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-rw-r--r--kbounce/game.cpp84
-rw-r--r--kbounce/game.h42
-rw-r--r--kbounce/kbounce.cpp106
-rw-r--r--kbounce/kbounce.h30
-rw-r--r--kbounce/main.cpp2
5 files changed, 132 insertions, 132 deletions
diff --git a/kbounce/game.cpp b/kbounce/game.cpp
index 853a645d..0c5f1e2d 100644
--- a/kbounce/game.cpp
+++ b/kbounce/game.cpp
@@ -18,11 +18,11 @@
#include <stdlib.h>
-#include <qtimer.h>
+#include <tqtimer.h>
#include <kstandarddirs.h>
#include <kapplication.h>
#include <kdebug.h>
-#include <qimage.h>
+#include <tqimage.h>
#include <kglobalsettings.h>
#include "game.h"
@@ -47,13 +47,13 @@
#if HAVE_ARTS
SimpleSoundServer *JezzGame::m_artsServer = 0;
#endif
-QString JezzGame::m_soundPath;
+TQString JezzGame::m_soundPath;
bool JezzGame::m_sound = true;
#define MS2TICKS( ms ) ((ms)/GAME_DELAY)
-Ball::Ball(QCanvasPixmapArray* array, QCanvas* canvas)
- : QCanvasSprite( array, canvas ), m_animDelay( 0 ), m_soundDelay( MS2TICKS(BALL_ANIM_DELAY)/2 )
+Ball::Ball(TQCanvasPixmapArray* array, TQCanvas* canvas)
+ : TQCanvasSprite( array, canvas ), m_animDelay( 0 ), m_soundDelay( MS2TICKS(BALL_ANIM_DELAY)/2 )
{
}
@@ -90,7 +90,7 @@ void Ball::advance(int stage)
if ( !reflectX && !reflectY && collide(xVelocity(), yVelocity()) ) reflectX = reflectY = true;
// emit collision
- QRect r = boundingRect();
+ TQRect r = boundingRect();
r.moveBy( xVelocity(), yVelocity() );
JezzField* field = (JezzField *)canvas();
@@ -117,12 +117,12 @@ void Ball::advance(int stage)
// update field
update();
- QCanvasSprite::advance( stage );
+ TQCanvasSprite::advance( stage );
}
bool Ball::collide( double dx, double dy )
{
- QRect r = boundingRect();
+ TQRect r = boundingRect();
r.moveBy( dx, dy );
JezzField* field = (JezzField *)canvas();
@@ -136,8 +136,8 @@ bool Ball::collide( double dx, double dy )
/*************************************************************************/
-Wall::Wall( JezzField *field, int x, int y, Direction dir, int tile, QObject *parent, const char *name )
- : QObject( parent, name ), m_dir( dir ), m_field( field ), m_startX( x ), m_startY( y ),
+Wall::Wall( JezzField *field, int x, int y, Direction dir, int tile, TQObject *parent, const char *name )
+ : TQObject( parent, name ), m_dir( dir ), m_field( field ), m_startX( x ), m_startY( y ),
m_tile( tile ), m_delay( MS2TICKS(WALL_DELAY)/2 ), m_active( true )
{
//kdDebug(12008) << "Wall::Wall" << endl;
@@ -169,7 +169,7 @@ bool Wall::isFree( int x, int y )
if ( m_field->tile(x, y)==TILE_FREE )
{
// check whether there is a ball at the moment
- QCanvasItemList cols = m_field->collisions( QRect(x*TILE_SIZE, y*TILE_SIZE,
+ TQCanvasItemList cols = m_field->collisions( TQRect(x*TILE_SIZE, y*TILE_SIZE,
TILE_SIZE, TILE_SIZE) );
if ( cols.count()==0 )
return true;
@@ -236,8 +236,8 @@ void Wall::fill( bool black )
/*************************************************************************/
-JezzField::JezzField( const QPixmap &tiles, const QPixmap &background, QObject* parent, const char* name )
- : QCanvas( parent, name ), m_tiles( tiles )
+JezzField::JezzField( const TQPixmap &tiles, const TQPixmap &background, TQObject* parent, const char* name )
+ : TQCanvas( parent, name ), m_tiles( tiles )
{
setPixmaps( tiles, background );
}
@@ -250,7 +250,7 @@ void JezzField::setGameTile( int x, int y, bool black )
setTile( x, y, black ? TILE_BORDER : TILE_FREE );
}
-void JezzField::setBackground( const QPixmap &background )
+void JezzField::setBackground( const TQPixmap &background )
{
// copy current field into buffer
int backup[FIELD_WIDTH][FIELD_HEIGHT];
@@ -287,18 +287,18 @@ void JezzField::setBackground( const QPixmap &background )
setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
}
-void JezzField::setPixmaps( const QPixmap &tiles, const QPixmap &background )
+void JezzField::setPixmaps( const TQPixmap &tiles, const TQPixmap &background )
{
// create new tiles
- QPixmap allTiles( TILE_SIZE*(FIELD_WIDTH-2), TILE_SIZE*(FIELD_HEIGHT-1) );
+ TQPixmap allTiles( TILE_SIZE*(FIELD_WIDTH-2), TILE_SIZE*(FIELD_HEIGHT-1) );
if ( background.width()==0 || background.height()==0 ) {
m_background = false;
} else {
// handle background
m_background = true;
- QImage img = background.convertToImage();
- QPixmap scalledBackground( img.smoothScale( TILE_SIZE*(FIELD_WIDTH-2),
+ TQImage img = background.convertToImage();
+ TQPixmap scalledBackground( img.smoothScale( TILE_SIZE*(FIELD_WIDTH-2),
TILE_SIZE*(FIELD_HEIGHT-2) ) );
bitBlt( &allTiles, 0, 0, &scalledBackground, 0, 0, scalledBackground.width(), scalledBackground.height() );
}
@@ -314,8 +314,8 @@ void JezzField::setPixmaps( const QPixmap &tiles, const QPixmap &background )
/*************************************************************************/
-JezzView::JezzView(QCanvas* viewing, QWidget* parent, const char* name, WFlags f)
- : QCanvasView( viewing, parent, name, f ), m_vertical( false )
+JezzView::JezzView(TQCanvas* viewing, TQWidget* parent, const char* name, WFlags f)
+ : TQCanvasView( viewing, parent, name, f ), m_vertical( false )
{
setResizePolicy( AutoOne );
setHScrollBarMode( AlwaysOff );
@@ -324,7 +324,7 @@ JezzView::JezzView(QCanvas* viewing, QWidget* parent, const char* name, WFlags f
setCursor( sizeHorCursor );
}
-void JezzView::viewportMouseReleaseEvent( QMouseEvent *ev )
+void JezzView::viewportMouseReleaseEvent( TQMouseEvent *ev )
{
if ( ev->button() & RightButton )
{
@@ -340,17 +340,17 @@ void JezzView::viewportMouseReleaseEvent( QMouseEvent *ev )
/*************************************************************************/
-JezzGame::JezzGame( const QPixmap &background, int ballNum, QWidget *parent, const char *name )
- : QWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ),
+JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, const char *name )
+ : TQWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ),
m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false )
{
- QString path = kapp->dirs()->findResourceDir( "data", "kbounce/pics/ball0000.png" ) + "kbounce/pics/";
+ TQString path = kapp->dirs()->findResourceDir( "data", "kbounce/pics/ball0000.png" ) + "kbounce/pics/";
// load gfx
- m_ballPixmaps = new QCanvasPixmapArray( path + "ball%1.png", 25 );
+ m_ballPixmaps = new TQCanvasPixmapArray( path + "ball%1.png", 25 );
for ( unsigned n=0; n<m_ballPixmaps->count(); n++ )
m_ballPixmaps->image(n)->setOffset( 0, 0 );
- QPixmap tiles( path + "tiles.png" );
+ TQPixmap tiles( path + "tiles.png" );
// setup arts
#if HAVE_ARTS
@@ -378,13 +378,13 @@ JezzGame::JezzGame( const QPixmap &background, int ballNum, QWidget *parent, con
for ( int x=0; x<FIELD_WIDTH; x++ )
m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
- connect( m_field, SIGNAL(ballCollision(Ball *, int, int, int)), this, SLOT(ballCollision(Ball *, int, int, int)) );
+ connect( m_field, TQT_SIGNAL(ballCollision(Ball *, int, int, int)), this, TQT_SLOT(ballCollision(Ball *, int, int, int)) );
// create view
m_view = new JezzView( m_field, this, "m_view" );
m_view->move( 0, 0 );
m_view->adjustSize();
- connect( m_view, SIGNAL(buildWall(int, int, bool)), this, SLOT(buildWall(int, int, bool)) );
+ connect( m_view, TQT_SIGNAL(buildWall(int, int, bool)), this, TQT_SLOT(buildWall(int, int, bool)) );
// create balls
for ( int n=0; n<ballNum; n++ )
@@ -399,11 +399,11 @@ JezzGame::JezzGame( const QPixmap &background, int ballNum, QWidget *parent, con
}
// create text label
- m_text = new QCanvasText( m_field );
+ m_text = new TQCanvasText( m_field );
// create game clock
- m_clock = new QTimer( this );
- connect( m_clock, SIGNAL(timeout()), this, SLOT(tick()) );
+ m_clock = new TQTimer( this );
+ connect( m_clock, TQT_SIGNAL(timeout()), this, TQT_SLOT(tick()) );
m_clock->start( GAME_DELAY );
// setup geometry
@@ -422,20 +422,20 @@ JezzGame::~JezzGame()
}
-void JezzGame::display( const QString &text, int size )
+void JezzGame::display( const TQString &text, int size )
{
qDebug("This function \"display\" shouldn't be called!!!");
if ( !text.isEmpty() )
{
//kdDebug(12008) << "text = " << text << endl;
- QFont font = KGlobalSettings::generalFont();
+ TQFont font = KGlobalSettings::generalFont();
font.setBold(true);
font.setPointSize(size);
m_text->setFont( font );
m_text->setText( text );
- QRect size = m_text->boundingRect();
+ TQRect size = m_text->boundingRect();
m_text->move( ( FIELD_WIDTH*TILE_SIZE - size.width() ) / 2,
( FIELD_HEIGHT*TILE_SIZE - size.height() ) / 2 );
@@ -446,12 +446,12 @@ void JezzGame::display( const QString &text, int size )
}
}
-void JezzGame::playSound( const QString &name )
+void JezzGame::playSound( const TQString &name )
{
#if HAVE_ARTS
if( !m_artsServer->isNull() && m_sound)
{
- QString path = m_soundPath + name;
+ TQString path = m_soundPath + name;
m_artsServer->play( path.latin1() );
}
#else
@@ -459,7 +459,7 @@ void JezzGame::playSound( const QString &name )
#endif
}
-void JezzGame::setBackground( const QPixmap &background )
+void JezzGame::setBackground( const TQPixmap &background )
{
m_field->setBackground( background );
}
@@ -603,7 +603,7 @@ void JezzGame::buildWall( int x, int y, bool vertical )
playSound( "wallstart.au" );
// check whether there is a ball at the moment
- QCanvasItemList cols = m_field->collisions( QRect(x*TILE_SIZE, y*TILE_SIZE, TILE_SIZE, TILE_SIZE) );
+ TQCanvasItemList cols = m_field->collisions( TQRect(x*TILE_SIZE, y*TILE_SIZE, TILE_SIZE, TILE_SIZE) );
if ( cols.count()>0 )
{
kdDebug(12008) << "Direct collision" << endl;
@@ -618,8 +618,8 @@ void JezzGame::buildWall( int x, int y, bool vertical )
vertical? Wall::Up : Wall::Left,
vertical? TILE_WALLUP : TILE_WALLLEFT,
this, "m_wall1" );
- connect( m_wall1, SIGNAL(finished(Wall *, int)),
- this, SLOT(wallFinished(Wall *, int)) ); }
+ connect( m_wall1, TQT_SIGNAL(finished(Wall *, int)),
+ this, TQT_SLOT(wallFinished(Wall *, int)) ); }
if ( !m_wall2 )
{
@@ -627,8 +627,8 @@ void JezzGame::buildWall( int x, int y, bool vertical )
vertical? Wall::Down: Wall::Right,
vertical? TILE_WALLDOWN : TILE_WALLRIGHT,
this, "m_wall2" );
- connect( m_wall2, SIGNAL(finished(Wall *, int)),
- this, SLOT(wallFinished(Wall *, int)) );
+ connect( m_wall2, TQT_SIGNAL(finished(Wall *, int)),
+ this, TQT_SLOT(wallFinished(Wall *, int)) );
}
}
}
diff --git a/kbounce/game.h b/kbounce/game.h
index eb5208cd..b7ebe769 100644
--- a/kbounce/game.h
+++ b/kbounce/game.h
@@ -19,9 +19,9 @@
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED
-#include <qwidget.h>
-#include <qcanvas.h>
-#include <qmemarray.h>
+#include <tqwidget.h>
+#include <tqcanvas.h>
+#include <tqmemarray.h>
#if HAVE_ARTS
#include <arts/soundserver.h>
@@ -38,7 +38,7 @@ class JezzField;
class Ball : public QCanvasSprite
{
public:
- Ball(QCanvasPixmapArray* array, QCanvas* canvas);
+ Ball(TQCanvasPixmapArray* array, TQCanvas* canvas);
void update();
void advance(int stage);
@@ -57,7 +57,7 @@ public:
enum Direction { Up, Down, Left, Right };
Wall( JezzField *field, int x, int y, Direction dir, int tile,
- QObject *parent=0, const char *name=0 );
+ TQObject *parent=0, const char *name=0 );
void finish();
void fill( bool black );
@@ -87,10 +87,10 @@ class JezzField : public QCanvas
{
Q_OBJECT
public:
- JezzField( const QPixmap &tiles, const QPixmap &background, QObject* parent = 0, const char* name = 0 );
+ JezzField( const TQPixmap &tiles, const TQPixmap &background, TQObject* parent = 0, const char* name = 0 );
void setGameTile( int x, int y, bool black );
- void setBackground( const QPixmap &background );
+ void setBackground( const TQPixmap &background );
signals:
void ballCollision( Ball *ball, int x, int y, int tile );
@@ -98,10 +98,10 @@ signals:
private:
friend class Ball;
bool m_background;
- QPixmap m_tiles;
- QMemArray<QPixmap> m_backTiles;
+ TQPixmap m_tiles;
+ TQMemArray<TQPixmap> m_backTiles;
- void setPixmaps( const QPixmap &tiles, const QPixmap &background );
+ void setPixmaps( const TQPixmap &tiles, const TQPixmap &background );
void emitBallCollisiton( Ball *ball, int x, int y, int tile )
{ emit ballCollision( ball, x, y, tile ); }
@@ -112,13 +112,13 @@ class JezzView : public QCanvasView
{
Q_OBJECT
public:
- JezzView(QCanvas* viewing=0, QWidget* parent=0, const char* name=0, WFlags f=0);
+ JezzView(TQCanvas* viewing=0, TQWidget* parent=0, const char* name=0, WFlags f=0);
signals:
void buildWall( int x, int y, bool vertical );
protected:
- void viewportMouseReleaseEvent( QMouseEvent * );
+ void viewportMouseReleaseEvent( TQMouseEvent * );
private:
bool m_vertical;
@@ -130,13 +130,13 @@ class JezzGame : public QWidget
Q_OBJECT
public:
- JezzGame( const QPixmap &background, int ballNum, QWidget *parent=0, const char *name=0 );
+ JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent=0, const char *name=0 );
~JezzGame();
int percent();
- static void playSound( const QString &name );
- void display( const QString &text, int size=20 );
- void setBackground( const QPixmap &background );
+ static void playSound( const TQString &name );
+ void display( const TQString &text, int size=20 );
+ void setBackground( const TQPixmap &background );
signals:
void died();
@@ -164,11 +164,11 @@ protected:
Wall *m_wall1, *m_wall2;
- QPtrList<Ball> m_balls;
- QCanvasPixmapArray *m_ballPixmaps;
- QCanvasText *m_text;
+ TQPtrList<Ball> m_balls;
+ TQCanvasPixmapArray *m_ballPixmaps;
+ TQCanvasText *m_text;
- QTimer *m_clock;
+ TQTimer *m_clock;
bool m_running;
int m_percent;
bool m_pictured;
@@ -176,7 +176,7 @@ protected:
#if HAVE_ARTS
static SimpleSoundServer *m_artsServer;
#endif
- static QString m_soundPath;
+ static TQString m_soundPath;
static bool m_sound;
};
diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp
index eab691b8..65fcaae9 100644
--- a/kbounce/kbounce.cpp
+++ b/kbounce/kbounce.cpp
@@ -16,13 +16,13 @@
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include <qlayout.h>
+#include <tqlayout.h>
#include <klocale.h>
#include <kapplication.h>
#include <kaction.h>
#include <kstdgameaction.h>
-#include <qtimer.h>
-#include <qlcdnumber.h>
+#include <tqtimer.h>
+#include <tqlcdnumber.h>
#include <kmessagebox.h>
#include <kdebug.h>
#include <kfiledialog.h>
@@ -51,51 +51,51 @@ KJezzball::KJezzball()
m_soundAction -> setChecked((config->readBoolEntry( "PlaySounds", true )));
// create widgets
- m_view = new QWidget( this, "m_view" );
+ m_view = new TQWidget( this, "m_view" );
setCentralWidget( m_view );
- m_layout = new QGridLayout( m_view, 1, 3 );
+ m_layout = new TQGridLayout( m_view, 1, 3 );
m_layout->setColStretch( 2, 1 );
- QVBoxLayout *infoLayout = new QVBoxLayout;
+ TQVBoxLayout *infoLayout = new QVBoxLayout;
m_layout->addLayout( infoLayout, 0, 1 );
- QLabel *label = new QLabel( i18n("Level:"), m_view );
+ TQLabel *label = new TQLabel( i18n("Level:"), m_view );
infoLayout->addWidget( label );
- m_levelLCD = new QLCDNumber( 5, m_view );
+ m_levelLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_levelLCD );
- label = new QLabel( i18n("Score:"), m_view );
+ label = new TQLabel( i18n("Score:"), m_view );
infoLayout->addWidget( label );
- m_scoreLCD = new QLCDNumber( 5, m_view );
+ m_scoreLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_scoreLCD );
infoLayout->addSpacing( 20 );
- label = new QLabel( i18n("Filled area:"), m_view );
+ label = new TQLabel( i18n("Filled area:"), m_view );
infoLayout->addWidget( label );
- m_percentLCD = new QLCDNumber( 5, m_view );
+ m_percentLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_percentLCD );
- label = new QLabel( i18n("Lives:"), m_view );
+ label = new TQLabel( i18n("Lives:"), m_view );
infoLayout->addWidget( label );
- m_lifesLCD = new QLCDNumber( 5, m_view );
+ m_lifesLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_lifesLCD );
- label = new QLabel( i18n("Time:"), m_view );
+ label = new TQLabel( i18n("Time:"), m_view );
infoLayout->addWidget( label );
- m_timeLCD = new QLCDNumber( 5, m_view );
+ m_timeLCD = new TQLCDNumber( 5, m_view );
infoLayout->addWidget( m_timeLCD );
// create timers
- m_nextLevelTimer = new QTimer( this, "m_nextLevelTimer" );
- connect( m_nextLevelTimer, SIGNAL(timeout()), this, SLOT(switchLevel()) );
+ m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" );
+ connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(switchLevel()) );
- m_gameOverTimer = new QTimer( this, "m_gameOverTimer" );
- connect( m_gameOverTimer, SIGNAL(timeout()), this, SLOT(gameOverNow()) );
+ m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" );
+ connect( m_gameOverTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(gameOverNow()) );
- m_timer = new QTimer( this, "m_timer" );
- connect( m_timer, SIGNAL(timeout()), this, SLOT(second()) );
+ m_timer = new TQTimer( this, "m_timer" );
+ connect( m_timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(second()) );
// create demo game
createLevel( 1 );
@@ -103,7 +103,7 @@ KJezzball::KJezzball()
.arg(m_newAction->shortcut().toString()) );
//m_gameWidget->display( i18n("Press <Space> to start a game!") );
- setFocusPolicy(QWidget::StrongFocus);
+ setFocusPolicy(TQWidget::StrongFocus);
setFocus();
setupGUI();
}
@@ -119,23 +119,23 @@ KJezzball::~KJezzball()
*/
void KJezzball::initXMLUI()
{
- m_newAction = KStdGameAction::gameNew( this, SLOT(newGame()), actionCollection() );
+ m_newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() );
// AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is
// default. We solve this by providing space as an alternative key
KShortcut s = m_newAction->shortcut();
- s.append(KKeySequence(QKeySequence(Key_Space)));
+ s.append(KKeySequence(TQKeySequence(Key_Space)));
m_newAction->setShortcut(s);
- KStdGameAction::quit(this, SLOT(close()), actionCollection() );
- KStdGameAction::highscores(this, SLOT(showHighscore()), actionCollection() );
- m_pauseButton = KStdGameAction::pause(this, SLOT(pauseGame()), actionCollection());
- KStdGameAction::end(this, SLOT(closeGame()), actionCollection());
- KStdGameAction::configureHighscores(this, SLOT(configureHighscores()),actionCollection());
+ KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection() );
+ KStdGameAction::highscores(this, TQT_SLOT(showHighscore()), actionCollection() );
+ m_pauseButton = KStdGameAction::pause(this, TQT_SLOT(pauseGame()), actionCollection());
+ KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection());
+ KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),actionCollection());
- new KAction( i18n("&Select Background Folder..."), 0, this, SLOT(selectBackground()),
+ new KAction( i18n("&Select Background Folder..."), 0, this, TQT_SLOT(selectBackground()),
actionCollection(), "background_select" );
m_backgroundShowAction =
- new KToggleAction( i18n("Show &Backgrounds"), 0, this, SLOT(showBackground()),
+ new KToggleAction( i18n("Show &Backgrounds"), 0, this, TQT_SLOT(showBackground()),
actionCollection(), "background_show" );
m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds"));
m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() );
@@ -177,7 +177,7 @@ void KJezzball::closeGame()
int old_state = m_state;
if (old_state == Running)
pauseGame();
- int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), QString::null, KStdGuiItem::close(), KStdGuiItem::cancel() );
+ int ret = KMessageBox::questionYesNo( this, i18n("Do you really want to close the running game?"), TQString::null, KStdGuiItem::close(), KStdGuiItem::cancel() );
if ( ret==KMessageBox::Yes )
{
stopLevel();
@@ -206,7 +206,7 @@ void KJezzball::pauseGame()
case Suspend:
m_state = Running;
statusBar()->clear();
- //m_gameWidget->display( QString::null );
+ //m_gameWidget->display( TQString::null );
startLevel();
break;
@@ -226,7 +226,7 @@ void KJezzball::gameOverNow()
{
m_state = Idle;
- QString score;
+ TQString score;
score.setNum( m_game.score );
KMessageBox::information( this, i18n("Game Over! Score: %1").arg(score) );
statusBar()->message( i18n("Game over. Press <Space> for a new game") );
@@ -255,7 +255,7 @@ void KJezzball::showHighscore()
*/
void KJezzball::selectBackground()
{
- QString path = KFileDialog::getExistingDirectory( m_backgroundDir, this,
+ TQString path = KFileDialog::getExistingDirectory( m_backgroundDir, this,
i18n("Select Background Image Folder") );
if ( !path.isEmpty() && path!=m_backgroundDir ) {
m_backgroundDir = path;
@@ -299,33 +299,33 @@ void KJezzball::showBackground()
m_background = getBackgroundPixmap();
}
- m_gameWidget->setBackground( m_showBackground ? m_background : QPixmap() );
+ m_gameWidget->setBackground( m_showBackground ? m_background : TQPixmap() );
}
}
-QPixmap KJezzball::getBackgroundPixmap()
+TQPixmap KJezzball::getBackgroundPixmap()
{
// list directory
- QDir dir( m_backgroundDir, "*.png *.jpg", QDir::Name|QDir::IgnoreCase, QDir::Files );
+ TQDir dir( m_backgroundDir, "*.png *.jpg", TQDir::Name|TQDir::IgnoreCase, TQDir::Files );
if ( !dir.exists() ) {
kdDebug(12008) << "Directory not found" << endl;
- return QPixmap();
+ return TQPixmap();
}
if (dir.count() > 1)
{
// return random pixmap
int num = kapp->random() % dir.count();
- return QPixmap( dir.absFilePath( dir[num] ) );
+ return TQPixmap( dir.absFilePath( dir[num] ) );
}
else if (dir.count()==1)
{
- return QPixmap( dir.absFilePath(dir[0]) );
+ return TQPixmap( dir.absFilePath(dir[0]) );
}
- else return QPixmap();
+ else return TQPixmap();
}
-void KJezzball::focusOutEvent( QFocusEvent *ev )
+void KJezzball::focusOutEvent( TQFocusEvent *ev )
{
if ( m_state==Running )
{
@@ -339,7 +339,7 @@ void KJezzball::focusOutEvent( QFocusEvent *ev )
KMainWindow::focusOutEvent( ev );
}
-void KJezzball::focusInEvent ( QFocusEvent *ev )
+void KJezzball::focusInEvent ( TQFocusEvent *ev )
{
if ( m_state==Suspend )
{
@@ -347,7 +347,7 @@ void KJezzball::focusInEvent ( QFocusEvent *ev )
m_state = Running;
statusBar()->clear();
m_pauseButton->setChecked(false);
- //m_gameWidget->display( QString::null );
+ //m_gameWidget->display( TQString::null );
}
KMainWindow::focusInEvent( ev );
@@ -393,16 +393,16 @@ void KJezzball::createLevel( int level )
if ( m_showBackground )
m_background = getBackgroundPixmap();
else
- m_background = QPixmap();
+ m_background = TQPixmap();
m_gameWidget = new JezzGame( m_background, level+1, m_view, "m_gameWidget" );
m_gameWidget->setSound(m_soundAction->isChecked());
m_gameWidget->show();
m_layout->addWidget( m_gameWidget, 0, 0 );
- connect( m_gameWidget, SIGNAL(died()), this, SLOT(died()) );
- connect( m_gameWidget, SIGNAL(newPercent(int)), this, SLOT(newPercent(int)) );
- connect( m_soundAction, SIGNAL(toggled(bool)), m_gameWidget, SLOT(setSound(bool)) );
+ connect( m_gameWidget, TQT_SIGNAL(died()), this, TQT_SLOT(died()) );
+ connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), this, TQT_SLOT(newPercent(int)) );
+ connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) );
// update displays
m_level.lifes = level+1;
@@ -453,13 +453,13 @@ void KJezzball::switchLevel()
m_scoreLCD->setNumDigits( numDigits );
m_scoreLCD->display( m_game.score );
- QString score;
+ TQString score;
score.setNum( m_level.score );
- QString level;
+ TQString level;
level.setNum( m_game.level );
-QString foo = QString(
+TQString foo = TQString(
i18n("You have successfully cleared more than 75% of the board.\n") +
i18n("%1 points: 15 points per remaining life\n").arg(m_level.lifes*15) +
i18n("%1 points: Bonus\n").arg((m_gameWidget->percent()-75)*2*(m_game.level+5)) +
diff --git a/kbounce/kbounce.h b/kbounce/kbounce.h
index a4e0a95f..34d1ee77 100644
--- a/kbounce/kbounce.h
+++ b/kbounce/kbounce.h
@@ -60,29 +60,29 @@ protected:
void gameOver();
void initXMLUI();
- void focusOutEvent( QFocusEvent * );
- void focusInEvent ( QFocusEvent * );
+ void focusOutEvent( TQFocusEvent * );
+ void focusInEvent ( TQFocusEvent * );
- QPixmap getBackgroundPixmap();
+ TQPixmap getBackgroundPixmap();
JezzGame *m_gameWidget;
- QWidget *m_view;
- QGridLayout *m_layout;
- QLCDNumber *m_levelLCD;
- QLCDNumber *m_lifesLCD;
- QLCDNumber *m_scoreLCD;
- QLCDNumber *m_percentLCD;
- QLCDNumber *m_timeLCD;
+ TQWidget *m_view;
+ TQGridLayout *m_layout;
+ TQLCDNumber *m_levelLCD;
+ TQLCDNumber *m_lifesLCD;
+ TQLCDNumber *m_scoreLCD;
+ TQLCDNumber *m_percentLCD;
+ TQLCDNumber *m_timeLCD;
KToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction;
KAction *m_newAction;
- QTimer *m_timer;
- QTimer *m_nextLevelTimer;
- QTimer *m_gameOverTimer;
+ TQTimer *m_timer;
+ TQTimer *m_nextLevelTimer;
+ TQTimer *m_gameOverTimer;
- QString m_backgroundDir;
+ TQString m_backgroundDir;
bool m_showBackground;
- QPixmap m_background;
+ TQPixmap m_background;
enum { Idle, Running, Paused, Suspend } m_state;
diff --git a/kbounce/main.cpp b/kbounce/main.cpp
index 390b7c62..41ed3a7b 100644
--- a/kbounce/main.cpp
+++ b/kbounce/main.cpp
@@ -52,7 +52,7 @@ int main(int argc, char **argv)
KCmdLineArgs::init( argc, argv, &aboutData );
- QApplication::setColorSpec(QApplication::ManyColor);
+ TQApplication::setColorSpec(TQApplication::ManyColor);
KApplication a;
KGlobal::locale()->insertCatalogue("libkdegames");