diff options
Diffstat (limited to 'kbounce')
-rw-r--r-- | kbounce/game.cpp | 6 | ||||
-rw-r--r-- | kbounce/kbounce.cpp | 26 |
2 files changed, 16 insertions, 16 deletions
diff --git a/kbounce/game.cpp b/kbounce/game.cpp index 4b2f14b3..2d4c9721 100644 --- a/kbounce/game.cpp +++ b/kbounce/game.cpp @@ -363,7 +363,7 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c "kbounce/sounds/"; // create field - m_field = new JezzField( tiles, background, TQT_TQOBJECT(this), "m_field" ); + m_field = new JezzField( tiles, background, this, "m_field" ); m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT ); for ( int x=0; x<FIELD_WIDTH; x++ ) @@ -617,7 +617,7 @@ void JezzGame::buildWall( int x, int y, bool vertical ) m_wall1 = new Wall( m_field, x, y, vertical? Wall::Up : Wall::Left, vertical? TILE_WALLUP : TILE_WALLLEFT, - TQT_TQOBJECT(this), "m_wall1" ); + this, "m_wall1" ); connect( m_wall1, TQT_SIGNAL(finished(Wall *, int)), this, TQT_SLOT(wallFinished(Wall *, int)) ); } @@ -626,7 +626,7 @@ void JezzGame::buildWall( int x, int y, bool vertical ) m_wall2 = new Wall( m_field, x, y, vertical? Wall::Down: Wall::Right, vertical? TILE_WALLDOWN : TILE_WALLRIGHT, - TQT_TQOBJECT(this), "m_wall2" ); + this, "m_wall2" ); connect( m_wall2, TQT_SIGNAL(finished(Wall *, int)), this, TQT_SLOT(wallFinished(Wall *, int)) ); } diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index d3450bf9..64b51f0a 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -89,13 +89,13 @@ KJezzball::KJezzball() // create timers m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" ); - connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(switchLevel()) ); + connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(switchLevel()) ); m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" ); - connect( m_gameOverTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(gameOverNow()) ); + connect( m_gameOverTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(gameOverNow()) ); m_timer = new TQTimer( this, "m_timer" ); - connect( m_timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(second()) ); + connect( m_timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(second()) ); // create demo game createLevel( 1 ); @@ -119,23 +119,23 @@ KJezzball::~KJezzball() */ void KJezzball::initXMLUI() { - m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); + m_newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key TDEShortcut s = m_newAction->shortcut(); s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscore()), actionCollection() ); - m_pauseButton = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pauseGame()), actionCollection()); - KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); - KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection() ); + KStdGameAction::highscores(this, TQT_SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(this, TQT_SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),actionCollection()); - new TDEAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()), + new TDEAction( i18n("&Select Background Folder..."), 0, this, TQT_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new TDEToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()), + new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQT_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); @@ -400,8 +400,8 @@ void KJezzball::createLevel( int level ) m_gameWidget->show(); m_layout->addWidget( m_gameWidget, 0, 0 ); - connect( m_gameWidget, TQT_SIGNAL(died()), TQT_TQOBJECT(this), TQT_SLOT(died()) ); - connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), TQT_TQOBJECT(this), TQT_SLOT(newPercent(int)) ); + connect( m_gameWidget, TQT_SIGNAL(died()), this, TQT_SLOT(died()) ); + connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), this, TQT_SLOT(newPercent(int)) ); connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) ); // update displays |