diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/kpat/man-kpat.6.docbook | 2 | ||||
-rw-r--r-- | doc/ksnake/index.docbook | 2 | ||||
-rw-r--r-- | doc/ktuberling/technical-reference.docbook | 10 |
3 files changed, 7 insertions, 7 deletions
diff --git a/doc/kpat/man-kpat.6.docbook b/doc/kpat/man-kpat.6.docbook index 7ea3ce27..1dc4913c 100644 --- a/doc/kpat/man-kpat.6.docbook +++ b/doc/kpat/man-kpat.6.docbook @@ -314,7 +314,7 @@ sets the client geometry of the main widget. <para> &kpat; is documented in detail in <emphasis>The &kpat; Handbook</emphasis> -(<filename>$<envar>KDEDIR</envar>share/doc/HTML/en/kpat/index.html</filename> +(<filename>$<envar>TDEDIR</envar>share/doc/HTML/en/kpat/index.html</filename> or enter <userinput>help://kpat/index.html</userinput> in &konqueror;).</para> diff --git a/doc/ksnake/index.docbook b/doc/ksnake/index.docbook index 003b371d..fb46c64e 100644 --- a/doc/ksnake/index.docbook +++ b/doc/ksnake/index.docbook @@ -197,7 +197,7 @@ You score 20 points for killing a computer snake. <para> To create your own level, copy one of the levels from <filename -class="directory">$<envar>KDEDIR</envar>/share/apps/ksnake/levels</filename> to +class="directory">$<envar>TDEDIR</envar>/share/apps/ksnake/levels</filename> to <filename class="directory">$<envar>HOME</envar>/.kde/share/apps/ksnake</filename> and edit it with a bitmap editor. You can then select it in diff --git a/doc/ktuberling/technical-reference.docbook b/doc/ktuberling/technical-reference.docbook index 94abf945..43fed3f5 100644 --- a/doc/ktuberling/technical-reference.docbook +++ b/doc/ktuberling/technical-reference.docbook @@ -51,7 +51,7 @@ Six images are used in &ktuberling;: <filename>potato-game.png</filename>, <filename>penguin-mask.png</filename>, <filename>aquarium-game.png</filename> and <filename>aquarium-mask.png</filename>. The standard location for these files is the folder <filename -class="directory">$KDEDIR/share/apps/ktuberling/pics/</filename>. +class="directory">$TDEDIR/share/apps/ktuberling/pics/</filename>. </para> <para> @@ -70,7 +70,7 @@ the gameboard file as in the mask file. <para> In the same folder, a file named <filename>layout.xml</filename>. -(<filename>$KDEDIR/share/apps/ktuberling/pics/layout.xml</filename>) tells +(<filename>$TDEDIR/share/apps/ktuberling/pics/layout.xml</filename>) tells which images to use and links them to menu entries. It also contains the position parameters of the playground and the objects in the gameboard and in the masks. It assigns the sounds to objects and places the @@ -81,7 +81,7 @@ It follows standard &XML; syntax (see details <para> Still in the same folder, a file named <filename>layout.i18n</filename> -(<filename>$KDEDIR/share/apps/ktuberling/pics/layout.xml</filename>) +(<filename>$TDEDIR/share/apps/ktuberling/pics/layout.xml</filename>) recapitulates the strings in <filename>layout.xml</filename> that can be translated: <itemizedlist> @@ -92,7 +92,7 @@ translated: <para> One folder above, a file named <filename>ktuberlingui.rc</filename> -(<filename>$KDEDIR/share/apps/ktuberling/ktuberlingui.rc</filename>) is a +(<filename>$TDEDIR/share/apps/ktuberling/ktuberlingui.rc</filename>) is a second &XML; file describing the menus of &ktuberling;. It should contain one <markup><action></markup> tag per playground and language. The symbolic name of the action in this file should be identical to @@ -117,7 +117,7 @@ sounds folder. The name of the sound is then assigned to a file in the <filename>layout.xml</filename> file. For example, if destination language is Italian, translators can record their voice in <literal role="extension">.wav</literal> files located in -<filename>$KDEDIR/share/apps/ktuberling/sounds/it</filename>. Then they can +<filename>$TDEDIR/share/apps/ktuberling/sounds/it</filename>. Then they can assign the sound named <quote>hat</quote> to the filename <filename>it/cappello.wav</filename>. </para> |