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+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&kreversi;">
+ <!ENTITY package "kdegames">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % English "INCLUDE" > <!-- change language only here -->
+]>
+
+<book lang="&language;">
+<bookinfo>
+<title>The &kreversi; Handbook</title>
+
+<authorgroup>
+
+<author>
+<firstname>Clay</firstname>
+<surname>Pradarits</surname>
+<affiliation>
+<address>&Clay.Pradarits.mail;</address>
+</affiliation>
+</author>
+
+<othercredit role="developer">
+<firstname>Mario</firstname>
+<surname>Weilguni</surname>
+<affiliation>
+<address>&Mario.Weilguni.mail;</address></affiliation>
+<contrib>Developer</contrib>
+</othercredit>
+
+<othercredit role="reviewer">
+<firstname>Lauri</firstname>
+<surname>Watts</surname>
+<contrib>Reviewer</contrib>
+<affiliation><address>
+&Lauri.Watts.mail;
+</address></affiliation>
+</othercredit>
+
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+
+</authorgroup>
+
+<date>2005-12-14</date>
+<releaseinfo>1.7</releaseinfo>
+
+<abstract><para>&kreversi; is a simple one player strategy game.</para>
+</abstract>
+
+<keywordset>
+<keyword>KDE</keyword>
+<keyword>kdegames</keyword>
+<keyword>game</keyword>
+<keyword>KReversi</keyword>
+</keywordset>
+</bookinfo>
+
+<chapter id="Introduction">
+<title>Introduction</title>
+
+<sect1 id="what-is-kreversi">
+<title>What is &kreversi;?</title>
+
+<para>&kreversi; is a simple one player strategy game played against the
+computer. The playing field is an 8 by 8 square board divided into 64
+squares. The game piece used is a colored stone - one side of it is red, the
+other blue. If a piece is captured by an opposing player, that piece is turned
+to reveal the color of that player. A winner is declared when one player has
+more pieces of his own color on the board and if there are no more possible
+moves.</para>
+
+</sect1>
+
+<sect1 id="object-of-the-game">
+<title>Object of the Game</title>
+
+<para>The object of the game is to control the majority of squares on the
+board.</para>
+
+</sect1>
+</chapter>
+
+
+
+<chapter id="Playing">
+<title>Playing</title>
+
+<sect1 id="basics">
+<title>Basics</title>
+
+<para>A move consists of outflanking your opponents disc(s), then flipping the
+outflanked disc(s) to reveal your color. A move is performed by placing the
+mouse pointer over the desired square then &LMB; click.</para>
+
+<para>To outflank means to place a disc on the board so that your opponent's
+row(s) of disc(s) is bordered at each end by a disc of your color. A row may be
+made up of one or more discs.</para>
+
+<para>The game starts with each player having two discs automatically placed
+in the center four squares of the board in the following pattern:</para>
+
+<screenshot>
+<screeninfo>&kreversi; opening position</screeninfo>
+<mediaobject>
+<imageobject><imagedata fileref="kreversi1.png" format="PNG"/></imageobject>
+<textobject><phrase>&kreversi; opening position</phrase></textobject>
+<caption><para>Board Layout</para></caption>
+</mediaobject>
+</screenshot>
+
+<variablelist>
+<varlistentry>
+<term><interface>Menu Bar</interface></term>
+<listitem>
+<para>The <interface>Menu Bar</interface> contains several choices of
+drop-down menus. These are <link
+linkend="game-menu"><guimenu>Game</guimenu></link>, <link
+linkend="move-menu"><guimenu>Move</guimenu></link>, <link
+linkend="view-menu"><guimenu>View</guimenu></link>, <link
+linkend="settings-menu"><guimenu>Settings</guimenu></link>, and <link
+linkend="help-menu"><guimenu>Help</guimenu></link>. Click with the &LMB; or
+<keycombo action="simul">&Alt;<keycap>the underlined
+letter</keycap></keycombo> to show the drop-down menu.</para>
+</listitem>
+</varlistentry>
+</variablelist>
+
+<variablelist>
+<varlistentry>
+<term><interface>Toolbar</interface></term>
+<listitem><para>Provides the player with icon shortcuts for commonly
+used actions. These are <guiicon>New</guiicon>,
+<guiicon>Stop Thinking</guiicon>, <guiicon>Continue Thinking</guiicon>,
+<guiicon>Undo</guiicon>, <guiicon>Show Menubar</guiicon>, <guiicon>Hint</guiicon>,
+<guiicon>Show Last Move</guiicon>, and <guiicon>Show Legal Moves</guiicon>.
+Place the mouse pointer over any of these icons and click with the &LMB; to
+activate.</para></listitem>
+</varlistentry>
+</variablelist>
+
+<variablelist>
+<varlistentry>
+<term><interface>Game Board</interface></term>
+<listitem><para>The game board consists of a 8 by 8 square board
+divided into 64 squares.</para></listitem>
+</varlistentry>
+</variablelist>
+
+<variablelist>
+<varlistentry>
+<term><interface>Status Bar</interface></term>
+<listitem><para>The status bar displays whose turn it is.</para></listitem>
+</varlistentry>
+</variablelist>
+
+<para>The field on the right side of the game board contains useful information such as
+which color represents each player, the number of
+squares each player controls on the board and displays all moves in the current game.</para>
+</sect1>
+
+<sect1 id="Rules">
+<title>Rules</title>
+
+<para>Blue always moves first.</para>
+
+<para>If on your turn you cannot outflank and flip at least one
+opposing disc, your turn is forfeited and your opponent moves
+again. However, if a move is available to you, you may not forfeit
+your turn.</para>
+
+<para>A disc may outflank any number of discs in one or more rows in
+any number of directions at the same time - horizontally, vertically
+or diagonally. A row is defined as one or more discs in a continuous
+straight line. </para>
+
+<para>You may not skip over your own color disc to outflank an
+opposing disc.</para>
+
+<para>Discs may only be outflanked as a direct result of a move and
+must fall in the direct line of the disc placed down.</para>
+
+<para>All discs outflanked in any one move must be flipped, even if it
+is to the player's advantage not to flip them.</para>
+
+<para>Once a disc is placed on a square, it can never be moved to
+another square later in the game.</para>
+
+<para>When it is no longer possible for either player to move, the
+game is over. Discs are then counted and the player with the majority
+of his or her color discs on the board is declared the winner.</para>
+
+<note><para>It is possible for a game to end before all 64 squares are
+filled.</para></note>
+
+</sect1>
+
+<sect1 id="tips">
+<title>Tips</title>
+
+<para>Try to place pieces on the edges whenever possible. Your
+opponent cannot outflank these pieces.</para>
+
+<para>Avoid placing pieces on one of the three neighbor fields of a
+corner unless you are absolutely sure that your opponent will not be
+able to put a piece on a corner.</para>
+
+<para>Sometimes it is better to offer some pieces to your
+opponent</para>
+
+<para>Try to put pieces on fields which prevent your opponent from
+moving.</para>
+
+<para>Try to force your opponent to put a piece in a neighboring field
+of a corner.</para>
+
+</sect1>
+
+</chapter>
+
+<chapter id="user-interface">
+<title>User Interface</title>
+
+<sect1 id="game-menu">
+<title><guimenu>Game</guimenu> Menu</title>
+
+<variablelist>
+<varlistentry>
+<term><menuchoice><shortcut><keycombo
+action="simul">&Ctrl;<keycap>N</keycap></keycombo></shortcut>
+<guimenu>Game</guimenu><guimenuitem>New</guimenuitem></menuchoice></term>
+<listitem><para>Starts a new game.
+</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><shortcut><keycombo
+action="simul">&Ctrl;<keycap>O</keycap></keycombo></shortcut>
+<guimenu>Game</guimenu><guimenuitem>Load...</guimenuitem></menuchoice></term>
+<listitem><para>Loads a saved game.
+</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><shortcut><keycombo
+action="simul">&Ctrl;<keycap>S</keycap></keycombo></shortcut>
+<guimenu>Game</guimenu><guimenuitem>Save</guimenuitem></menuchoice></term>
+<listitem><para>Saves the current game.
+</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><shortcut><keycombo
+action="simul">&Ctrl;<keycap>H</keycap></keycombo></shortcut>
+<guimenu>Game</guimenu><guimenuitem>Show Highscores</guimenuitem></menuchoice></term>
+<listitem><para>Opens a dialog that displays different high score tables.
+<guibutton>Export</guibutton> the high scores into a file or click on
+<guibutton>Configure</guibutton> to open a dialog to customize your
+Nickname and add a Comment.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><shortcut><keycombo
+action="simul">&Ctrl;<keycap>Q</keycap></keycombo></shortcut>
+<guimenu>File</guimenu><guimenuitem>Quit</guimenuitem></menuchoice></term>
+<listitem><para>Quits &kreversi;.</para></listitem>
+</varlistentry>
+</variablelist>
+</sect1>
+
+<sect1 id="move-menu">
+<title><guimenu>Move</guimenu> Menu</title>
+
+<variablelist>
+<varlistentry>
+<term><menuchoice><shortcut><keycombo
+action="simul">&Ctrl;<keycap>Z</keycap></keycombo></shortcut>
+<guimenu>Move</guimenu><guimenuitem>Undo</guimenuitem></menuchoice></term>
+<listitem><para>Removes your last move as well as the computer's last
+move from the board.
+</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><shortcut><keycap>H</keycap></shortcut><guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem>
+</menuchoice></term>
+<listitem><para>The computer will provide a hint for your next
+move.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><guimenu>Move</guimenu><guimenuitem>Switch
+Sides</guimenuitem></menuchoice></term>
+<listitem><para>Will make you the opposite color.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><shortcut><keycap>Escape</keycap></shortcut>
+<guimenu>Move</guimenu><guimenuitem>Stop
+Thinking</guimenuitem></menuchoice></term>
+<listitem><para>Stops the computer's depth search, then you choose the
+computer's next move, or select the <guimenuitem>Continue Thinking</guimenuitem>
+menu item to continue the computer's thinking process.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><guimenu>Move</guimenu>
+<guimenuitem>Continue Thinking</guimenuitem></menuchoice></term>
+<listitem><para>Continue the computer's thinking process if it was
+previously stopped using the <guimenuitem>Stop Thinking</guimenuitem> menu
+item.
+</para></listitem>
+</varlistentry>
+</variablelist>
+</sect1>
+
+<sect1 id="view-menu">
+<title><guimenu>View</guimenu> Menu</title>
+
+<variablelist>
+<varlistentry>
+<term><menuchoice><shortcut><keycombo
+action="simul">&Ctrl;<keycap>+</keycap></keycombo></shortcut>
+<guimenu>View</guimenu><guimenuitem>Zoom In</guimenuitem></menuchoice></term>
+<listitem><para>Enlarges the game board.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><shortcut><keycombo
+action="simul">&Ctrl;<keycap>-</keycap></keycombo></shortcut>
+<guimenu>View</guimenu><guimenuitem>Zoom Out</guimenuitem></menuchoice></term>
+<listitem><para>Shrinks the game board.</para></listitem>
+</varlistentry>
+</variablelist>
+</sect1>
+
+<sect1 id="settings-menu">
+<title><guimenu>Settings</guimenu> Menu</title>
+
+<variablelist>
+<varlistentry>
+<term><menuchoice><shortcut><keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo></shortcut><guimenu>Settings</guimenu>
+<guimenuitem>Hide Menubar</guimenuitem></menuchoice></term>
+<listitem><para>Toggles whether the menubar is visible.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Settings</guimenu>
+<guisubmenu>Toolbars</guisubmenu>
+<guimenuitem>Main Toolbar (&kreversi;)</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Toggle</action> the <guilabel>Main Toolbar</guilabel></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Settings</guimenu>
+<guisubmenu>Toolbars</guisubmenu>
+<guimenuitem>View Toolbar (&kreversi;)</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Toggle</action> the <guilabel>View Toolbar</guilabel></para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><guimenu>Settings</guimenu>
+<guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice></term>
+<listitem><para>Opens a dialog which lets you configure all the keyboard shortcuts which
+are available in &kreversi;.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice>
+<guimenu>Settings</guimenu>
+<guimenuitem>Configure Toolbars...</guimenuitem>
+</menuchoice></term>
+<listitem>
+<para><action>Open a dialog where you can configure the toolbars</action> for &kreversi;</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><menuchoice><guimenu>Settings</guimenu>
+<guimenuitem>Configure &kreversi;...</guimenuitem></menuchoice></term>
+<listitem><para>Opens the <link linkend="configuration">configuration
+dialog</link> which lets you tweak a lot of &kreversi;'s
+options.</para></listitem>
+</varlistentry>
+</variablelist>
+</sect1>
+
+<sect1 id="help-menu">
+<title><guimenu>Help</guimenu> Menu</title>
+
+&help.menu.documentation;
+
+</sect1>
+</chapter>
+
+<chapter id="configuration">
+<title>Configuration</title>
+
+<para>Selecting the <menuchoice><guimenu>Settings</guimenu>
+<guimenuitem>Configure &kreversi;...</guimenuitem></menuchoice> menu item will
+open a configuration dialog which lets you adjust many of &kreversi;'s
+options.</para>
+
+<screenshot>
+<screeninfo>&kreversi; configuration dialog</screeninfo>
+<mediaobject>
+<imageobject><imagedata fileref="kreversi-configuration.png" format="PNG"/></imageobject>
+<textobject><phrase>&kreversi; configuration dialog</phrase></textobject>
+</mediaobject>
+</screenshot>
+
+<variablelist>
+<varlistentry>
+<term><guilabel>Grayscale chips</guilabel></term>
+<listitem><para>Check this box to use grayscale chips instead of blue and
+red ones; this might improve the look on very low color
+displays.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guilabel>Play Game</guilabel></term>
+<listitem><para>Check a radiobutton whether to play <guilabel>Casually</guilabel>
+or <guilabel>Competitively</guilabel>.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guilabel>Animation</guilabel></term>
+<listitem><para>If this option is checked, a short animation will be shown
+when a disc changes it's color.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guilabel>Animation Speed</guilabel></term>
+<listitem><para>If the <guilabel>Animation</guilabel> option is enabled, you
+can use this slider to define how fast the animation should be played; move the
+slider to the left for a slower animation, moving the slider to the right will
+play the animation faster.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guilabel>Computer Skill</guilabel></term>
+<listitem><para>This slider lets you define the skill level of the computer
+player. There are seven different skill levels available, ranging from beginner
+to expert. Move the slider to the left for an easier opponent, or to the right
+to get a more difficult opponent.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guilabel>Background</guilabel></term>
+<listitem><para>Here you can define the appearance of the playground. Select
+the <guilabel>Color:</guilabel> option and press the colored button at the right
+if you want the background to have a single color. Select the
+<guilabel>Image:</guilabel> option and enter the path to a picture in the input
+field at the right in case you want to use a specific image as the background
+wallpaper.</para></listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guibutton>Help</guibutton></term>
+<listitem><para>Opens &kreversi; help.</para></listitem></varlistentry>
+
+<varlistentry>
+<term><guibutton>Defaults</guibutton></term>
+<listitem><para>Reverts settings to defaults.</para></listitem></varlistentry>
+
+<varlistentry>
+<term><guibutton>OK</guibutton></term>
+<listitem><para>Saves changes and closes dialog.</para></listitem></varlistentry>
+
+<varlistentry>
+<term><guibutton>Apply</guibutton></term>
+<listitem><para>Saves changes but doesn't close dialog.</para></listitem></varlistentry>
+
+<varlistentry>
+<term><guibutton>Cancel</guibutton></term>
+<listitem><para>Cancels all your changes and closes the dialog.</para></listitem></varlistentry>
+
+</variablelist>
+</chapter>
+
+<chapter id="credits-and-license">
+<title>Credits and License</title>
+
+<para>Program Copyright 1998-2000 &Mario.Weilguni;</para>
+<para>Mats Luthman - Designer of the move engine.</para>
+
+<para>Original documentation by &Mario.Weilguni;</para>
+<para>Edited by Robert Williams</para>
+
+<para>Documentation re-written and updated for &kde; 2.0 by &Clay.Pradarits;
+&Clay.Pradarits.mail;</para>
+
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+
+&underFDL;
+&underGPL;
+</chapter>
+
+<appendix id="Installation">
+<title>Installation</title>
+
+&install.intro.documentation;
+
+<sect1 id="compilation-and-installation">
+<title>Compilation and Installation</title>
+
+&install.compile.documentation;
+
+</sect1>
+</appendix>
+
+&documentation.index;
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-omittag: nil
+sgml-shorttag: t
+End:
+-->
+
+
+
+
+
+
+
+
+