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-rw-r--r--katomic/toplevel.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/katomic/toplevel.cpp b/katomic/toplevel.cpp
index ca4de920..bb9613f2 100644
--- a/katomic/toplevel.cpp
+++ b/katomic/toplevel.cpp
@@ -18,8 +18,8 @@
*/
-#include <qgroupbox.h>
-#include <qlayout.h>
+#include <tqgroupbox.h>
+#include <tqlayout.h>
#include <kglobal.h>
#include <klocale.h>
@@ -40,27 +40,27 @@ extern Options settings;
void AtomTopLevel::createMenu()
{
- KAction *act = KStdGameAction::highscores(main, SLOT(showHighscores()), actionCollection());
+ KAction *act = KStdGameAction::highscores(main, TQT_SLOT(showHighscores()), actionCollection());
act->setText(i18n("Show &Highscores"));
- KStdGameAction::quit(this, SLOT(close()), actionCollection());
- KStdGameAction::restart(main, SLOT(restartLevel()), actionCollection());
+ KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection());
+ KStdGameAction::restart(main, TQT_SLOT(restartLevel()), actionCollection());
- KStdAction::preferences(this, SLOT(configopts()), actionCollection());
+ KStdAction::preferences(this, TQT_SLOT(configopts()), actionCollection());
- undoAction = KStdGameAction::undo (main, SLOT(doUndo()), actionCollection());
- redoAction = KStdGameAction::redo (main, SLOT(doRedo()), actionCollection());
+ undoAction = KStdGameAction::undo (main, TQT_SLOT(doUndo()), actionCollection());
+ redoAction = KStdGameAction::redo (main, TQT_SLOT(doRedo()), actionCollection());
undoAction->setEnabled(false);
redoAction->setEnabled(false);
- connect (main, SIGNAL (enableRedo(bool)), SLOT(enableRedo(bool)));
- connect (main, SIGNAL (enableUndo(bool)), SLOT(enableUndo(bool)));
+ connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool)));
+ connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool)));
- new KAction(i18n("Atom Up"), Key_Up, main, SLOT(moveUp()), actionCollection(), "atom_up");
- new KAction(i18n("Atom Down"), Key_Down, main, SLOT(moveDown()), actionCollection(), "atom_down");
- new KAction(i18n("Atom Left"), Key_Left, main, SLOT(moveLeft()), actionCollection(), "atom_left");
- new KAction(i18n("Atom Right"), Key_Right, main, SLOT(moveRight()), actionCollection(), "atom_right");
+ new KAction(i18n("Atom Up"), Key_Up, main, TQT_SLOT(moveUp()), actionCollection(), "atom_up");
+ new KAction(i18n("Atom Down"), Key_Down, main, TQT_SLOT(moveDown()), actionCollection(), "atom_down");
+ new KAction(i18n("Atom Left"), Key_Left, main, TQT_SLOT(moveLeft()), actionCollection(), "atom_left");
+ new KAction(i18n("Atom Right"), Key_Right, main, TQT_SLOT(moveRight()), actionCollection(), "atom_right");
- new KAction(i18n("Next Atom"), Key_Tab, main, SLOT(nextAtom()), actionCollection(), "next_atom");
- new KAction(i18n("Previous Atom"), SHIFT+Key_Tab, main, SLOT(previousAtom()), actionCollection(), "prev_atom");
+ new KAction(i18n("Next Atom"), Key_Tab, main, TQT_SLOT(nextAtom()), actionCollection(), "next_atom");
+ new KAction(i18n("Previous Atom"), SHIFT+Key_Tab, main, TQT_SLOT(previousAtom()), actionCollection(), "prev_atom");
}
void AtomTopLevel::configopts()