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-rw-r--r--kbattleship/kbattleship/kbattleship.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp
index a1aee315..9a3c141a 100644
--- a/kbattleship/kbattleship/kbattleship.cpp
+++ b/kbattleship/kbattleship/kbattleship.cpp
@@ -36,7 +36,7 @@
extern const char *clientVersion;
-KBattleshipWindow::KBattleshipWindow() : KMainWindow()
+KBattleshipWindow::KBattleshipWindow() : TDEMainWindow()
{
shift = false;
m_connection = 0;
@@ -93,20 +93,20 @@ void KBattleshipWindow::initStatusBar()
void KBattleshipWindow::initActions()
{
KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(slotConfigureNotifications()), actionCollection());
- m_gameServerConnect = new KAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
- m_gameNewServer = new KAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver");
- m_gameSingle = new KAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
+ m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
+ m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver");
+ m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
m_gameQuit = KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(slotHighscore()), actionCollection());
- m_gameEnemyInfo = new KAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
+ m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
- m_configSound = new KToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound");
- m_configGrid = new KToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
+ m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound");
+ m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
m_configGrid->setCheckedState(i18n("Hide Grid"));
m_gameEnemyInfo->setEnabled(false);
- setupGUI( KMainWindow::Save | StatusBar | Keys | Create );
+ setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create );
}
void KBattleshipWindow::initChat()