getting-kapp"> +<title>How to obtain &klickety;</title> + +&install.intro.documentation; + +</sect1> + +<sect1 id="compilation"> +<title>Compilation and Installation</title> + +&install.compile.documentation; + +</sect1> + +</appendix> + +&documentation.index; +</book> + +<!-- +Local Variables: +mode: xml +sgml-minimize-attributes:nil +sgml-general-insert-case:lower +sgml-indent-step:0 +sgml-indent-data:nil +End: + +--> diff --git a/doc/klickety/screenshot.png b/doc/klickety/screenshot.png Binary files differnew file mode 100644 index 00000000..c59d09f9 --- /dev/null +++ b/doc/klickety/screenshot.png |