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+This file describes KBackgammon
+-------------------------------
+
+
+KBackgammon is a backgammon program for KDE2. It is based on the code,
+ideas and concepts of KFibs (which is a FIBS client for KDE1). For a
+short time, KBackgammon was called bacKgammon (if you know somebody
+who is still using bacKgammon, please force them to upgrade :-)).
+
+
+KBackgammon is a backgammon program built around a graphical backgammon
+board. Since it uses moular backgammon engines, it can easily be extended
+beyond the current set of engines. At the moment, the following types of
+backgammon games are supported:
+
+ FIBS - online games on the First Internet Backgammon Server.
+ the computer handles the network connection and
+ translates the textual messages from the server into
+ graphical representations. this engine offers separate
+ chat window and player list window to simplify the
+ interaction with the server
+
+ Offline - play against yourself or a freind that is sitting next
+ to you. the most important role of the computer is rolling
+ the dice.
+
+In the near to mid future, the program will be extended with the following
+two kinds of engines:
+
+ GNUBg - the GNU backgammon program is a powerful neural network
+ and KBackgammon will soon allow you to play against it
+ from the convinience of your KDE desktop.
+
+ NextGen - this extension of the offline engine will allow you to play
+ against other players on the network. the computer makes
+ sure that the dice are fair and it handles the netwok
+ communication.
+
+If you lust for other kinds of engines (besides FIBS, there are other
+internet servers out there and it somebody might want to have access
+to these as well), please contact the Jens Hoefkens <jens@hoefkens.com>
+and make your wishes heard.
+