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-rw-r--r--kbounce/kbounce.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp
index f8bb905d..4a3e09ff 100644
--- a/kbounce/kbounce.cpp
+++ b/kbounce/kbounce.cpp
@@ -122,7 +122,7 @@ void KJezzball::initXMLUI()
m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() );
// AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is
// default. We solve this by providing space as an alternative key
- KShortcut s = m_newAction->shortcut();
+ TDEShortcut s = m_newAction->shortcut();
s.append(KKeySequence(TQKeySequence(Key_Space)));
m_newAction->setShortcut(s);
@@ -132,16 +132,16 @@ void KJezzball::initXMLUI()
KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection());
KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection());
- new KAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()),
+ new TDEAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()),
actionCollection(), "background_select" );
m_backgroundShowAction =
- new KToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()),
+ new TDEToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()),
actionCollection(), "background_show" );
m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds"));
m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() );
m_backgroundShowAction->setChecked( m_showBackground );
- m_soundAction = new KToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound");
+ m_soundAction = new TDEToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound");
}
void KJezzball::newGame()
@@ -336,7 +336,7 @@ void KJezzball::focusOutEvent( TQFocusEvent *ev )
// m_gameWidget->display( i18n("Game suspended") );
}
- KMainWindow::focusOutEvent( ev );
+ TDEMainWindow::focusOutEvent( ev );
}
void KJezzball::focusInEvent ( TQFocusEvent *ev )
@@ -350,7 +350,7 @@ void KJezzball::focusInEvent ( TQFocusEvent *ev )
//m_gameWidget->display( TQString() );
}
- KMainWindow::focusInEvent( ev );
+ TDEMainWindow::focusInEvent( ev );
}
void KJezzball::second()