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-rw-r--r--kenolaba/AbTop.cpp72
-rw-r--r--kenolaba/Ball.cpp2
-rw-r--r--kenolaba/BoardWidget.cpp4
-rw-r--r--kenolaba/EvalDlgImpl.cpp60
-rw-r--r--kenolaba/Network.cpp4
-rw-r--r--kenolaba/Spy.cpp12
6 files changed, 77 insertions, 77 deletions
diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp
index 891128b2..911fd61f 100644
--- a/kenolaba/AbTop.cpp
+++ b/kenolaba/AbTop.cpp
@@ -63,12 +63,12 @@ AbTop::AbTop()
timer = new TQTimer;
- connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timerDone()) );
+ connect( timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(timerDone()) );
board = new Board();
setMoveNo(0);
- connect( board, TQT_SIGNAL(searchBreak()), this, TQT_SLOT(searchBreak()) );
+ connect( board, TQ_SIGNAL(searchBreak()), this, TQ_SLOT(searchBreak()) );
TQ_CHECK_PTR(board);
boardWidget = new BoardWidget(*board,this);
@@ -76,8 +76,8 @@ AbTop::AbTop()
spy = new Spy(*board);
#endif
- connect( boardWidget, TQT_SIGNAL(updateSpy(TQString)),
- this, TQT_SLOT(updateSpy(TQString)) );
+ connect( boardWidget, TQ_SIGNAL(updateSpy(TQString)),
+ this, TQ_SLOT(updateSpy(TQString)) );
setCentralWidget(boardWidget);
boardWidget->show();
@@ -88,17 +88,17 @@ AbTop::AbTop()
setMinimumSize(200,300);
// RMB context menu
- connect( boardWidget, TQT_SIGNAL(rightButtonPressed(int,const TQPoint&)),
- this, TQT_SLOT(rightButtonPressed(int,const TQPoint&)) );
+ connect( boardWidget, TQ_SIGNAL(rightButtonPressed(int,const TQPoint&)),
+ this, TQ_SLOT(rightButtonPressed(int,const TQPoint&)) );
- connect( boardWidget, TQT_SIGNAL(edited(int)),
- this, TQT_SLOT(edited(int)) );
+ connect( boardWidget, TQ_SIGNAL(edited(int)),
+ this, TQ_SLOT(edited(int)) );
- connect( board, TQT_SIGNAL(updateBestMove(Move&,int)),
- this, TQT_SLOT(updateBestMove(Move&,int)) );
+ connect( board, TQ_SIGNAL(updateBestMove(Move&,int)),
+ this, TQ_SLOT(updateBestMove(Move&,int)) );
- connect( boardWidget, TQT_SIGNAL(moveChoosen(Move&)),
- this, TQT_SLOT(moveChoosen(Move&)) );
+ connect( boardWidget, TQ_SIGNAL(moveChoosen(Move&)),
+ this, TQ_SLOT(moveChoosen(Move&)) );
/* default */
setLevel(Easy);
@@ -132,61 +132,61 @@ AbTop::~AbTop()
void AbTop::setupActions()
{
- newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() );
- KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection() );
+ newAction = KStdGameAction::gameNew( this, TQ_SLOT(newGame()), actionCollection() );
+ KStdGameAction::quit( this, TQ_SLOT(close()), actionCollection() );
stopAction = new TDEAction( i18n("&Stop Search"), "process-stop", Key_S, this,
- TQT_SLOT(stopSearch()), actionCollection(), "move_stop");
+ TQ_SLOT(stopSearch()), actionCollection(), "move_stop");
backAction = new TDEAction( i18n("Take &Back"), "back",
TDEStdAccel::shortcut(TDEStdAccel::Prior), this,
- TQT_SLOT(back()), actionCollection(), "move_back");
+ TQ_SLOT(back()), actionCollection(), "move_back");
forwardAction = new TDEAction( i18n("&Forward"), "forward",
TDEStdAccel::shortcut(TDEStdAccel::Next), this,
- TQT_SLOT(forward()), actionCollection(), "move_forward");
+ TQ_SLOT(forward()), actionCollection(), "move_forward");
- hintAction = KStdGameAction::hint(this, TQT_SLOT(suggestion()), actionCollection());
+ hintAction = KStdGameAction::hint(this, TQ_SLOT(suggestion()), actionCollection());
- KStdAction::copy( this, TQT_SLOT(copy()), actionCollection());
- pasteAction = KStdAction::paste( this, TQT_SLOT(paste()), actionCollection());
+ KStdAction::copy( this, TQ_SLOT(copy()), actionCollection());
+ pasteAction = KStdAction::paste( this, TQ_SLOT(paste()), actionCollection());
(void) new TDEAction( i18n("&Restore Position"),
TDEStdAccel::shortcut(TDEStdAccel::Open),
- this, TQT_SLOT(restorePosition()),
+ this, TQ_SLOT(restorePosition()),
actionCollection(), "edit_restore" );
(void) new TDEAction( i18n("&Save Position"),
TDEStdAccel::shortcut(TDEStdAccel::Save),
- this, TQT_SLOT(savePosition()),
+ this, TQ_SLOT(savePosition()),
actionCollection(), "edit_save" );
TDEToggleAction *ta;
ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N,
actionCollection(), "game_net");
- connect(ta, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(gameNetwork(bool)));
+ connect(ta, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(gameNetwork(bool)));
editAction = new TDEToggleAction( i18n("&Modify"), "edit",
CTRL+Key_Insert, actionCollection(), "edit_modify");
- connect(editAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT( editModify(bool)));
+ connect(editAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT( editModify(bool)));
- showMenubar = KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection());
- KStdAction::saveOptions( this, TQT_SLOT(writeConfig()), actionCollection());
+ showMenubar = KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection());
+ KStdAction::saveOptions( this, TQ_SLOT(writeConfig()), actionCollection());
- KStdAction::preferences( this, TQT_SLOT(configure()), actionCollection());
+ KStdAction::preferences( this, TQ_SLOT(configure()), actionCollection());
moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0,
actionCollection(), "options_moveSlow");
- connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionMoveSlow(bool)));
+ connect(moveSlowAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionMoveSlow(bool)));
renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0,
actionCollection(), "options_renderBalls");
- connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionRenderBalls(bool)));
+ connect(renderBallsAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionRenderBalls(bool)));
showSpyAction = new TDEToggleAction( i18n("&Spy"), 0,
actionCollection(), "options_showSpy");
- connect(showSpyAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionShowSpy(bool)));
+ connect(showSpyAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionShowSpy(bool)));
levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection());
@@ -194,14 +194,14 @@ void AbTop::setupActions()
for (uint i=0; i<Nb_Levels; i++)
list.append( i18n(LEVEL[i].label) );
levelAction->setItems(list);
- connect(levelAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setLevel(int)));
+ connect(levelAction, TQ_SIGNAL(activated(int)), TQ_SLOT(setLevel(int)));
iplayAction = new TDESelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay");
list.clear();
for (uint i=0; i<Nb_IPlays; i++)
list.append( i18n(IPLAY[i].label) );
iplayAction->setItems(list);
- connect(iplayAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setIPlay(int)));
+ connect(iplayAction, TQ_SIGNAL(activated(int)), TQ_SLOT(setIPlay(int)));
}
void AbTop::toggleMenubar()
@@ -421,8 +421,8 @@ void AbTop::setupStatusBar()
spyPopup->insertItem(spy1, 1);
spyPopup->insertItem(spy2, 2);
spyPopup->insertItem(spy3, 3);
- connect( spyPopup, TQT_SIGNAL(activated(int)),
- this, TQT_SLOT(setSpy(int)) );
+ connect( spyPopup, TQ_SIGNAL(activated(int)),
+ this, TQ_SLOT(setSpy(int)) );
tb->insertButton(spy0, 30, spyPopup,
TRUE, i18n("Spy"));
}
@@ -800,8 +800,8 @@ void AbTop::gameNetwork(bool on)
h2[i]=0;
net->addListener(h2, p);
}
- TQObject::connect(net, TQT_SIGNAL(gotPosition(const char *)),
- this, TQT_SLOT(pastePosition(const char *)) );
+ TQObject::connect(net, TQ_SIGNAL(gotPosition(const char *)),
+ this, TQ_SLOT(pastePosition(const char *)) );
}
diff --git a/kenolaba/Ball.cpp b/kenolaba/Ball.cpp
index 6f10849a..04d11be0 100644
--- a/kenolaba/Ball.cpp
+++ b/kenolaba/Ball.cpp
@@ -229,7 +229,7 @@ BallWidget::BallWidget( int _freq, int bFr, TQWidget *parent, const char *name )
ballFraction = bFr;
realSize = -1;
timer = new TQTimer(this);
- connect( timer, TQT_SIGNAL(timeout()), TQT_SLOT(animate()) );
+ connect( timer, TQ_SIGNAL(timeout()), TQ_SLOT(animate()) );
}
BallWidget::~BallWidget()
diff --git a/kenolaba/BoardWidget.cpp b/kenolaba/BoardWidget.cpp
index 620b7d77..fbf31eb1 100644
--- a/kenolaba/BoardWidget.cpp
+++ b/kenolaba/BoardWidget.cpp
@@ -44,8 +44,8 @@ BoardWidget::BoardWidget(Board& b, TQWidget *parent, const char *name)
#ifdef HAVE_KIR
m_backRenderer = KIRManager::attach( this, "Background" );
- connect( m_backRenderer, TQT_SIGNAL(rendered()),
- this, TQT_SLOT(drawBoard()) );
+ connect( m_backRenderer, TQ_SIGNAL(rendered()),
+ this, TQ_SLOT(drawBoard()) );
#endif
/* setup cursors */
diff --git a/kenolaba/EvalDlgImpl.cpp b/kenolaba/EvalDlgImpl.cpp
index dddbcd2b..0e254a02 100644
--- a/kenolaba/EvalDlgImpl.cpp
+++ b/kenolaba/EvalDlgImpl.cpp
@@ -26,9 +26,9 @@ EvalDlgImpl::EvalDlgImpl(TQWidget* parent, Board* board)
_origScheme = board->evalScheme();
_scheme = new EvalScheme(*_origScheme);
- connect( evalDelete, TQT_SIGNAL( clicked() ), this, TQT_SLOT( deleteEntry() ) );
- connect( evalSaveAs, TQT_SIGNAL( clicked() ), this, TQT_SLOT( saveas() ) );
- connect( evalList, TQT_SIGNAL( highlighted(int) ), this, TQT_SLOT( select(int) ) );
+ connect( evalDelete, TQ_SIGNAL( clicked() ), this, TQ_SLOT( deleteEntry() ) );
+ connect( evalSaveAs, TQ_SIGNAL( clicked() ), this, TQ_SLOT( saveas() ) );
+ connect( evalList, TQ_SIGNAL( highlighted(int) ), this, TQ_SLOT( select(int) ) );
TDEConfig* config = kapp->config();
config->setGroup("General");
@@ -52,33 +52,33 @@ EvalDlgImpl::~EvalDlgImpl()
void EvalDlgImpl::connectEditLines()
{
- connect( moveEval1, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( moveEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( moveEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( moveEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( moveEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( moveEval6, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( moveEval7, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( moveEval8, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( moveEval9, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) );
- connect( posEval1, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( posEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( posEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( posEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( posEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( diffEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( diffEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( diffEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( diffEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) );
- connect( rowEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateInARow()) );
- connect( rowEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateInARow()) );
- connect( rowEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateInARow()) );
- connect( rowEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateInARow()) );
- connect( countEval1, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) );
- connect( countEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) );
- connect( countEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) );
- connect( countEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) );
- connect( countEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) );
+ connect( moveEval1, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( moveEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( moveEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( moveEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( moveEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( moveEval6, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( moveEval7, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( moveEval8, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( moveEval9, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) );
+ connect( posEval1, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( posEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( posEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( posEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( posEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( diffEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( diffEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( diffEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( diffEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) );
+ connect( rowEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateInARow()) );
+ connect( rowEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateInARow()) );
+ connect( rowEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateInARow()) );
+ connect( rowEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateInARow()) );
+ connect( countEval1, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) );
+ connect( countEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) );
+ connect( countEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) );
+ connect( countEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) );
+ connect( countEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) );
}
void EvalDlgImpl::disconnectEditLines()
diff --git a/kenolaba/Network.cpp b/kenolaba/Network.cpp
index 9be7c0c0..4079feae 100644
--- a/kenolaba/Network.cpp
+++ b/kenolaba/Network.cpp
@@ -62,8 +62,8 @@ Network::Network(int port)
}
sn = new TQSocketNotifier( fd, TQSocketNotifier::Read );
- TQObject::connect( sn, TQT_SIGNAL(activated(int)),
- this, TQT_SLOT(gotConnection()) );
+ TQObject::connect( sn, TQ_SIGNAL(activated(int)),
+ this, TQ_SLOT(gotConnection()) );
}
Network::~Network()
diff --git a/kenolaba/Spy.cpp b/kenolaba/Spy.cpp
index 37b5406c..8f9680d2 100644
--- a/kenolaba/Spy.cpp
+++ b/kenolaba/Spy.cpp
@@ -43,7 +43,7 @@ Spy::Spy(Board& b)
b2->addWidget( actBoard[i] );
b2->addWidget( actLabel[i] );
- connect( actBoard[i], TQT_SIGNAL(mousePressed()), this, TQT_SLOT(nextStep()) );
+ connect( actBoard[i], TQ_SIGNAL(mousePressed()), this, TQ_SLOT(nextStep()) );
}
l = new TQLabel(this);
@@ -68,13 +68,13 @@ Spy::Spy(Board& b)
b2->addWidget( bestBoard[i] );
b2->addWidget( bestLabel[i] );
- connect( bestBoard[i], TQT_SIGNAL(mousePressed()), this, TQT_SLOT(nextStep()) );
+ connect( bestBoard[i], TQ_SIGNAL(mousePressed()), this, TQ_SLOT(nextStep()) );
}
- connect( &board, TQT_SIGNAL(update(int,int,Move&,bool)),
- this, TQT_SLOT(update(int,int,Move&,bool)) );
- connect( &board, TQT_SIGNAL(updateBest(int,int,Move&,bool)),
- this, TQT_SLOT(updateBest(int,int,Move&,bool)) );
+ connect( &board, TQ_SIGNAL(update(int,int,Move&,bool)),
+ this, TQ_SLOT(update(int,int,Move&,bool)) );
+ connect( &board, TQ_SIGNAL(updateBest(int,int,Move&,bool)),
+ this, TQ_SLOT(updateBest(int,int,Move&,bool)) );
top->activate();
setCaption(i18n("Spy"));
// KWM::setDecoration(winId(), 2);