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diff --git a/doc/ktron/Makefile.am b/doc/ktron/Makefile.am new file mode 100644 index 00000000..368fc0da --- /dev/null +++ b/doc/ktron/Makefile.am @@ -0,0 +1,4 @@ + +KDE_DOCS = AUTO +KDE_LANG = en + diff --git a/doc/ktron/index.docbook b/doc/ktron/index.docbook new file mode 100644 index 00000000..52a76da6 --- /dev/null +++ b/doc/ktron/index.docbook @@ -0,0 +1,575 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&ktron;"> + <!ENTITY package "kdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % English "INCLUDE"> +]> + +<book lang="&language;"> +<bookinfo> +<title>The &ktron; Handbook</title> + +<authorgroup> +<author> +<firstname>Fabian</firstname> +<surname>Dal Santo</surname> +<affiliation> +<address>&Fabian.DalSanto.mail;</address> +</affiliation> +</author> + +<othercredit role="developer"> +<firstname>Matthias</firstname> +<surname>Kiefer</surname> +<affiliation> +<address>&Matthias.Kiefer.mail;</address> +</affiliation> +<contrib>Developer</contrib> +</othercredit> + +<othercredit role="reviewer"> +<firstname>Lauri</firstname> +<surname>Watts</surname> +<affiliation> +<address>&Lauri.Watts.mail;</address> +</affiliation> +<contrib>Reviewer</contrib> +</othercredit> +<!-- TRANS:ROLES_OF_TRANSLATORS--> +</authorgroup> + +<copyright> +<year>1999</year> +<year>2000</year> +<holder>&Matthias.Kiefer;</holder> +</copyright> + +<copyright> +<year>2001</year> +<holder>&Fabian.Dal.Santo;</holder> +</copyright> + +<legalnotice>&FDLNotice;</legalnotice> + +<date>2005-12-16</date> +<releaseinfo>1.1</releaseinfo> + +<abstract> +<para> +&ktron; is a simple <quote>Tron</quote> clone for &kde;, which you can +play alone or against a friend. +</para> +</abstract> + +<keywordset> +<keyword>KDE</keyword> +<keyword>kdegames</keyword> +<keyword>KTron</keyword> +<keyword>game</keyword> +<keyword>tron</keyword> +</keywordset> +</bookinfo> + +<chapter id="introduction"> +<title>Introduction</title> + +<para> +&ktron; is a simple Tron-Clone for the +<ulink url="http://www.kde.org">K Desktop Environment</ulink>. You can play +&ktron; against the computer or a friend. +</para> + +<para> +The aim of the game is to live longer than your opponent. To do that, +avoid running into a wall, your own tail and that of your opponent. +</para> + +</chapter> + +<chapter id="playing-ktron"> +<title>Playing &ktron;</title> + +<sect1 id="playing-ktron-rules"> +<title>Rules</title> + +<para> +Once a round is started, the players do not stop moving forward (unless the game +is paused). All you have to do is avoid crashing by changing your players +direction. Additionally you can try to hinder your opponent. For this it is +possible to increase the velocity by pressing your accelerator key. +</para> + +<para> +A round starts when all human players press a direction key. The initial moving +direction is then in this direction. +</para> + +<para> +If you want to interrupt playing, select +<guimenuitem>Pause</guimenuitem> from the <guimenu>Game</guimenu> menu +or hit the keyboard shortcut (see section <link linkend="keys">Default +Shortcuts</link>). Additionally the game is paused when the game loses the +keyboard focus, ⪚ when switching to an other window. +</para> + +<para>To continue the game, select the menu item +<guimenuitem>Pause</guimenuitem> again, or the keyboard shortcut. The +game will also continue if the human players press one of their direction keys. +But be careful, your player switches to this direction immediately. +</para> + + +<para>A game consists of several rounds, and ends if a player has at least +nine points, and additionally two more points than the opponent. +The current score is always displayed in the status bar. +</para> + +</sect1> + +<sect1 id="computerplayer"> +<title>The Computer Player</title> + +<para> +You can let the computer be Player One, Player Two or both players. +There are three difficulty levels: Beginner, Average and Expert.</para> + +<itemizedlist> +<listitem> +<para>If you choose Beginner, the computer doesn't care about +the opponent and just moves around. This is the same algorithm as used by +xtron-1.1.</para> +</listitem> +<listitem> +<para>At skill levels Average and Expert, the computer tries to hinder the +opponent when he comes near.</para> +</listitem> +</itemizedlist> + +<note><para>See the <link linkend="settings-menu"><guimenu>Settings</guimenu> +Menu</link> section for information on how to configure the computer player. +</para></note> + +</sect1> + +<sect1 id="using-keyboard"> +<title>Using the Keyboard</title> + +<para> +Each player has five keys. Four keys for changing the direction and one to +accelerate. +</para> + +<para> +The direction keys do not have to be held down. Simply press them once to change +the direction of your player. +</para> + +<para> +Acceleration only occurs while the acceleration key remains depressed. When you +release the acceleration key, velocity returns to normal. +</para> + +<note><para> +See section <link linkend="settings-menu"><guimenu>Settings</guimenu> +Menu</link> for information how to change the default keys. +</para></note> +</sect1> +</chapter> + +<chapter id="command"> +<title>Command Reference</title> + +<para>The following sections briefly describe each menubar option.</para> + +<sect1 id="game-menu"> +<title>The <guimenu>Game</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>New</guimenuitem> +</menuchoice></term> +<listitem><para><action>Starts a new game.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycap>P</keycap> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Pause</guimenuitem> +</menuchoice></term> +<listitem><para><action>Toggles whether the game is paused.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Exit</guimenuitem> +</menuchoice></term> +<listitem><para><action>Quits.</action></para></listitem> +</varlistentry> +</variablelist> +</sect1> + + +<sect1 id="settings-menu"> +<title>The <guimenu>Settings</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Show Statusbar</guimenuitem> +</menuchoice></term> +<listitem><para><action>Shows or hides the Statusbar.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure Shortcuts...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Displays a standard &kde; shortcuts configurator.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure &kappname;...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Opens a <link linkend="configuration">comprehensive dialog</link> +to configure various options.</action></para></listitem> +</varlistentry> +</variablelist> + +</sect1> + +<sect1 id="help"> +<title>The <guimenuitem>Help</guimenuitem> Menu</title> + +&help.menu.documentation; + +</sect1> + +<sect1 id="keys"> +<title>Default Shortcuts</title> + +<para>The following tables show you the default shortcuts.</para> + + +<table> +<title>Player 1 Shortcuts</title> +<tgroup cols="2"> +<thead> +<row> +<entry>Key Combo</entry> +<entry>Action</entry></row></thead> +<tbody> +<row> +<entry><keycap>R</keycap></entry> +<entry>Up</entry> +</row> +<row> +<entry><keycap>F</keycap></entry> +<entry>Down</entry> +</row> +<row> +<entry><keycap>G</keycap></entry> +<entry>Right</entry> +</row> +<row> +<entry><keycap>D</keycap></entry> +<entry>Left</entry> +</row> +<row> +<entry><keycap>A</keycap></entry> +<entry>Accelerate</entry> +</row> +</tbody> +</tgroup> +</table> + +<table> +<title>Player 2 Shortcuts</title> +<tgroup cols="2"> +<thead> +<row> +<entry>Key Combo</entry> +<entry>Action</entry> +</row> +</thead> +<tbody> +<row> +<entry><keycap>Up Arrow</keycap></entry> +<entry>Up</entry> +</row> +<row> +<entry><keycap>Down Arrow</keycap></entry> +<entry>Down</entry> +</row> +<row> +<entry><keycap>Right Arrow</keycap></entry> +<entry>Right</entry> +</row> +<row> +<entry><keycap>Left Arrow</keycap></entry> +<entry>Left</entry> +</row> +<row> +<entry><keycap>0</keycap></entry> +<entry>Accelerate</entry> +</row> +</tbody> +</tgroup> +</table> + +<table> +<title>General Shortcuts</title> +<tgroup cols="2"> +<thead> +<row> +<entry>Key Combo</entry> +<entry>Action</entry> +</row> +</thead> +<tbody> +<row> +<entry><keycap>P</keycap></entry> +<entry>Pause/Resume Game</entry> +</row> +<row> +<entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry> +<entry>New Game</entry> +</row> +<row> +<entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry> +<entry>Quit &ktron;</entry> +</row> +<row> +<entry><keycap>F1</keycap></entry> +<entry>Help Contents</entry> +</row> +<row> +<entry><keycombo +action="simul"><keycap>Shift</keycap><keycap>F1</keycap></keycombo></entry> +<entry>What's This Help</entry> +</row> +</tbody> +</tgroup> +</table> + +<para> +These shortcuts can be changed by selecting <menuchoice> +<guimenu>Settings</guimenu> <guimenuitem>Configure Shortcuts...</guimenuitem> +</menuchoice> from the menubar. +</para> + +</sect1> + +</chapter> + +<chapter id="configuration"> + +<title>The Configuration Dialog</title> + +<para>Selecting the <guimenuitem>Configure &kappname;...</guimenuitem> option +in the <guimenu>Settings</guimenu> menu will open a further dialog which lets +you tweak &kappname;'s behavior.</para> + +<para>This dialog is divided into three pages.</para> + +<sect1 id="configuration-general"> +<title>General Configuration</title> + +<variablelist> +<varlistentry> +<term><guilabel>Show winner by changing color</guilabel></term> +<listitem><para>Enable this box to improve visualizing that the game is over +by making &ktron; change the color of the loser's trail to the color of +the winner.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Disable acceleration</guilabel></term> +<listitem><para>Checking this box will disable the acceleration feature - +pressing the acceleration key will have no effect, both vehicles will always +travel with constant velocity.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Crash when moving in the opposite direction</guilabel></term> +<listitem><para>Enable this to make a vehicle crash into itself as soon as a +player attempts to move into the opposite direction (&ie; a vehicle moves left, +and the player tries to move to the right in one step). If this box is +not checked, nothing happens when a player attempts to move into the opposite +direction.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Player Names</guilabel></term> +<listitem><para>Specify custom names to use for the players to override the use of default ones.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Speed</guilabel></term> +<listitem><para>Use this slider to define how fast the vehicles move; moving the +slider to the left will make the vehicles move slower, moving it to the right +will make them move faster.</para></listitem> +</varlistentry> +</variablelist> +</sect1> + +<sect1 id="configuration-ai"> +<title><acronym>AI</acronym> Configuration</title> + +<variablelist> +<varlistentry> +<term><guilabel>Computer Controls</guilabel></term> +<listitem><para>Use these two checkable boxes to define which players should +be controlled by the computer.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Intelligence:</guilabel></term> +<listitem><para>Selects the skill level of the computer player, +<guimenuitem>Beginner</guimenuitem>, <guimenuitem>Average</guimenuitem> or +<guimenuitem>Expert</guimenuitem></para> +<para><guimenuitem>Beginner</guimenuitem> ignores the opponent, and just moves +randomly. <guimenuitem>Average</guimenuitem> or +<guimenuitem>Expert</guimenuitem> causes the computer to actively hinder the +opponent.</para></listitem> +</varlistentry> +</variablelist> +</sect1> + +<sect1 id="configuration-appearance"> +<title>Appearance Configuration</title> + +<variablelist> +<varlistentry> +<term><guilabel>Line style:</guilabel></term> +<listitem><para>Here you can choose one of four different line styles to be +used for drawing the vehicles. The names of the styles are self-explanatory: +<guimenuitem>3D Line</guimenuitem>, <guimenuitem>3D Rectangles</guimenuitem>, +<guimenuitem>Flat</guimenuitem> and <guimenuitem>Circles</guimenuitem>.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Line Size</guilabel></term> +<listitem><para>Use this slider to define how broad the trail of a vehicle should +be. Moving the slider towards the left will make the trail more narrow, moving +it to the right will result in a wider trail.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Background</guilabel></term> +<listitem><para>Here you can define the appearance of the playground's +background. If you prefer a simple solid color, select the +<guilabel>Color:</guilabel> option and click on the button at the right of it +to open a convenient color-selection dialog.</para> +<para>You can also choose a background image for the playground. To do so, +select the <guilabel>Image:</guilabel> option, and then provide the filename +of a wallpaper image to use in the input field at the right. Alternatively you +can click on the little button at the very right to open the well-known +file-selection dialog.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Player 1 color:</guilabel></term> +<listitem><para>Click on the colored rectangle to open a color-selection dialog +which lets you define the color to be used for the vehicle of the first +player.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Player 2 color:</guilabel></term> +<listitem><para>Click on the colored rectangle to open a color-selection dialog +which lets you define the color to be used for the vehicle of the second +player.</para></listitem> +</varlistentry> +</variablelist> +</sect1> +</chapter> + +<!-- credits chapter done --> +<chapter id="credits"> +<title>Credits and License</title> + +<para> +&ktron; +</para> +<para>Program Copyright 1999 &Matthias.Kiefer; +&Matthias.Kiefer.mail; +</para> + +<para> +Parts of the code are from xtron-1.1 by Rhett D. Jacobs +<email>rhett@hotel.canberra.edu.au></email> +</para> + +<para> +Documentation Copyright 1999 &Matthias.Kiefer; +&Matthias.Kiefer.mail; +</para> + +<para>Documentation updated for &kde; 2.0 by &Fabian.Dal.Santo; +&Fabian.DalSanto.mail;</para> + +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> +&underFDL; +&underGPL; +</chapter> + +<!-- appendix finished --> + +<appendix id="installation"> +<title>Installation</title> + +<sect1 id="getting-ktron"> +<title>How to obtain &ktron;</title> + +&install.intro.documentation; + +</sect1> + +<sect1 id="requirements"> +<title>Requirements</title> + +<para> +In order to successfully compile &ktron;, you need &kde; 3.0. All +required libraries as well as &ktron; itself can be found on &kde-ftp;.</para> +</sect1> + +<sect1 id="compilation"> +<title>Compilation and Installation</title> + +&install.compile.documentation; + +<para>Should you run into problems, please report them to the the +author at <ulink url="mailto:matthias.kiefer@gmx.de">&Matthias.Kiefer;</ulink> +</para> + +</sect1> +</appendix> + +</book> +<!-- +Local Variables: +mode: sgml +sgml-omittag: nil +sgml-shorttag: t +End: +--> + |